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Ulasan terkini oleh SpIke

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Tercatat 158.1 jam
Battalion 1944 is a game that captured my interest during its Kickstarter campaign so I decided to get it when it got launched into Early Access but if I only would have known what I know now I would not have wasted time or money on this game.

Battalion 1944 is often compared to my all time favourite fps game Call of Duty 2 but I have a hard time seeing the resemblance. I can agree that the WW2 theme is present in both games and the weapon arsenal is comparable but at the same time that resemblance is also lost when you see players running around with neon-coloured weapons. I am fully aware that this game is not aiming for realism but to destroy the art style and kill the feeling of the era by adding weapon skins that have no connection to the WW2 theme is ridiculous in my opinion. In the same vein I also don’t understand what the skins have to do with a game that tries to recapture the feel of old fps games. If they for some reason have to be a part of the game (as an extra income source for the development) couldn’t they at least be true to the chosen setting of the game?

While on the topic of visuals it also baffles me that this game lacks a consistency when it comes to how things are presented. I mean how come the player has gloves in first-person view when the third-person models do not? During the early stages of the Early Access both the first-person player model and the third-person player model were uniform, but for some reason they did not update the third-person model when they added the gloves to the first-person view. I thought this would be fixed for full release, but it is not fixed to date.

When it comes to Battalion 1944’s game mechanics I am pretty sure many cod4 promod players are a lot more happy than those who wished for a worthy cod2 successor. Neither cod1 (except cod uo) nor cod2 had sprint but instead you switched between your main weapon and the pistol when you wanted to move around faster. This I would have liked to see in Battalion 1944 but instead they took the route of cod4 which means the movement and pace is built around the sprint.

I feel I’ve given this game plenty of chances to win me over but the vision that got presented in the Kickstarter and the end result (as in the fully released game) are way too dissimilar. Neither are these latest patches giving me much hope that the game somehow would become fun and engaging since they all seem to be focused on adding more cosmetics that, in my opinion, for the most part don’t even fit the game.

I don’t think I’m alone in wanting Battalion 1944 to be more in line with cod2 instead of this odd mash-up of cod4 and CS GO (which are great games on their own). I also believe this is reflected in the current active player base.

I usually don’t write any reviews, at least not of this length, but my disappointment in how this game that had a lot of potential has turned out inspired me to write this.
Diposting pada 3 Oktober 2019.
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Tercatat 1.9 jam
A game truly made with love and a great passion for unique storytelling
Diposting pada 21 November 2018.
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Tercatat 9.5 jam
This is a great example of an early access game done right unlike many others. Kona as a game is a good mix of exploration, puzzle solving, tension,mystery and story telling.
Diposting pada 23 November 2017.
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Tercatat 170.7 jam (Telah dimainkan 11.8 jam saat ulasan ditulis)
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Fun, Fast and Free to Play
Diposting pada 17 Juni 2014.
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Tercatat 4.8 jam
A nice puzzle adventure for both newcomers and veterans to the genre
Diposting pada 27 Desember 2011.
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Menampilkan1-5 dari 5 kiriman