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Análises recentes de Nomad22

A apresentar 1-5 de 5 entradas
Ainda ninguém achou esta análise útil
1.4 hrs em registo (0.7 horas no momento da análise)
Stronghold...in Space!

Well not really. If you enjoyed fireflys early games such as Stronghold and Tropico, you will certainly enjoy this. It's a shock that they haven't had as much of a sequal to this as this is one of their lesser known titles.

Good ♥♥♥♥ really
Publicado a 20 de Junho de 2015.
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Ainda ninguém achou esta análise útil
22.7 hrs em registo (6.6 horas no momento da análise)
A Creed worth fighting for

Despite being released on last generation consoles in November the PC release of Assassins Creed: Rogue has been one of the best releases from Ubisoft in a few years. It is not haggard by bugs and general Hiccups like Assassins Creed: Unity which up until recently, began to be playable. However, was it worth the wait, is this a Assassins Creed: Blackflag with a different skin.

We trade the gorgeous Caribbean for the cold bitter North Atlantic. It shows within the few moments of gameplay when you no longer see the lush turquiose waters and see dark blues. Considering that this game uses the same game engine (Anvilnext) as Black Flag, you should not expect any ground breaking graphics like with the case with Unity. If you played Black Flag, it is basically the same. If your toaster could run Black Flag, you could run this game, and then some as with the tweaking for optimization was already done for Black Flag. One can assume that a lot of the areas are copy and pasted from Assassins Creed 3 such as New York, but in fact, those maps have been Redone to have the same amount of "life" as the towns in Black Flag had.

What makes Rogue stand out, is the fact that you play as Shay Cormac, who is a Templar. The theme of the predator has turned into prey is enjoyable, as when you do hunt for assassins, they do employ assassin tactics on you. Rogue is best if you have played Assassins Creed 3, Black Flag, and Unity. A lot of characters from those games do appear in Rogue as either some from Shays time, or from Connors time. But for new comers, the game does provide excellent detail on each character, as well as historical videos to catch you up to speed as rewards in some puzzles. The story is predictable, but it does show insight on the Templar way of thinking.

If you played Black Flag, then Rogue is similar in it's play style. Assassinate people, ride a boat, and be a privateer. However, there are new elements to the game, such as having a dart gun, using your ship to break the ice, and actually having to be weary of other ships attempting to board my ship.

The game however is not without its gripes, it is the same formula. Black Flag was ground breaking in the sense that you had new mechanics in the game. To be honest, this feels like a cash grab, but a cash grab in the sense that Ubisoft cares a tiny bit for the players that the game itself is actually playable on launch.

Is this worth $50? Yes it is, well to me that is. It is the same content but creatively used to provide a refreshing experience. It is a good thing that this is not priced at the normal premium of $60. Quite honestly, this is one of the most refined Assassins Creed that has used the AnvilNext engine, and we would have to wait a few more games after Unity to get the same refinement.
Publicado a 12 de Março de 2015.
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1 pessoa achou esta análise útil
12.6 hrs em registo (6.3 horas no momento da análise)
A Sandwich worth biting into

REdux: I did an earlier review, after episode two this my conclusion

Episode
Score 1-5
Episode 1
3
Episode 2
4
Episode 3
N/A
Episode 4
N/A


A long time fan of Resident Evil since the playstation, and even a long time horror fan I have to admit that there are a few gripes with Revelations 2. Since we are in the mood for sandwiches, a la Claire and the infamous Jill sandwich, I'm gonna do a negative sandwich bunned with positives.

It was too early to judge a game by the first episode, but by the second episode it was redeemed. Each episode is about 2 to 4 hours worth of gameplay, which does include both Claires and Barrys paths. Graphics are okay, nothing to much too behold. It is comparable to the graphics of Resident Evil 6. Gameplay is what you would expect from third person shooter and a Resident Evil game, nothing groundbreaking. Each characters non-combatant "co-op" partner provides some skills that compliment the combabatants characters abilities. Moiras flashlight than can blind foes, and Natalias enemy sensing ability.

However, despite having Resident Evil 6 graphics, the game at times does have a slow down of FPS. Most notably in areas with high amounts of effects. It does question why it's happening since the graphics themselves aren't groundbreaking. Speaking of which, a lot of the assets are ripped from Resident Evil 4, 5, and 6; to be more specific the breakable crates and barrels. The inventory system isn't the greatest, nor is it the worst, but it is something. RAID overall is horrible; understanding that it's suppose to be based on an RPG, leveling up and what not, Resident Evil Mercenaries mode is a better alternative. Co-Op in RAID will probably be implemented later, but is not available upon release. There copius amounts of DLC, most of which are extra inventory space for RAID, and alternative costumes for the campaign characters, and characters for RAID(mind you that the characters in RAID are only skins, and have such minor differences that they are not different at all). Episodic releases seems redundant if each episode is going to get released every week.

One of the things that I do enjoy, is that each campaign has a different gameplay aesthetic. Borrowed from Resident Evil 6 on how each campaign plays different, Revelations 2 does the same. Claires campaign is more action oriented, due to enemies being more mobile; whilst in Barrys there are slower, zombie-esque enemies with a touch of enemies similar to those found in Revelations one. The story should not but put aside from only one episode. As a long time fan, the second episode got me hyped for the next release. The general story isn't profound, and employs a past and present narrative. Claires being in the past, and Barrys in the future. While it is cheap to reuse the some of the environments, you do get different scenarios and go to side areas.

In closing, the game is worth the price of $24 or so dollars. From the looks of it, you get about 8-12 hours of gameplay. It is worth buying, right now, or when it's on sale. If you are a long time fan of Resident Evil, and have kept track of the minor details will be rewarded. Heres a hint They didn't forget about Project Wesker and the Wesker children If you know what I meant, you are in for a treat, if not, well reconsider if you really ARE a fan of Resident Evil since this isn't really explored in the main games,since it was referred only in a small memo. Regardless, it is more of a side story and not really necessary if you don't want to know what has happened to Claire and Barry.
Publicado a 5 de Março de 2015.
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Ainda ninguém achou esta análise útil
30.6 hrs em registo (25.6 horas no momento da análise)
What Dead Island should have been

I've been following Techland since around 2008ish when they first released footage on youtube about their zombies and the tech involving decay and such. Then silence before Dead Island got released. Of course I had high hopes for it, but it fell short of the promises of the earlier video.

Dying Light has more visual fidelity than Dead Island, much more detail and better lighting. In fact, the lighting has to be on of the best at the moment. From the use of molotovs, to the subtle spark of an electric based weapon; the lights do effect the world. The sunlight does compliment the environments, from midday to sunsets.

What is exceptional is techlands approach to night. Most open world games leave the light on with subtle hue of blue to emulate moonlight; but most of the time it falls short and has world just as illuminated as it were in sunlight. Now this is no problem to games that use corridors. However Dying Light is an open world game, and does not fall victim to the former. In Dying Light, when the sun sets, night becomes night; it does become dark, nearly pitch black. It makes flashlights invaluable in this game despite it attracting the now more aggressive zombies. At night however, the player really gets to see how substantial lighting is done in the game. Fire barrels glow in the distant, and molotovs thrown do illuminate while the fire is still going, often times illuminting the area more than the flashlight.

Now the gameplay is much more refined than dead island. Melee is predominant, whilst firearms are not uncommon. They are rare in the beginning and become uncommon towards half way through the game. Each item has a rarity, but rarity alludes to how many times it can be repaired before it breaks. Don't fall in love with on weapon as it probably would not last you through out the game. Crafting is simple, adding elemental modifications to a weapon, and having minor upgrades. There is loot to be found everywhere, and most items are useful.

Parkour...free running, or what ever you call it as I am jaded with the parkour craze, as I have done gymnastics when I was younger and got involved after seeing David Belle and Sebastien Foucan in person. I thought I found and inclusive sport I can be a part of, then the plebs come rushing in, thinking they can do parkour just because they can do tic tacs, the nerve of these casual is very intuitive, it does get you places, and get you off the streets. It is a bit to get used to, but once you do, you can outrun and get to safety faster. Sometimes the flight in "fight or flight" becomes more satisfying.

Zombies. Well they are zombies as you would know them, and they get aggresive at night. There are different species such as the boomer, witch, ta....wait thats Left 4 Dead...well all the special zombies are akin to the specials in left 4 dead. Zombies react to sound and light. But zombies are half of what you should be worried about, there are bandits as well. Zombies do take a good chunk of your health each time, but you are never without healthpacks and you do not get punished if you die.

Multiplayer, the zombie mode has you invading peoples game and leveling up your skills. Simple, like left 4 dead, and the co-op is the same thing. Drop in, help a friend out, and drop out. You probably won't be invading a lot of people because you can opt out for online.
Publicado a 22 de Fevereiro de 2015.
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21.2 hrs em registo
A classic old school Resident Evil on the PC. Like most HD remasters, it does have the old control schemes whilst adding a new "non-tank" style controls for the more casual masses. Besides that and the numerous options you can choose to view the game, Resident Evil HD Remaster the purest and untouched(in terms of mechanics) there is to date.

Knowing this game came out on the gamecube, toasters and non gaming laptops could run it well due to the fact that the backgrounds are all prerendered. The fidelity of the backgrounds become noticeable on 1080p screens.

If you liked the REmake on the gamecube, its the same exact thing. If you're new and have never touched Resident Evil beside 4,5, or 6. Then it is a must buy and this game and the original cemented the term "Survival Horror"
Publicado a 22 de Fevereiro de 2015.
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A apresentar 1-5 de 5 entradas