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Beautiful game, great atmosphere, visuals, and sound-track, nothing less to be expected from the creators of Journey, and like-wise, it holds a pretty high standard, with simple gameplay, but keeping itself high with it's own style.

If played solely for the main-experience, by itself, it'll be enjoyable, giving you a, somewhat good and conclusive story, carried by, as noted, visuals and music.

if you plan on playing it at a long term, and actually put more time into it, completionist-esque, flaws can become clear as you discover more about the game itself and how it's managed by their creators, ThatGameCompany. Like how they consider the in-game currency and it's obtainment, or how events (noticebly, "Days of" and "Season of") are.

Most of it's consistent player-base, acquired a high level of "FOMO" (Fear Of Missing Out), from how they operate their more complicated mechanics, in such, making it so you are pseudo-forced, to play it daily, to keep up with events or other aspects (such as the "Travelling Spirit" feature), therefore, you spend days, gathering the currency, and you'll have to spend it, for items of a certain npc that comes every 2 weeks, just to waste it all, and do it all over again, most barely actually put much effort into the main-game parts, SPECIFICALLY, because they fear wasting that currency, may lead to losing something they may want, from what's to come next.

Gameplay wise, it's more like a "Walking Simulator" that looks and sounds really damn good, or rather a "Flying Simulator" of sorts, since both are most of the game's traversal, flying by itself doesn't require much effort (at least, for the PC version), and you get the hang of it quite easily. The game is quite expansive, with many routes you may return to, as you discover more "spirits". Many areas have their own styles and activities that can entertain you, like one themed around photography, and after completing all of it's missions, you're rewarded with a camera, so you can take photos yourself of whatever you desire, things like that, add a lot to it's creativity and enjoyment.

Soundtrack wise, the game does not dissapoint, emotions conveyed through music, is most of it's game's charm. Coming to a new area, paning to a HUGE desert, with calm, breezy-esque music, that gives you exactly, the atmospheric feeling, of both loneliness, and size.

Communication is limited, chat is only given to players in certain locations, and for a limited time, OR, optionally, if you invest a bit into the "Friendship Tree", allowing you to converse with someone else however you desire (a bit limited, swear words or slurs aren't really allowed). But most of the time, you may communicate with someone via emotes, a core feature of the game. As you progress and discover more spirits, they'll provide you with a certain emote, that can convey many things you may want to express, simply waving to say "hi", or pointing to somewhere specific, can hint to other players exactly what you want, and vice-versa.

Do think this game is a must-play, simply because of it's execution and what it wants you to see and think, but playing it for a long period (if you plan on having multiple outfit options), can diminish your experience a bit, if you ONLY think of the game, as a beautiful display of art, and play it solely for what it shows, it's a good one.

7/10, would recommend.

(TGC, lower the prices please, I'm not paying 130 reais for some cosmetics inspired from a game that is basically 1/10th the price of the game ITSELF, thanks.)
Publicada el 1 de diciembre de 2024.
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gaem, not gud no moar
Publicada el 24 de agosto de 2022. Última edición: 26 de junio de 2024.
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