Bu incelemeyi yararlı bulan henüz olmadı
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Son iki haftada 0.0 saat / kayıtlarda 503.7 saat (İnceleme gönderildiğinde: 233.6 saat)
Yayınlanma: 20 Kas 2021 @ 13:15
Güncellenme: 9 Haz 2024 @ 14:28

AGS has yet to learn from all their mistakes. I would say the current game is a great example of what the release should have looked like. I've looked forward to future content being added that matches and exceeds what Brimstone Sands added to the game, but after an expansion and recent announcement it seems unlikely to happen again. For a company proud of how they listen to players, they seem more eager to resell the game to new players than listen to old players. For a studio already working on another game, a console release in place of an expansion signals one last push for money to keep development for their other game moving.

When the number one complaint since month 1 has been a lack of endgame content, and the director for the game goes on stage and sells the game as having almost too much endgame, it's not a good sign for the game.

-They didn't finish last years roadmap.

-Pushed back recycled events this year.

-Built hype for an announcement.

-Just to deliver nothing to existing players until October. And what they deliver in October looks to be what used to be a quarterly or twice a year patch.

-Development is clearly winding down, hence marketing the game as an arpg to console, if you want an MMO, this isn't the one.
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