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D O O M. The game that threw First-Person Shooters on the map. The one everyone who's serious about gaming has at LEAST heard of. Steeped in controversy for its gratuitous violence and demonic motifs. What more can be said? Well, how this title holds up to the originals at least.

DOOM in the current year is trying to be fresh by bringing the FPS genre back to its roots: complete badassery and little in the way of pushing "realism" down one's throat. You play as the ambiguous DOOM Marine (Or Doomguy), and you rip and tear into hordes of demons on Mars and Hell. The demons are around because someone had the BRIGHT IDEA of tapping into the powers of hell to use as clean energy. You are woken up and have to basically clean up this mess by making a mess of the forces of the damned, leaving no survivors.

The music. It has this perfect blend of heavy metal and electronic riffs, the perfect sound design to kill everything in sight. There isn't much deep substance to it, but that's not what it's there for. there are a few motifs from the original games, but it doesn't lean on them for the sake of nostalgia. Mick Gordon does a fantastic job of breathing life into the music and giving the game every bit of audio atmosphere it deserves.

Gameplay is fluid and fast if you're just in it for killing things: You run faster than most "realistic" shooters, have a double-jump, hands-on killing (known as "glory kills") gives you extra health and slaying demons with your chainsaw gives you ammo. It isn't even trying to follow the tropes of modern games other than a couple short scenes where the action stops for some mandatory exposition. Yes, DOOM has some story, but it is easily ignored if you just want to go balls deep in the dead.

But this isn't just pure classic shooting. DOOM makes the necessary concessions all AAA games of its kind seem to insist on doing. You've got your upgrades (which are given out like candy), tutorials (which are nothing to worry about), and of course, the modern graphics. And boy, idTech 6 and DOOM itself are no slouch for detail. Every model and environment are filled to the brim with features and well-polished textures, and it all blends well (a little TOO well) with how bloody optimised the whole thing is. I mean, the PS4 can almost run it at native 1080p and 60 frames per second. Without missing a beat. The game just looks GREAT on PC, though it would have been nice to not have the piss-yellow filter the whole game seems to have, and if the enemies' color schemes could pop out just a BIT more. But that could just be personal taste as well.

id Software were able to scratch that itch Doom 3 couldn't quite reach (or was just scratching the wrong thing to begin with!) and give us a game with as close to a perfect blend of old and modern mechanics and tropes that I have seen in a "reboot" series yet. For those who want to see a AAA reboot done right, DOOM hits the nail on the head and should be seen as a textbook example on how to do it.

Doom and Doom 2 revolutionized how people saw shooters. Doom 3 tried to revolutionize how people saw survival horror. DOOM 2016 revolutionized how people see reboots of classic series.

The campaign alone is worth the entry price to me. But others may not be so swayed, so I'd like to briefly touch on the other two sides of this devilish entree: The mod-substitute known as SnapMap, and the thing Bethesda kept on focusing on in PR, Multiplayer.

SnapMap can be very robust for making your own mechanics in your own level, with AI and logic paths that can be EXTREMELY deep. Deeper than .wads of yesteryear. But the entire thing falls flat on the game's self-imposed limits with actual resources. Monsters, rooms, things to destroy or modify in said rooms; these are all grossly limited. Probably due to accessibility for lower specced PCs and consoles to not crash from any map overload. This upset a lot of people, myself included, that you couldn't just throw 100,000 Revenants into a big room and go to town. This is in NO WAY, a replacement for modding. It's robust, yes. It's good in many ways, but falls flat in the most classic of Doom modding, which is ♥♥♥♥♥♥♥♥ of enemies and moulding the maps from scratch yourself.

Multiplayer... Isn't HORRIBLE. It's not AMAZING either. It just exists, and doesn't offer much. Those who played the DOOM open beta for Multi will basically get more of the same. It's fast paced, it has plenty of good moments, but kind of pales in comparison to other multiplayer shooters right now. On top of that, there's no free-for-all modes (though id have said this will be rectified with Classic Deathmatch later in the summer). Demon Runes where you turn into a demon you chose from your loadout before is a nice touch, and there are a few exclusive forces that aren't seen in the main game or ever before, but honestly it isn't anything INCREDIBLE. Then again, neither was the original Doom multiplayer compared to the online focus Quake had later on. So in that respect, DOOM stays true to the original for multiplayer, but in the present time that isn't the best thing.

Would I recommend DOOM? That depends. If you want a fun and groundbreaking time with multiplayer, I would look elsewhere. Modding, I can only hope for full freedom later on. id have promised to come in and fix and add what they can to make these experiences more worthwhile.

But for a breath of old and new rolled into one unholy whole, blasting demonic forces to Hell and back, single player, with a feel for the original games but with a complete overhaul... This is your game.

id have done good. Wolfenstein was great, DOOM was spectacular... And one can hope that Quake Champions and any future DOOM DLC (like The Old Blood before it) will come and give us more of that classic id magic.

Rip and Tear, my friends.
Публикувана 27 юни 2016. Последно редактирана 27 юни 2016.
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