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bool alive() const {
return m_instance.m_life_state == static_cast<byte>(life_state_t::alive);
}
vec3_t l_foot_pos, r_foot_pos;
const bool found_left = bone_pos(e_bones::l_foot, l_foot_pos);
const bool found_right = bone_pos(e_bones::r_foot, r_foot_pos);
if (found_left && found_right) {
out = (l_foot_pos + r_foot_pos) / 2.f;
return true;
}
return false;
}