1 person found this review helpful
Recommended
0.0 hrs last two weeks / 51.6 hrs on record (39.8 hrs at review time)
Posted: 26 Nov, 2016 @ 4:32am
Updated: 18 Sep, 2017 @ 3:51am

I don’t quite understand why this game receives mixed reviews here, with only 64 % positive. I agree that always-online DRM is a questionable business practice and may be criticized, but it gave me no trouble, I was always connected promptly and stably. And apart of that, everything about this game is great.

+ Runs well and looks nicely on low-spec rig (AMD A10 + GTX 750 Ti).
+ Superb stealth mechanics and fun system of disguises. It’s in fact adventure game with solving environmental puzzles and looking for secret ways. I’ve only murdered my target with a gun once, and that was because of mere laziness.
+ Vast levels full of content that you can use for unseen access or as traps. Also, every level introduces some original mechanics (like doors opened according to your clothing in Hokkaido).
+ Challenges, contracts, achievements, unlockable starting locations, smuggled items et cetera to boost replayability. It’s really awesome to have 20+ ways to get rid of a single target. You can use the list of challenges as an inspiration, or you can try figure everything out yourself.
+ Highly customizable HUD/UI and an option to save manually to adjust difficulty (no more painful checkpoint system like in Absolution, thank god) – manual saving lets you experiment more.
+ The playtime was about 16 hours on my first run, but I’ll definitely replay the whole story in order to try new approaches + look at the bonus content (escalations and elusive targets, which are BTW a great way to keep the game alive and make players return).
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