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10 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
23.1 ore in totale (2.2 ore al momento della recensione)
Shadow of the Templars is the best in the The Broken Sword series, as well as of the best adventure games out there, and this remake did not disappoint.
The new visuals and audio are simply amazing and it's clear that a lot of effort and passion went into this project.
This one's a must have for any Broken Sword or adventure fans.
Pubblicata in data 20 settembre 2024.
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70 persone hanno trovato utile questa recensione
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40.5 ore in totale
Legend goes that every time one mentions, Vampire: The Masquerade - Bloodlines, there's at least one person out there that will reinstall it.

The first time I have played this game was back in 2004 when it was released. It was by far one of the most buggiest gaming experiences I was ever graced with. It had abysmal performance, tons of bugs, including game breaking ones; it took around 10-15 min to load the larger levels on my 256 MB RAM rig.
But, it was all worth it, to be able to:
- listen to The Deb of Night
- take a leisurely stroll through the Ocean House Hotel and experience one of the best horror segments in video game history
- have a conversation with my TV
- have an argument with a STOP sign
- joke around with Smiling Jack
- try to reconcile 2 former assassins and friends, who now want to kill each other
- listen to Alistair Grout's journal, a paranoid Malkavian with the eloquence of Oliver Goldsmith
- experience some amazing quests with top-notch writing and stellar voice acting
- and most importantly, Play one of the BEST RPGs of All Time

And these days, it's even better, with the Unofficial Patch by Wesp5, which has been a labor of love for almost 20 years.
Pubblicata in data 12 giugno 2024.
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5 persone hanno trovato utile questa recensione
1.5 ore in totale
A highly enjoyable action platformer with some solid combat and interesting mechanics. Combat is a mix of hand to hand pummeling, staff fighting and air juggling. You can use your staff to help with platforming as well.
The visuals are pretty nice overall, though some level art is not as polished as others.
Looking forward to the full release.
Pubblicata in data 20 aprile 2024.
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45 persone hanno trovato utile questa recensione
0.4 ore in totale (0.1 ore al momento della recensione)
The substructure of the universe regresses infinitely towards smaller and smaller components. Behind atoms we find electrons, and behind electrons, quarks. Each layer unraveled reveals new secrets, but also new mysteries.
- Academician Prokhor Zakharov, "For I Have Tasted the Fruit"

It's probably fair to say that this quote is a pretty good representation of Sid Meier's Alpha Centauri; a game that's so complex, with so many layers, but at the same time so amazing that uncovering its many mysteries a joy each time.

I have probably played this gem for tens of thousands of hours over the years, ever since it was released back in '99. This is one of the few games that I always install on all of my PCs.
SMAC isn't only one of the best 4X titles of all time, but it's also one of the most unique.

It masterfully weaves a narrative, in a genre where this was not commonplace, further augmented by superb voice acting. It's no surprise that several books were written based on this game.
It's also full of charm, lore and some of the most fun and complex mechanics, being in some ways ahead of its time.
Faction leaders aren't just some portraits with slight bonuses, but they are fully fleshed out characters with deep personalities that you get to discover a little bit more with each quote when completing a base facility, secret project, or discover a new tech.

And the sheer amount of mechanics and features in the game is mind blowing. From a lot of terraforming options (to the point where you can include them in your offensive, by raising or lowering the terrain into the ocean), to a rich unit customization system (in addition to unit types, weapons and armor, there's also a large number of special abilities that can change the gameplay quite a lot), to a pretty complex diplomacy system, and a ton of base facilities, secret projects, and technologies; many of which have not been seen in any Firaxis game since.

It's one of the few games that I will always come back to from time to time.
And if you have enjoyed it at any point, dear reader, I encourage you to do so as well.
Pubblicata in data 7 marzo 2024.
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9 persone hanno trovato utile questa recensione
93.4 ore in totale (1.9 ore al momento della recensione)
Honestly, I wasn't expecting much from this remaster, and after playing it, I have to say, it's a bit of a mixed bag.
I still wanted to support this work, because the original Tomb Raider games, as well as Lara's character in them, are still the best; far better than the reboots developed by Crystal Dynamics.
For the fans of the original games, I would say that it's worth buying.

You can seamlessly switch between the 3 games from the main menu. And during gameplay, you can switch on the fly between the original and the remastered graphics, by pressing F1; you can also switch between the modern and tank (classic) controls while playing as well, from the game's menu.
One downside is that there are absolutely no graphics options; you can play the game in borderless fullscreen, or switch to windowed mode by pressing ALT+Enter.
From what I have played so far, everything from the originals is in there; the content and the level layouts have not been changed.

So, how do the remasters measure up?

The remastered FMVs are not that great; they are too blurry, and some of them are way too dark, to the point where you cannot really see much of anything. Modders have actually done better jobs at upscaling the original ones.

The new visuals are pretty nice, though they are nothing special; there are new textures, new models, new foliage, new lightning, and the old environmental sprites have been replaced by 3D models. Some level art has been slightly changed, but not by much and the layout of the levels has been preserved (for example, in some cases you'll see an open ceiling with light coming through instead of a closed one).
Graphic mods for the original games will net you similar or better results (they also update models, textures, foliage, etc). In addition, if you use an RTX remix mod as well (only if you have a supported Nvidia GPU), you will also get superior lightning, which can result in a vastly improved visual experience.

I expected the modern controls to be fairly bad, but I did not expect them to be abysmal. They don't work well at all with the game's grid based system. You cannot jump back by tapping backwards; you cannot do a back flip; this makes larger jumps, which are very easy using the classic controls, a complete pain to pull off. Positioning Lara in front of objects is also a pain, because she automatically turns to her side when she reaches a wall.
She also has a habit of getting stuck in environments after interacting with objects, like levers; nothing worked to get her unstuck, except switching the control scheme to tank controls.
There are many other gripes I've had with the modern controls, including wonky underwater handling, but those above are the bigger ones.
Thankfully, all is right in the world when you're using the original (tank) controls, and Lara controls like a dream.

What about the actual games?

The best one in this collection, and in the whole series, including both reboots done by Crystal Dynamics, is still Tomb Raider 1.
TR1 was a perfect storm of engaging gameplay, foreboding atmosphere, great exploration, good pacing, and an interesting story.
It perfectly captured the soul of the Tomb Raider - delving into the unknown, discovering lost artifacts, and traces of bygone civilizations. Something that unfortunately has been diluted quite a bit in the rest of the games.
It had great locales and diverse levels, like Peru, Greece, Egypt, and the level design was extremely strong, and consistent throughout the game, both thematically, and from a quality standpoint. There was a strong emphasis on exploration and puzzle solving with the occasional combat sequence, and it all felt great.
The Unfinished Business levels pack didn't really have a story, were quite a bit more difficult, but were enjoyable nonetheless.

TR2 started out pretty strong with the Great Wall level, displaying all of the strengths of a Tomb Raider game, but it slowly started to fall flat on its face. They added way too many human enemies (and combat encounters in general), all veritable health sponges. While in the 1st game, there were only a few human enemies, in the 2nd one there are tons. And with their poor AI, rudimentary hitscan damage, and blatant spawning in front or behind you, killing them is the same bland chore every time.
This is something that the devs themselves acknowledged and rectified to varying degrees in 3 and 4.
Because of this forced shift towards an action game (and not a particularly good one at that), TR2 suffered greatly in terms of the atmosphere, mystery, pacing, exploration, puzzle solving.
The story was somewhat interesting and while it did have some great levels earlier on, the level design was nowhere near as good or as interesting as it was in the 1st game. Later levels were excruciatingly dull and dragged on for way longer than they needed (like the sunken ship).
It is not a bad game, and it has its enjoyable moments, despite some of its dull and tedious parts, but it never managed to reach the heights of TR1.
The Golden Mask bonus levels, were kind of a pain. They were riddled with annoying invisible enemies, poor exploration and puzzles, and ultimately unrewarding.

When the team started TR3, they were already suffering from considerable burnout, and it showed. This one is among the weakest in the series, with a pretty forgettable story. It has less tedious and poorly designed action than TR2, but the level design and pacing are all over the place.
It started out pretty strong, with the India levels, but it slowly and steadily declined from there. The South Pacific levels were decent, while the London ones were simply abysmal (the only redeeming part about them is you had the option to skip large parts of some of those levels), and the rest, somewhere in-between.

Fortunately, TR4 was a return to form of sorts, but that is a story for another day.
Pubblicata in data 14 febbraio 2024.
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3 persone hanno trovato utile questa recensione
0.8 ore in totale (0.3 ore al momento della recensione)
Is that a bird? Is that a plane? No, it's Supercharged Robot VULKAISER!

The game is a pretty fun and solid horizontal scrolling SHMUP (shoot 'em up), with an old school robot anime aesthetic, which looks pretty good.
Gameplay wise, it's pretty simple; Keep a key/button pressed to shoot, and occasionally release it to unleash a stronger attack (which charges while you're firing at a pretty fast rate), press it again to continue shooting. Occasionally, you get the chance to combine your flying robot with different aircrafts, named VulFighters, which changes your attack type and pattern and allow you to do more damage; some are more useful than others. VulFighters will also take damage, and can be destroyed; once that happens, you won't have that available for the rest of the game.
Compared to many other SHMUPs, your screen isn't completely filled with extra large bullets and explosions (yours or otherwise), so you can actually see what's coming your way and are able to avoid them much easier. The hitbox is also just a rectangle near the center of the robot (in the form of a glowing circle), so the rest of the robot is immune from damage. Taking damage will not outright destroy you, only lower your energy; however, once the robot is out of commission, it's game over; you have no additional lives (your robot gets partially repaired at the end of each mission).
During missions you get text snippets of story character dialog, though it's mostly cheesy one liners. After a mission you get a summary of your performance, in the form of a character dialog, which is different, depending on how you do (like if you barely made it out alive, while damaging most of your robot, or if a VulFighter is totaled beyond repair), which is pretty nice.

While the game is fun, it's a barebones arcade to PC port. You have absolutely no settings/options (you cannot chance the resolution, audio volume, redefine keys, etc), you cannot save or select a level (once your robot is destroyed, it's game over, and you start from the beginning).
What's worse, is that you can only use a keyboard or a gamepad. You cannot use mouse controls for movement, even though the manual states that you can (you can only use the mouse buttons to shoot), and fight/arcade sticks don't seem to be supported (mine didn't work). So, I was forced to use the keyboard and change the key layout using AutoHotKey; it's playable, though using the mouse of arcade stick to control the movement would have been much better and more accurate (unsurprisingly, playing with a gamepad is much worse than a keyboard, as they are utter garbage, and have extremely low accuracy).
The game is rather short, but it can be challenging, and it has several difficulty levels. For its low price, it's worth it.
Pubblicata in data 29 settembre 2023. Ultima modifica in data 30 settembre 2023.
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4 persone hanno trovato utile questa recensione
15.0 ore in totale (0.5 ore al momento della recensione)
The kid notices that Quake2 has been updated with improved visuals and a new expansion.
The kid also notices that they have made the update free to current owners.
The kid downs a few beers, to get in the mood for some Q2, downloads the game, and boots it up.
The kid is greeted with the accessibility options, all turned on by default. He disables all of them. Those are for pu22ies. He also chuckles at the aim assist option for gamepads.
After a quick look through the options, the kid jumps straight into multiplayer. He checks the lobby, and all servers are running "The Edge". 'Good', he thinks to himself.
Time to party like a LAN party in '98.
The kid spawns, and dashes for the railgun. Frags a few opponents with relative ease, until he meets an unceremonious demise.
He hasn't gone completely rusty, he thinks to himself. Next, he has a blast with the rocket and grenade launchers, because nothing says 'Welcome home' like a rocket to the face.
The kid is pleased that the fast pace, high skill mechanics have not been messed with.
After that match, the kid start the original campaign on Nightmare. Completes the 1st map in a few minutes, while finding all secrets.
Before continuing on to the next level, the kid looks over to the fallen corpses of his enemies; flies are using them as airports.
'Good', he thinks to himself. The single player has not been messed with.
Pubblicata in data 11 agosto 2023.
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19 persone hanno trovato utile questa recensione
32.1 ore in totale (18.2 ore al momento della recensione)
It's hard to review this game in a way that truly makes it justice, without any spoilers, and I'd rather not do that.
It's a game about escapism, friendship, regrets, loss, and so much more.
The story is pretty out there, but it delivers an interesting narrative, that feels like a breath of fresh air among the stale and lifeless backdrop of modern mainstream gaming.

The soundtrack is quite enjoyable. It's nostalgic, sweet and relaxing, and goes well with the game's setting.
Pretty much everything about the game brims with nostalgia. The nice pixel art visuals, the 90s small town setting.
Most of the pixel art is great, even though it's a bit simplistic at times and it's lacking in detail, and there are some scenes where it's clear that they didn't put as much effort, compared to other ones.

Unfortunately, the game has its fair share of drawbacks.
The action consists of some rudimentary mini-games; mostly basic quick time events. There are a lot of them, and they are rather repetitive and tedious.
Most puzzles are easy, logical, but some, are tedious, requiring quite a bit of trial and error.
There are too many errands with a ton of back and forth. For example, in order to get a simple cake, you have to jump through so many hoops, it's ridiculous; the worst part is that these errands are bland and simplistic in nature (basically, bad fetch quests), and most do not tie into the world or the story almost at all, just being isolated and contained. Would have been great if you would get more insight into the world, characters, lore, through these errands.
While for the most part, the writing is pretty good, it has its gutter moments, with some of the dialog feeling forced and unnatural (will not go into details, to avoid spoilers).
You can remap most keys, except for the movement keys, for some reason. Interestingly enough, in the 1st demo, you were able to move using WASD as well as the arrow keys. In the 2nd demo and the full game, you can only use the arrow keys. It's not that big of a deal, since you can use AutoHotKey to remap any keys however you want, but still, it would have been nice to have the option to be able to remap all keys.

It has some wasted potential. With a bit more polish to its writing, characters, lore, and mechanics, the game could have been a brilliant masterpiece.

Even so, despite all of these gripes, the game is enjoyable and well worth playing, ultimately delivering a unique and memorable experience.
Pubblicata in data 22 gennaio 2023. Ultima modifica in data 22 gennaio 2023.
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2 persone hanno trovato utile questa recensione
9.2 ore in totale (4.3 ore al momento della recensione)
Bright Memory: Infinite is a pretty a good FPS that combines tight gunplay with blazing fast sword action and special abilities.
When you think that it was developed by one person, it's downright impressive.

The visuals are gorgeous, putting many big budget AAA games to shame, and the gameplay is (mostly) fast, fluid, fun with enough variety not to get stale.
The Japanese and Chinese voice acting are great, however the English voice acting is hilariously bad, which was pretty much expected.

That being said, it has its fair share of negatives, like:
- the presence of QTEs, a bane on the gaming world that should be expunged
- the physics simulation is rather poor, as there's no sense of weight in the game, with the main character and the enemies feeling like paper most of the time
- the game is linear and the level design, while having incredible level art, suffers from some small areas and invisible walls
- you are forced through a few poorly designed stealth sections, where if you are spotted you have to restart from the last checkpoint, despite quickly dispatching the enemy who has seen you; and when enemies noticed you, they will just stand in place, without doing anything, like moving in on your position, or calling for backup; because of this, you are also mostly screwed, because as soon as you get in their line of sight, they start shooting, and a few bullets will get you killed
- when the game reloads a checkpoint after a death, the amount of ammo you'll have will be the one from the moment you died, instead of the amount you had when the checkpoint was saved; however, this is not that big of a deal, as the game showers you with more ammo than you'll need

The game is pretty short, taking around 3h to complete, but ultimately it's a fun and worthwhile experience.
Pubblicata in data 14 novembre 2021. Ultima modifica in data 24 novembre 2021.
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4 persone hanno trovato utile questa recensione
25.8 ore in totale
Arrived for the Story, stayed for Zhuolu Chess.

The latest installment in the Xuan Yuan series, delivers an enjoyable experience, with its multi-tiered story, enchanting visuals and fun gameplay.

Story
The setting is a fantasy version of the late Han dynasty, filled with monsters and magic, on the brink of civil war. The game follows the story of 2 siblings trying to survive, as tragedy thrusts them into a journey to reclaim what they have lost; a journey which is intertwined with the affairs of men, as well as mythical creatures.

In terms of side quests, the Devs opted to go for quality instead of quantity. Many of the them have multiple parts, are well thought out, have context and help with world building, as they are related to the story and the characters, giving you more insight into the current events. For example, one side quest starts with you helping someone cook a feast by bringing him various ingredients, only to later stumble onto an assassination plot.

Gameplay
The combat borrows quite a bit from the Souls formula but has its own interesting elements which work quite well. Every action depletes the stamina bar, starting with the light attack, which can be chained into combos.

There is also a heavy attack which changes depending on the martial style that you’re using. These martial attacks gain in level as you defeat enemies, increasing in damage and combo potency. Once you have maxed out a martial art, you will learn a special move which deals a lot more damage and uses a cooldown.

For defense, you can dodge and block melee and ranged attacks. Blocking at the right time, just as the enemy is about to hit you, allows you to dish out a counterattack.

Other special abilities are, Elysium Rift, which slows time down to a crawl, for everyone except you, and Imprison, which can be used to trap the souls of your enemies in Elysium, where they can be used to craft various items.

Besides combat, the gameplay also consists of limited exploration, crafting/upgrading gear and solving puzzles, which will require some thinking.

But the crowing jewel of all side activities is Zhuolu Chess, an original and fun mini-game. The basis of the game is to create lines of 3 (vertically, horizontally and diagonally), by placing your pieces on the board, at which point you can capture one opposing piece. At the end, the player which has captured the most pieces, is the winner. That alone makes for a strategic game, but in addition there are also a lot of special pieces, which allow you to do special moves or capture more than one piece at a time, making the game even more fun and challenging. You and your opponents can chose to have up to 6 special pieces (out of 12) in a match, though you have no idea which pieces you opponent has, making you think carefully when and how you should use them.
Zhuolu Chess is one of the best mini-games that I have played in a long time, and it’s a board game that I would play socially.

Visuals and Sound
Visually, the game looks pretty good. It’s no technical masterpiece, some assets are low quality, and it could definitely use some more optimization, but the overall aesthetic is pretty nice. The level art in some settlements and wilderness environments have a high level of detail helping you immerse yourself into the era of that time.
On top of that, the soundtrack and voice acting are both really good.

Drawbacks
Unfortunately, the game is far from perfect. It has its fair share of design issues and drawbacks.

One of the major ones, is that you cannot redefine the keys and the default layout is not optimal. However, you can use Autohotkey as a workaround to remap some keys.

The game is entirely linear and holds your hand like you’re an autistic 4-year-old, not allowing you to go anywhere except for the path which progresses the story. Most of the maps are pretty small and corridor like, with the occasional branching path which only rewards you with some items of little value. Some sections are literally on-rails, having you press one key to advance, and there are quite a few QTEs.

The game does not support full screen. It only supports borderless full screen (which is presented as full screen in the game), and windowed mode.

The gameplay UI is cluttered with quest markers and other useless stuff which cannot be removed or customized (you can only untrack side quests).

The interface is inconsistent and frustrating; to confirm some actions, like purchases, you must hold the mouse button for a few seconds, instead of just pressing a key, like for everything else. You can browser wears using WASD, but to increase the quantity, after selecting an item, you can only use the cursor keys.

The English translation is mostly OK, but it does have its fair share of grammar and spelling mistakes.

Fynal Scoar:
log(69577456, 10) out of 10
Pubblicata in data 1 novembre 2020. Ultima modifica in data 1 novembre 2020.
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