EarendilOrbit
Han
 
 
"Not all who wander are lost."
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⠀⠀⠀⠀ ██████⠀⠀⠀⠀ɴᴏᴡ ᴘʟᴀʏɪɴɢ⠀⠀ LOOΠΔ - Curiosity
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Recensionsmonter
130 timmar spelade
Every gamer should try this
Highly immersive, very intricately designed metroidvania with challenging combat. Overall game design is almost impeccable, definitely should be studied if you're into game design. Maybe it's not a genre defining or a groundbreaker at its core but executes everything needed to be done perfectly.

I love it so much yet cannot recommend blindly to everyone. The game takes a lot time and want you to get used to it playing style. I can see some people get frustrated a lot, find some parts tedious or just straight up uninstall after getting lost or can't overcome the obstacle. Those are expected elements mostly due to the player's skills and familiarity to games, also long and hard game experiences. You have to be prepared this is not an easy experience but it's rewarding for "no cost too great".
Its' content is huge like a AAA game. I'll try to cover some of the aspects without giving away spoilers and use the categories as I see fit.

  • Experience
    Tutorial
    Game will elegantly describe you how the mechanics work, give platforms to teach them and offer opportunities to harm them. If you don't take the time or not become curious some "unmentioned" mechanics will stay hidden. It wants you to use your creativity and discover as you play.

    Choices
    There is a faint and secret "long" tutorial you have to pass until you reach to an important point which summes up the core game loop. Actually its somewhat linear up to that point but veiled by the illusion of level design. Afterwards the path you can take branches out which makes the experience differ for players. Including the ton of optional things you can do it becomes a unique experience as whole. Giving player a lot of mechanics and story choices yet serves it cleverly, not just design wise but also narratively. Freedom you shall feel but notice the value of it after finishing the game.

    Challenge
    You will be challenged in every way. Navigation, combat, awareness, reactions, conscience, confidence, curiosity, memory, creativity and emotions. It gives a lesson and makes you realize how amazing experience can an interaction based art product give. It is not impossible to beat the game and the difficulty varies from person to person. You may take the L over and over again in a boss fight or get lost in an area without any help that is full of traps and the anxiety of losing money or stuck in a platforming level with hopes of finding something valuable while questioning yourself. You will be tested but definitely rewarded, not just with in-game ones but also the satisfaction of achievement.

  • Gameplay
    Controls
    Movement is super smooth and makes up to some creative usage of abilities. Mechanics together combine incredibly well and creates a variety choice of play style supplemented by charms to a great extent. It uses every way of 2D movement and deepen that with abilities, animations and level design. You can use combat abilities for moving and exploring too which add another layer.

    Spells are dope but comes with a cost. The dilemma you'll face in the heat of moment makes the action great. Should you attack, dodge, heal or cast a spell? Which one should you target? Should you try running away to live to fight another day? You have to keep an eye on your soul pool. Without taking an action you cannot overcome but must not be greedy. This mechanic is really cool and shape your combat style.

    The difficulty will add up after you die, you'll need to be patient and vigilant all your money could lost. Your soul pool size will also be reduced. To get them back you have to take down your shade. But even in that situation game comes up with a creative design, you can strike your shade to use it as a platform and open up a way to move otherwise not possible. You can use this on some objects too. Being able to reach areas without needed abilities. Some next level places are inaccessible without essential abilities but some of them may just seem like it while they're not but you gotta be sure.

    Threats::
    Foes: Mechanic design of creatures are so well made and has a great variety. A lot of 2D feature is used and implemented differently according to the creature's type and area it is in. You will be tested, sometimes overwhelmed or irritated. You'll have to learn their moveset, damage and behavior then adapt. You'll be surprised in every area.

    Boss fights: Astonishing fights are awaiting you. Each with their own cool design, moveset, abilities to challenge you. Most of them are optional and unexpected. Game really does a good job of boss fights it should have it's own review. Not just their design but the path you need to take to get them is also wondrous and special.

    Platforms: Another wonderful element; every area has its own platform characteristics, combined with the creatures present some nice non-combat challenges will occur. Also you will get used to handle your abilities.

    Exploration
    You will be rewarded for exploring, it's in the core of the game and the genre. Return to early areas after getting new abilities that'll allow you to reach new places.

    Advancement
    Spells, Mask shards, Vessel fragments, Nail and nail arts, Charms, Abilities. Those are the rewards of advancement mostly granted thanks to your curiosity and exploration instead of milestones. All of them will encourage you to fight or explore for more and keep the game fresh.

    All in all hollow knight executes most important aspect of a game on an amazing level, in a creative and unique way.

  • Atmosphere
    UI
    Designed subtly, captures the spirit of the game and don't disturb the immersion. Checking the map out is so fun too.
    Art
    Graphics style, creatures, objects, decorations, backgrounds, effects... gosh! Incredibly well done and most importantly their ties to the area, how well suited it is. Easily one of the best art in the game history, sui generis.
    Sound
    Sound design is fabulous. Grounds, nail strikes and parrying, soul abilities, creatures, effects. Everything is remarkable and appropriate and won't disturb, unless it needs to. You will feel relieved, relaxed, scared, creeped out, disgusted, amazed. Immersion is so high in the game with all these elements. It encourages the exploration and wanting to learn about things; their background, lore.
    Music
    And the last element; music. The game's marvelous ambiance and immersive environment enhances with the brilliant music. Themes and tones are matched so nicely which gives the feeling of being in another area. Also for the boss fights that improves the impact of the experience. Again, almost every type of emotion.

  • Narrative
    Story
    Main story is very good. The concept, events and background captures that it's a fantasy world. Mystic, startling and makes you wonder about it more with every milestone you pass. The way game uses narrative makes it cooler and more mysterious. The details are there and you may ignore or get pass them but that makes discovering much more powerful. Dream nail is also such a nice idea.
    Characters
    Character designs are so cool and creative. You will get some idea of them based on their bug type. They have their own little stories some are to be discovered, some are to encounter or introduced and others take place while you play depending on your choices and actions.
    Immersion
    Of all things this is the best one game does imho. It takes you to next level. Setting is superb and creative. Areas and lore behind them is very deep and constructed so well. After finishing the game you better deep dive into the lore.

    Funny it's so hard to find wrong or weak side. Considering the price this game is masterpiece you'll find more than you expect but do not give up when you face difficulties. I'd like to write more but I'm about to pass the max limi
Senaste aktiviteterna
1 014 timmar totalt
spelades senast den 10 dec
1 150 timmar totalt
spelades senast den 10 dec
130 timmar totalt
spelades senast den 9 dec
Zade 12 apr, 2023 @ 10:06 
<3
♥ Momoring ♥ 8 feb, 2023 @ 6:32 
𝑯𝒊 :iloveu: 𝒏𝒊𝒄𝒆 𝒑𝒓𝒐𝒇𝒊𝒍𝒆❗:iloveu::happystar2022:
kevstheworld 18 okt, 2022 @ 7:01 
stan loona <3
미나토자키 5 okt, 2022 @ 10:06 
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미나토자키 29 aug, 2022 @ 17:00 
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미나토자키 14 aug, 2022 @ 23:35 
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