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지난 2주간 0.0시간 / 기록상 7.3시간 (평가 당시 3.1시간)
게시 일시: 2017년 8월 5일 오후 7시 29분

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I've played this less than two hours so far, but I'm having fun. The L4D inspiration is unmistakable (as is the Falling Skies theme), and I'm cool with that. It feels easy at first, but just like in L4D things can go sideways really quickly. Aside from one DirectX crash, the game runs very well on my rig (GTX 980 Ti). The bots are a bit moronic most of the time, so it's advisable to play with three friends.

Early on, the game introduces you to the barrier-erection mechanics (somewhat like Rainbow 6 Siege) that allow for funneling and area-denial. It seems like a gimmick at first, but it becomes apparent by the second map that ignoring the ability to set up defenses is a bad idea. Good aim will only carry you so far.

I'll update this review after I've played several more hours. I posted early because I was pleasantly surprised by an early-access game, and that hasn't happened in long time. That, and the fact that it's not on Unity, make me optimistic.
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