peep
13 Sirius A (John Johnson)
 
 
Everybody Dies In Their Nightmares
CSGO-uH3KE-sqEAi-xHifW-aLXhx-YBLDR
sensitivity 3.09 or 2 dpi 400
fps_max 0
cl_autowepswitch 0
mat_monitorgamma 1.6 (1)
bind mwheelup +jump
bind mwheeldown +jump
+cl_show_team_equipment
alias +quickswitch slot3
alias -quickswitch lastinv
bind q +quickswitch
BindToggle c cl_righthand
bind mouse1 "+attack; r_cleardecals"
bind shift "+speed; r_cleardecals"
alias +jumpthrow "+jump; -attack"
alias -jumpthrow "-jump"
bind j +jumpthrow
cl_hud_color 1

often shroud or s1mple's settings.

Crosshair:
cl_crosshairalpha 250; cl_crosshaircolor 4; cl_crosshairdot 1; cl_crosshairgap -1; cl_crosshairsize 1; cl_crosshairstyle 5; cl_crosshairusealpha 1; cl_crosshairthickness 0; cl_crosshair_drawoutline 0;

Viewmodel:
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

Launch options:
-novid -high -console +fps_max 0 -nojoy -refresh 144 -freq 144 -d3d9ex

Quickswitch bind in console:
alias +quickswitch slot3
alias -quickswitch lastinv
bind q +quickswitch

Jumpthrow bind in console:
alias +jumpthrow "+jump; -attack"
alias -jumpthrow "-jump"
bind j +jumpthrow

nvidia settings:
color vibrance - 100% (not recently, because of eyes.)
144/240 hz, fullscreen (4:3 ingame, stretched, video settings- everything low)

Other crosshairs:

1.
cl_crosshair_drawoutline 0; cl_crosshair_dynamic_maxdist_splitratio 0.35; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.5; cl_crosshair_dynamic_splitdist 7; cl_crosshair_outlinethickness 1; cl_crosshair_sniper_show_normal_inaccuracy 0; cl_crosshair_sniper_width 1; cl_crosshair_t 0; cl_crosshairalpha 255; cl_crosshaircolor 3; cl_crosshaircolor_b 50; cl_crosshaircolor_g 250; cl_crosshaircolor_r 50; cl_crosshairdot 0; cl_crosshairgap -2; cl_crosshairgap_useweaponvalue 0; cl_crosshairscale 0; cl_crosshairsize 3; cl_crosshairstyle 4; cl_crosshairthickness 0.75; cl_crosshairusealpha 1; cl_fixedcrosshairgap 3;

2.
cl_crosshairalpha 250; cl_crosshaircolor 1; cl_crosshairdot 0; cl_crosshairgap -1; cl_crosshairsize 4; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0; cl_crosshair_sniper_width 1; cl_crosshaircolor_b 0; cl_crosshaircolor_g 250; cl_crosshaircolor_r 250;

3. feb2020stretched
cl_crosshairalpha 255; cl_crosshaircolor 2; cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 2; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0; cl_crosshair_sniper_width 1; cl_crosshaircolor_b 144; cl_crosshaircolor_g 195; cl_crosshaircolor_r 27;

4. swag
cl_crosshairsize 2; cl_crosshairgap -1; cl_crosshairthickness 1; cl_crosshaircolor 4; cl_crosshaircolor_b 250; cl_crosshaircolor_g 250; cl_crosshaircolor_r 250; cl_crosshairdot 1; cl_crosshairstyle 5; cl_crosshairalpha 250; cl_crosshairgap_useweaponvalue 0; cl_crosshairusealpha 1; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 1; cl_crosshair_dynamic_maxdist_splitratio 0.35; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.5; cl_crosshair_dynamic_splitdist 7; cl_crosshair_sniper_width 1;

cl_fixedcrosshairgap -2; cl_crosshaircolor 2; cl_crosshairstyle 1; cl_crosshair_sniper_width 1; hud_showtargetid 1;

5. shroud
cl_crosshaircolor 3; cl_fixedcrosshairgap -2.5; cl_crosshairstyle 1;

6. dev1ce
cl_crosshairstyle 4; cl_crosshaircolor 1; cl_crosshairsize 2.5; cl_crosshairgap -3; cl_crosshairthickness 0; cl_crosshairdot 0; cl_crosshair_drawoutline 0; cl_crosshair_sniper_width 1;
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