37
Products
reviewed
1100
Products
in account

Recent reviews by nakami

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Showing 1-10 of 37 entries
No one has rated this review as helpful yet
2.2 hrs on record
It's pretty buggy right now. I can't recommend the game currently!
Posted 23 December, 2024.
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1 person found this review helpful
3.5 hrs on record (0.4 hrs at review time)
fun take on the vampire survivors genre
Posted 3 May, 2024.
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No one has rated this review as helpful yet
7.1 hrs on record (5.8 hrs at review time)
Bought the game on steam. I don't want to link my account to PSN.

EDIT: And now I don't have to. Great game btw.
Posted 3 May, 2024. Last edited 6 May, 2024.
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No one has rated this review as helpful yet
12.4 hrs on record (9.9 hrs at review time)
A visual novel with a unique setting made by an indie developer. I recommend this game if you're into text-based games and you're okay with a scary touch to the formula.

KB&M is a must as the controller-support is pretty awful. I still attempted to play most of it on my Steam Deck.

I would also say that it's a bit pricey for what you're getting, but it's still alright.
Posted 30 October, 2023.
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No one has rated this review as helpful yet
53.0 hrs on record (37.3 hrs at review time)
Vampire survivors defines a new video game genre.

In this game, you only have control over the steering and upgrade path of your character. Typically, a session lasts about 30 minutes that are set to be outlived. You'll be fighting fairly generic monsters and bosses and that's it. It's very simple, but also refreshing and somehow addicting.
Posted 13 April, 2023. Last edited 13 April, 2023.
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1 person found this review helpful
22.1 hrs on record (14.9 hrs at review time)
Overall, a pretty forgetable action game with a focus on superficial exploration and a parry-central combat.

If you get stuck, you go and check YouTube for some help and almost all comments are expressing their frustrations. That's not a good sign for your game.

+ Star Wars franchise
+ Beautiful graphics
+ Some challenging section that are fun

- Combat is really not fun:
Parry/dodge windows are not snappy, feel odd;
Enemies are either annoyingly difficult or laughable when you obtain some more skills;
You often have to break stronger mobs requiring force energy - you might end up in situations where you basically wait for your energy to re-charge doing combat because you can't do damage without
- Many things in map design/oddities that break the flow:
Animations go super slow although you just ran like a maniac; inprecise/unforgiving plattforming; Some puzzles/plattforming that is just badly communicated and you get lost
- Turning off motion blur, doesn't actually disable entities' MB (UE4 unlocker can help here)
- (Shader?) shutters every now and then
- Not a lot of new/inspiring things overall (you can customize your lightsaber und suchs... meh)
- EA launcher 🤮
Posted 6 March, 2023. Last edited 7 March, 2023.
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No one has rated this review as helpful yet
32.4 hrs on record (11.2 hrs at review time)
Early Access Review
Vampire Survivors' Evil Twin
Posted 3 December, 2022.
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No one has rated this review as helpful yet
158.6 hrs on record (99.1 hrs at review time)
It's a good Souls game with the fresh take of an open world setting. That being said it suffers from some typical open world problems like repetition of mobs or mob design and low populated areas.
Posted 22 November, 2022.
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14 people found this review helpful
631.0 hrs on record (0.5 hrs at review time)
Invested over 6k hours over 10 years in this game and I'm not regretting it.
Posted 23 August, 2022.
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15 people found this review helpful
1 person found this review funny
17.8 hrs on record
It's a weird title. I have mixed feelings about it. I tried to dive in, but some systems seemed not thought through, IMO. I played in adventure mode and finished the game, but I struggled towards the end and had problems continuing. To me, Tangledeep is a game that just has had some bad decision-making in its development resulting in an overly complex and inharmonic gameplay loop. Some people may like the way it is, I certainly wish the game would've been something different.

My personal PROs:
- Beautiful Pixel-Artstyle
- Music is rather catchy. I liked it.
- The ideas behind the different jobs and playstyles offer variety and don't copy other games too much.
- Combat gameplay feels fun and exciting. It is a nice take on the grid-based dungeon crawler genre.

My personal CONs:
- Difficulty scaling and the difficulty levels of maps and mobs feel out of order. I sometimes died against "easy" mobs and some "tricky" mobs did feel like paper.
- Three types of healing systems make staying unnecessarily complex, confusing and frustrating. You can rest in town, there is food and you have a flask with charges. And each of those systems has their flaws. Food either drops (RNG component) or you can buy it after a day-reset at a vendor. The day-reset also resets prices for the healer in town which ramp up. I know it's explained in the game whenever a day is over, but it still feels random at times and feels so unnecessary to force the player to keep track of it, too. For the flask charges at first I thought they work like they do in Dark Souls (refreshing them as often as you want), but I ran out of them very often, because you have seemingly finite charges as the fountains did not respawn for me (playing in adventure mode). Since the pets were so fragile in my playthrough, I had to doublecheck my pets health after every action and struggled to keep them alive which resulted in me either wasting lots of food and flask to keep them alive or I had to run back to the pet NPC and pick it up again.
- The NPCs seem out of touch. There are odd-looking ones and some cat girl-ish types. There is a merchant that sometimes shouts "nyaaa" in rainbow font at you. The NPCs do not over much backstory or lore and the game throws a bunch at you without introducing them slowly.
- The game seems to have very many items and objects that are not well explained or pointed at ingame. I had to google the Pandora Boxes and their purpose. There is a "Butler's Bell" item I discovered in my inventory which I had no idea about it's importance (to me) and it wasn't introduced to me.
- Looting and progressing gear was horrible for me all the way. I stuck with the items I got in the first hour for whole game because nothing better dropped. There is a lot of loot but it's all supposed to be sold to the merchant since it has no uses to you.
- Dreams: There's a system to level up gear, and it feels bad. The items you need to enter are RNG-drops in the normal world and if you fail, you lose the item which may soft-lock you.
- I also had trouble leveling since the maps start easy but ramp up really fast. You can only explore every map once with your character, so I felt like I had nothing to explore/fight to level up further. However the next region at hand seemed way too difficult too.
- I also didn't like the pet system. For me, it was way too many actions and things to do to actually get the pet to fight for you every time you get a new one. Then, all the pets I used were dieing super quickly since they didn't react to enemy attacks/movements and were underleveled on their own. I rather take no pet with me, but I felt like the game was too difficult to play without this sort of companion.
Posted 28 April, 2022.
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Showing 1-10 of 37 entries