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Recent reviews by noteveneric

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
129.4 hrs on record (48.1 hrs at review time)
if you have a damageless chaosgod kill without using adderall you're probably one of those sick freaks that plays touhou for enjoyment
Posted 13 June, 2020.
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No one has rated this review as helpful yet
17.8 hrs on record (5.9 hrs at review time)
Witchinour is great, man. It plays very similar to Nuclear Throne, but with a lot less thinking. Your thought process mainly goes towards your movement instead of what guns have what synergies with what mutations, etc: the movement feels great and pretty precise on top of some legitimately hard patterns (play the highest difficulty- you won't regret it!) The infinite ammo pours into a game that's well done (albeit simple) about what twin-stick shooters should be. Plus it's only like 3$. Highly recommend.
Posted 3 June, 2020.
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1 person found this review helpful
119.4 hrs on record (5.9 hrs at review time)
Early Access Review
TL;DR: RoR's transfer from 2D to 3D is the best, most ambitious change Hopoo could've taken with it, and it's much better than the original. There are a couple of rough edges, but the base game is in an incredible spot for releasing 3 days prior.

PROS:
- CHAOS.
- Gameplay is pretty diverse between characters
- Loads of unlockables
- Fantastic with friends
- Still pretty decent solo
- Lots of secrets
- Item stacking makes your items feel really strong late-game
- Tough bosses
- Runs go on indefinitely

CONS:
- You'll die a lot.
- Some bosses can be a grind to kill (ie: imp, magma worm)
- god knows why wandering vagrant has an instakill that's really difficult to avoid AND can't be interrupted
- Sometimes, your health gets burned through REALLY quickly if you're not careful
- Only 4 (5?) different zones
- Runs go on indefinitely. This is bad if you're impatient.
- (Personally) I enjoy playing one character SIGNIFICANTLY more than the others. It's not to the point that I consider other characters boring, but if it isn't the Huntress, it isn't my first pick.
Posted 30 March, 2019. Last edited 30 March, 2019.
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No one has rated this review as helpful yet
9.6 hrs on record (2.6 hrs at review time)
Early Access Review
OVERALL: 9/10. Fantastic- great price for a great game.

PROS:
- Really difficult.
- Items don't really define a run. It's the skill most of the time.
- A LOT of replayability. It's easy to sink a lot of time into this.
- Tons of blessings and other things to affect your runs.

CONS:
- Items don't define a run. You can get a lot of really good items, and yes, it'll increase your chance of winning more, but you can't rely on them strictly.
- The bosses have some strange ai; The bosses take forever to drop into their phase where you can damage them at full percent. It's a lot of dodging up until you can do that. You can still damage them at that time, but not to full capacity.
- The NPCs that spawn sometimes steal gold and items. It's kinda annoying.

Other than the cons, this game is really good. I enjoy it and I'm not even that far into it.
Posted 2 December, 2016. Last edited 2 December, 2016.
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No one has rated this review as helpful yet
231.3 hrs on record (156.1 hrs at review time)
I mean, this game really isn't bad.

Starbound is a 2D sandbox game about exploring vast galaxies and different planets in hope of finding rare minerals and possibly creating your own civilization! There's a lot of replayability in this game, as there are tons of different planets. After you've explored all of the different types of planets, you can make a civilization on each of them. Each civilization on a different planet may produce a different race of NPC that gives different things.

The only downside for this game is the plot. Do not buy this for the plot. **SPOILERS:** Earth is destroyed by this magical squid god called The Ruin. You have to collect an artifact for each of the five races. You then open this big ol door that teleports you to The Ruin's heart and WHAM you kill it. Easy fight. The bosses are sorta difficult, but not very. Finding the key elements to actually being able to fight them takes a bit longer.
Posted 23 November, 2016.
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1 person found this review helpful
49.9 hrs on record (11.8 hrs at review time)
This game.

It stands in a category of it's own.

Spelunky is a roguelike/platformer that's a riot to play. You travel through caves as a little miner dude who uses bombs, ropes, shotguns, and other tools along the way down, maybe even picking up a damsel waiting in distress for an extra heart or two. Find a shop, buy a thing or two, just don't anger the shopkeeper- he hates shoplifters!

"THAT WASN'T FAIR!" You'll fume. Nobody ever said it would be, and trust me- it isn't.
Posted 18 September, 2016.
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2 people found this review helpful
348.9 hrs on record (62.6 hrs at review time)
THE BASIC REVIEW:

Enter the Gungeon provides incredibly challenging gameplay, yet a vast atmosphere for people looking to get into the dodge-roll type of the bullet hell genre. Gungeon definitely sets newer players apart from the veteran players, yet still manages to shut the veterans back down and cause them to try one more run. However, if you are not a fan of adapting to your situation, this might not be the game for you. OVERALL: 10/10. Worth every penny.

NOW, THE IN-DEPTH STUFF:

PROS:
As stated above, Enter the Gungeon gives a good base starting point for players new to the dodge-roll genre of bullet hell shooters as well as a challenging one for veterans of even harder. The replayability in this game definitely hands most of the game to you on a silver platter; then proceeds to take the silver platter, and beat you to death with it.

In Gungeon, you play as one of four Gungeoneers- the Marine, Convict, Hunter, and Pilot. (with a few extra hidden characters sprinkled in, shhh!) Your goal is to construct "The Bullet to Kill the Past;" every Gungeoneer came to the gungeon with a messed up backstory, and they want to go back in time to stop whatever may have caused that tragic incident to occur. Through your adventures in the Gungeon, you'll fight hordes of adequately equipped enemies with some of the worst puns you'll ever hear, such as "Shelleton;" and enemies aren't the only thing with puns in them. The guns and equipment in the Gungeon have very cleverly placed references and jokes weaved into them- my personal favorite being the "Vertebrae-K 47," an assault rifle made out of a dinosaur skeleton.

While the items have to be the defining point of Enter the Gungeon, they really do not define a winning run. You can have a gun that shoots bouncing chainsaws that set everything on fire, but you're still going to have to focus on not getting hit yourself. On top of all that, the enemies in the Gungeon are unrelenting- the times I personally get hit the most are when I get overwhelmed by a crowd of tougher enemies and I can't focus on where I should properly roll.

The bosses in Enter the Gungeon are very well thought-out and coded to perfection. While some of the bosses may feel cheap in some senses, because, "oh, come on! I totally rolled through that." or, "that's an attack?!" they definitely have a lot of consistency in their difficulty. After a few hours of getting constantly stopped at the end of Gungeon Proper by the "Ammoconda," a bullet-themed snake, you find yourself getting used to the patterns of its attacks and adjust to properly dodge them, and before you know it, you're on the next floor.

If you've got a pal who doesn't live too far away, or a sibling who just loves suffer, Enter the Gungeon comes custom with a well-coded version of co-op; however, for those of you thinking, "oh, well it must be easier with co-op!" I can confirm it's quite the opposite. All of the enemies have fairly larger health pools, and it's definitely more of a challenge in co-op. Despite the challenge, some of my best moments in gaming have been laughing my ass off when one of my friends gets blasted into oblivion by some random Bullet Kin he claims to have never seen, despite knowing well that he saw it.

CONS:
Ah, finally, I found a place where this game lacks something. It lacks a lot of cons.

Gungeon is not a game for the players who can't stand to adapt to their environment. The only way to really improve in this game is to learn more attack patterns and practice over and over again. Plus, for the people relying on items, as I mentioned above, they usually don't decide how the run goes. Yes, they strongly sway it one way or another, but I've had runs where I've made it through Chamber 4 with only the base starting gun and a flare gun, and also had runs with a max fire rate Shotgun Full of Love and died due to a few unfortunate missteps.

The co-op is enjoyable, for sure, but sometimes the camera can get a little strange. It works in most places, yes, but sometimes if your bro is too far down the screen and you are fighting a Shotgun Kin at close range, sometimes you'll get hit and it'll feel very cheap due to something you feel like you couldn't have really done anything different about.

This counts as a pro and a con, but some guns are completely silly. Sometimes it's hard to take certain very serious events (such as the Convict's past) seriously when you're shooting a gun that says "B U L L E T" every time you fire it. If you don't plan on taking the game incredibly seriously, it's alright- we all do.

Another pro/con, but the runs in this game take a fair bit of time. Not a whole lot in the grand scheme of roguelikes of this genre, but most runs take 20-90 minutes depending on how well you do. It's challenging to pick up between work shifts, or between classes; but trust me, we all find ways to do so. ;)

THE SUMMARY:
Gungeon has slowly grown on me and overtime has become one of my favorite games. Many long nights filled with "ah, just one more run!" as another 45 minutes of my life cascade into dying to that same damn boss in Chamber 4. With adaptation, however, comes improvement, and with improvement, comes success. Overall, for a game that only totals up to a not very steep 15$, even those like I who refuse to pay anywhere over 20$ for a game will find themselves enjoying this even though it may be outside of our comfort zone. Enter the Gungeon is all about adapting and going out of your comfort zone- leading this game up to a steady 10/10 for me.
Posted 24 June, 2016. Last edited 23 June, 2017.
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No one has rated this review as helpful yet
73.1 hrs on record (34.6 hrs at review time)
This game is pure ectasy.

Roguelands is meant to be unforgiving; and unforgiving it is. With every death, you lose your character. Level 2? You'll die. Level 80? You'll still die. But, upon every death, you learn something new. Whether it be not to mine the rocks, or not to touch the vines, etc. Store whatever you find valuable.

The crafting system, while seemingly complicated at first, flows together like magic. The emblem concept is super amazing. The tiering system is quite unique in itself aswell.

The bosses are huge and difficult, but with the gloriously smooth combat system and efficient spell casting depending on what class and/or subclass you chose, the combat is constantly being switched up on how you play. Whether you play defensive and heal from afar, or beat the living crap outta anything with a glowing sword made for pure justice is entirely up to you.

Don't even get me started on what happens when you pair this game with two of your best lads.
Easy 10/10 from me.

also arcanist best class thanks
Posted 24 June, 2016.
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Showing 1-8 of 8 entries