14
Products
reviewed
550
Products
in account

Recent reviews by Nickflig

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Showing 1-10 of 14 entries
7 people found this review helpful
1 person found this review funny
213.3 hrs on record (95.5 hrs at review time)
Playing a heist in this game is rolling the dice.

50% chance it works and you can complete the heist.

50% chance the servers having a hiccup and disconnecting so that you lose all your progress. Even in singleplayer.

This makes the most recent heists additions in particular an absolutely impossible to do challenges on, as doing the challenges on them means being in a long heist, meaning you will almost certainly be disconnected or the heist will bug out. This has happened to me three times in just one day during very long heists.

I don't even know where to begin on expressing everything else the game is unbelievably lacking in, but the game being outright unplayable in singleplayer if you're looking to do challenges especially is what really pushed me over the edge to finally leave a review. It'll be a while before PAYDAY 3 is polished up enough to be worth your time and money, but I think it'll get there eventually. You'll just be waiting quite a while.
Posted 4 December, 2023.
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4 people found this review helpful
314.3 hrs on record (7.7 hrs at review time)
Yeah I definitely won't play any more
Posted 25 November, 2022.
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1 person found this review helpful
42.2 hrs on record (5.4 hrs at review time)
One of the few games I'd always recommend buying full-price on Steam. Sit back and relax. Perfect for all ages. Enjoy it with your SO or kids.
Posted 25 November, 2021.
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2 people found this review helpful
317.5 hrs on record (285.4 hrs at review time)
Brilliant game. One of the best first-person parkour systems in gaming. Cool survival elements. Satisfying levelling and crafting systems. They all combine to make an incredible game.

Run and avoid fights before you get good gear and skills, then later become a monstrous killing machine diving into genuine zombie hordes with the swiftness and coordination of a legendary acrobat. Hide from the horrors at night or take them on with nice preparation. It's so immersive and fun, and all these elements just blend together to create one of my personal favourite games of all time. Co-op is super fun, too.

It isn't perfect, though. The main story is often boring, some aspects of combat are janky and take some understanding. It can easily turn people off to sit through a cliched and at best so-so story while running around past all the zombie hordes with your limited stamina and abilities. But stick around after the main campaign, do some looting, play with friends, play the DLCs, and you'll have tonnes of fun for hours.
Posted 28 May, 2021.
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1 person found this review helpful
0.0 hrs on record
A single, genuinely good heist with cool cosmetics, but once again not worth the price tag. Grab it on sale.
Posted 27 March, 2021.
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No one has rated this review as helpful yet
28.5 hrs on record (18.9 hrs at review time)
Early Access Review
Has a lot of potential and great fun with friends, what's already in the game is great. Once there's more content, I'd more highly recommend this game. So far though, this is a very fun and functional Early Access game.
Posted 28 November, 2020.
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No one has rated this review as helpful yet
1.0 hrs on record
I wanted to give CoD a try now that it had gone back to it's roots in the WWII era.

It was free... yet I still feel ripped off somehow. Like I want my time back.
Posted 29 September, 2017.
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1 person found this review helpful
27.4 hrs on record
Not shown: the hours of another two and a half playthroughs I've done on the retail version.

Boy, this game. It's a mixed bag that I've played multiple times over the past 7 or 8 years, but damn if it doesn't rub me up the right way. I love this game and this franchise. I'm a fanboy that's been hyped about every subsequent release of a sequel, so I'm a little bit biased. However, I will say that this game has some flaws, mainly the status effects and how they work in the combat system.

"Pain" and "stun" are both status effects you have to deal with that can easily lead to you getting stunlocked to death against even the most easy of opponents. Sometims the combat system doesn't respon to your input to initiate another combo. The combat system in this game is flawed and unbalanced.

Inventory space is also limited, though thankfully there is infinite storage space, even if though there is a lack of storage access in Chapter V. Alchemy ingredients are plentiful, yet they don't all fit into your alchemy pouch, meaning you can't just brew any potion you want when meditating, which is rather silly in my opinion - you should be able to carry all your alchemy ingredients on you, and brew anything you want.

Everything else in thise game, however, is amazing. The skill system, the dialogue, the RPG elements and the story all add up to make a brilliant and immersive RPG experience.

The Witcher is one of my favourite RPG franchises of all time, and I love it. I'm glad I finally got to write something about it, because this game is a brilliant - though rather flawed - masterpiece.
Posted 9 June, 2017.
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1,617 people found this review helpful
76 people found this review funny
6
1
778.6 hrs on record (755.4 hrs at review time)
I know, I know. Another negative Warframe review from a salty player with lots of hours in the game. How original.

Look, you've probably heard plenty of crap about this game from other negative reviews, but this is just my two cents:

For the amount of time you put into this game to earn things, you could achieve so much more in other games.
For the amount of money you put into this game, you could gain so much more from other free-to-play titles.

But what is it recently that made me quit?

THE GRIND
Well, a fair few months ago, when Vauban Prime came out, I took a ~8 month break from the game, because of how unbelievably grindy it got. DE (the developers) increased the resource cost of things astronomically - like how some resources can only be obtained during rare, limited-time missions (nitain extract) or rare resources that remove themselves from your inventory after just 24 hours (Argon Crystals).

CONTENT IMPLEMENTATION
But it's okay, because DE releases fresh new content sometimes, right? Well, every time DE implements something, it's terribly implemented. Atrociously so. But sometimes DE comes back and revisits this content, sticks "2.0" at the end of the name, and treat it like a whole new thing. They might fix some issues, but introduce a slew of new problems.

An example of this is the "focus" system. Basically, without spoilers, you get certain types of XP for certain types of skill trees by using weapons or gear with a certain attatchment on them. When this was introduced, gaining "focus" points was ridiculously slow. After a while, DE responded to community complaints by advertising that they'd introduce a consumable that would appear on the map after certain time intervals, and give all players a 6x multiplier on their focus gains. Awesome, right?

What they really did was nerf how much Focus you get by making it an absolutely tiny fraction of what people were initially complaining about - then the 6x multiplier would only make up for the nerf. This is in the same update, mind you. And DE didn't communicate this at all.

And now they've moved on again, forgetting about the focus system, just like every other previously implemented system in the game.

WEAPON & GEAR BALANCE
Update 18.13 introduced nerfs to warframes (exoskeletons that are essentially interchangable classes) that didn't deserve a nerf. Many warframes that previously filled niche purposes were suddenly completely useless or outdone by other warframes. Certain builds people had on their warframes were now irrelevant. It was a ♥♥♥♥ show. And DE left it like that.

But for the longest time, people had been asking DE to balance all weapons in the game. Because there are hundreds of them - and it's a mess. Some can instantly wipe out all high level enemies in the vicinity, others require constant firing for minutes on end just to take down the same enemy. It is the worst I've ever seen in any game.

But that's okay, because DE created a fix that came with update 19, otherwise known as The War Within. This fix would be known as...

RIVEN MODS
Riven mods. Basically, these are meant to be how DE rebalances the weapons of Warframe. And it is just the worst thing I've ever seen be added to the game.

Basically, Riven mods are mods for your gear that make them better. And they can make them way better. The problem? This didn't just apply to the terrible weapons that needed rebalancing - this applied to all weapons. And this is meant to be the fix that rebalanced weapons. I cannot fathom the stupidity behind this decision. It's laziness and stupidity.

Want to rebalance all weapons in the game, just like the players asked for? Sweet! Players will now have to grind against a time-locked grind on sortie (daily) missions for a small chance at obtaining a Riven mod, which then requires player to complete another arbitrary task just to "unveil" the Riven mod and make it usable, and then the player is left in the hands of RNG on what weapon the Riven mod worked with.

That's right, Riven mods are locked to only working with ONE weapon. Just one. Out of hundreds. It could be something you don't even own. It could be for a useless weapon, and still not make it good enough to compete with the high-tier weapons, or just be further nerfs to what are already the best weapons in the game.

So what do these Riven mods do? That is also left to RNG. These mods can do anything from giving a flat-out boost to damage, coming with useless buffs (adding additional % slash damage on a weapon that only 1% of it's damage as slash) or even nerfs, such as decreased damage and increased recoil.

Didn't like the way your Riven mod came out? You can reroll the traits it has with a whole new resource that requires a constant, conscious effort to grind, all while the cost for re-rolling your Rivens increases with every re-roll.

However, DE did make two fixes: they capped the resource increase for re-rolling Rivens to 3500 kuva, and made it so lesser-used weapons gain stronger buffs from Riven mods. But only after community outcry. Because the devs are so lazy, oblivious and moronic that it took the players say "umm, buffing ALL WEAPONS with rare mods doesn't fix the weapon balance issues" for them to change anything. And when they did "fix" it, it barely made a difference.

THE LAST STRAW
The Glast Gambit came out a few days before I wrote this review. With it, a new weapon was introduced - the Hema, and a new warframe - Nidus.

Now, what's great about some warframes is that you can get their parts in quests. Sure, these quests were super grindy, but it was better than the alternative - many warframes in the game can only be obtained by having boss enemies drop CERTAIN PARTS of CERTAIN WARFRAMES which requires credits, resources and TWELVE HOURS EACH TO BUIILD and THEN you may construct the warframe with the final stage of crafting - actually constructing the warframe. Which takes SEVENTY-TWO HOURS.

In quests, as you complete each grindy objective, you're rewarded with a part, which you craft - for credits, resources, and and a twelve hour wait. But it's better than having the part drop from a boss - where there is only an obscure chance that you get the part you want. This was the case with the warframe known as Chroma.

DE decided Chroma was clearly too easy to get, after a while, and decided to split up the pieces and making rewards for clearing different systems, sets of levels, and side objectives. Yep.

Now, the Glast Gambit rewards you with one piece of the Nidus warframe - the blueprint. Not other part. The other parts can only be obtained from a LOW DROP RATE from only EVERY FOURTH ROUND from a new, grindy, repetitive game mode. That's right. You have a low chance every foruth round after much repitition on just one level - the only level to contain this new game mode - and play it over and over and over and over again until you get the warframe parts. Which then require twelve hours, some credits and some resources to complete. And then you may build the warframe - requiring a 72 hour wait.

Well, that's ♥♥♥♥. So what about the new weapon, the Hema?

It requires mutagen samples. A lot. Mutagen samples are a very uncommon resource that can only be found in certain areas of the game, and requires more mutagen samples to research than all other weapons requiring mutagen samples to research combined. Now, you see, weapon research gets a bit cheaper when your clan has less players. So those clans dedicated to helping out new players? ♥♥♥♥ them. DE just ♥♥♥♥ on them. And you can only be in one clan at a time. So people are being mass-kicked from clans, and it's anarchy. And DE doesn't care. They want people spending real money to buy gear from them, and will encourage players to stab each other in the back to make a buck. What scum.

I'm done. I'm sad it came to this. Thanks for reading.
Posted 25 December, 2016. Last edited 14 January, 2017.
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64 people found this review helpful
40 people found this review funny
0.0 hrs on record
Just another overpriced piece of DLC.

Just kidding, it's awesome that Fatshark support the game like this. This game mode can be as hardcore or as casual as you want - you're rewarded for however well you do in Last Stand. It's a nice and simple solution to the meta beforehand which simply involved having to complete entire missions just for a chance to get loot - though in this game mode comes purely in the form of crafting tokens.

All in all... why the hell are you even reading a review for free DLC?
Posted 11 March, 2016.
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Showing 1-10 of 14 entries