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18.2 h au cours des 2 dernières semaines / 18.7 h en tout
Évaluation publiée le 20 nov. à 2h48

I would call the interactions in this game nothing short of a tech demo, with how detailed it is. Enemies can stop you from assassinating, but if you build up momentum while running you can still assassinate them. If you have less area to land, you simply slip. You can run through stalls to break pursuers. You can throw them into stalls to kill them. Sometimes you don't jump off a ledge, because you didn't build running momentum to jump off.

This game is proof that once ubisoft had a very detailed combat mechanic. Due to journalists being horrible at video games, and zoomers not reading tutorials it was misunderstood, removed and now forgotten. Replaced with rollslop mechanics.

It took me 16 years to realize ubisoft probably put a mechanic with a higher skill ceiling than sekiro itself. If you learn to combo (press button 1 right when the sword connects again) you can instantly kill hordes of enemies. Which is quite necessary as the final stretch of the game has you fight many.

If you want to play a game actually about assassins, their culture and all this would remain the best game. Also no Uplay.
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