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Análises recentes de moerkoet

A apresentar 1-6 de 6 entradas
2 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
28.2 hrs em registo (10.4 horas no momento da análise)
Thanks, this game grabbed my uninterrupted attention for 10 hours
Publicado a 1 de Novembro de 2022.
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2 pessoas acharam esta análise útil
457.6 hrs em registo (0.1 horas no momento da análise)
This is a long time favorite for me. I began playing the first ever version of RuneScape after some elementary school classmates convinced me. It was the most interesting thing to do on the school computers :D And then the second version of RuneScape came out (OSRS). Many hundreds, or thousands? hours of game play went into it. Now approximately 18 years later I still play it sometimes. It does feel a bit dated nowadays, but something about it keeps me interested. And I still prefer it over the most modern version/RuneScape 3/ or just known as RuneScape now. Might be nostalgia? Who knows.
Also, it is really weird to see it on Steam? But if it helps boost the game's popularity, hey, why not!
Publicado a 24 de Fevereiro de 2021.
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Ainda ninguém achou esta análise útil
2 pessoas acharam esta análise engraçada
0.5 hrs em registo
Was looking forward to play it, but unfortunately my friend and I can't connect to each other. It keeps showing "waiting for other player" and "the other player is not responding". Any way to fix this?
Publicado a 29 de Novembro de 2020.
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Ainda ninguém achou esta análise útil
144.9 hrs em registo (68.4 horas no momento da análise)
My favorite game in VR that keeps me active. It's already a great game on its own, but by default there are not many songs. You can buy DLCs for more songs, but they are overly expensive. Fortunately thanks to the community you can download nearly any song map you're looking for. Also it's great playing with mods, but they break with every little update.
Publicado a 18 de Maio de 2020.
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1 pessoa achou esta análise útil
574.8 hrs em registo (382.9 horas no momento da análise)
Análise de Acesso Antecipado
Never quite played something like 7 Days to Die. It's a zombie survival game, but it's also an RPG, and it's also kind of like an HD sort of Minecraft?
It's great fun exploring and looting, constructing your base, and progressing your character.
The first nights of a playthrough are always the most exciting. You have to keep progressing but at the same time you have to keep a low profile as to not notify any prowling zombies of your presence.
The horde nights are always a bit nerve wrecking, having to make sure none of the zombies break through into your base, usually by placing as many traps and barriers as you have time for.
Had some good time playing it alone, but it's always been the most fun together with friends.
Publicado a 6 de Agosto de 2017. Última alteração: 18 de Maio de 2020.
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4 pessoas acharam esta análise útil
2.6 hrs em registo (2.4 horas no momento da análise)
First of all, I really loved how this game pretty much only uses ASCII symbols for its graphical design. Very retro-y, while still visually pleasing for a modern game. It was nice seeing variety in level designs and mechanics, and I think the enemy mobs are cute.
The movements are smooth, and the weapon aiming is very responsive. I also really liked the variety of weapons and how you can combine all of them with different types of ammo.
So overall it's a pretty good game and I'm happy with my purchase.

I almost don't have anything negative to say, but one issue is that it seems to freeze and crash at random. This unfortunately removes all the progress I made while in the caverns, but whenever I return to the surface it seems my things are saved for good. It doesn't happen too often, and it's mostly easy to catch up, so it's just a minor issue.
One other thing is that the levels with the swirly mist effect make me kinda dizzy and uncomfortable, but when I get those I just rush to the other level and all is fine again, haha.

What I personally hope to see in this game in the future is difficulty settings. I felt it got really easy at some point, and I got through the game (minus collecting all the gems) in less than an hour. It didn't take away much of the fun, but still, it would be nice to test our skills on a higher difficulty. One thing I found out is that once you get further, you can practically collect infinite money and buy infinite health kits to stack your health up so high that a horde of mobs isn't really a threat anymore.
There could be more feeling of progression. Collecting gems and saving up for items is still nice, but it ends up feeling like you keep doing the same thing just to collect all the things. Maybe you can make some kind of levelling system so people can slowly earn their stats instead of buying temporary increases, among other things, like unlocking weapons or something.
And otherwise it would just be nice to see more content in general. Maybe also a story around it, for more immersion and to build up interest.

(I hope this doesn't sound negative, cause I really liked it and wish you the best!)
Publicado a 5 de Julho de 2017.
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A apresentar 1-6 de 6 entradas