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Recent reviews by Majestic

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Showing 31-40 of 69 entries
No one has rated this review as helpful yet
6.6 hrs on record
positives
+neat concept, never been done before to have AI mimmic your actions (i think, could be wrong)
+large nice looking environments, though they are somewhat on the copy-paste side
+competent voice acting
+runs well enough on my system

The meh:
= The exposition dialogue between levels seemed a bit on the post-modern side. I had difficulty following what they were trying to convey, and I do not feel it was a lack of intellect on my side.

Negatives:
- Extreme negative mouse acceleration you cannot turn off
- keyboard controls suffers from failure to respond, especially ducking sometimes just would not respond. And it's not my keyboard, it's Filco Majestouch II, not a dud in the least.
- Gameplay loop whilst interesting is ultimately recycled one too many times

Made it to the final chapter, but the clunky controls which were up to that point manageable now force you to:
run through a timed door whilst about 8 echoes rush you and there is only the slimmest of margins. Add to that that you have to collect several items in the room, making every attempt excruciatingly annoying. The problem is you have to sit on a throne, move off the throne, then waddle your way to a ledge, press space on the ledge (note the failure to respond earlier...) and then press space again to run to the door. All the controls however suffer from failure to respond or delay and by the time you reach the door it's already closed. If you try to already leap when the door is still opening to give you a second extra, the echoes have not yet cleared the door and stop you.
Tried about 10 times, gave up and uninstalled. If a game has such a difficulty wall preventing you from completing it, i cannot in good conscience give it a thumbs up. I'm saddened to learn the developer went belly-up. I'd have liked the idea of an indie developer that had neat idea's and wasn't number #42132 in line with a 2D pixel-art game.
Posted 28 December, 2019. Last edited 28 December, 2019.
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1 person found this review helpful
12.1 hrs on record (11.5 hrs at review time)
A true gem, absolute classic.... but play on an Emulator with the proper controller. The PC controls go wonky, especially the camera.
Posted 9 August, 2019.
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1 person found this review helpful
76.4 hrs on record (29.1 hrs at review time)
Quite difficult this one. On the one hand, in contrast to the last two, it's an actual Tomb Raider game. Much more emphasis on the mechanics that the series was known for before the third reboot (yes it's actually the third one). Which should make it an easy recommendation for the people that were somewhat put off by the dramatic Uncharted spinoff gameplay. They still lay on the drama pretty thick in this game, but it's balanced by more lengthy moments of uninterrupted gameplay this time. However, I do wonder why they leave in the hidden loadingscreens on the PC release, it's obvious the crawling through narrow cracks to get to a tomb was done to hide loadingscreens for consoles, kindly remove those for PC's with NVME drives kthnx. Bottomline I was surprised they went back to the roots of the series...

..but then it creates setpiece moments that make absolutely no sense, both in story or common sense, that just yank you out of the experience. The bow shootout in the courtyard being one of them. Or when you do a stealthy knife section when there's guns all over the place. Speaking of which, stealth elements.....yeah not much to say about that, it's bad. Good thing it doesn't belong in a TR game, so nothing of value was lost. Just hope they didn't spend too much time on it. Combat is pretty standard, which is why i'm glad they minimized it as much as possible. Guns are pretty satisfying, though at points feel a little underpowered.

Performance is extremely good, if set up right. Nixxes did a good job of utilizing DX12 to create a lower-overhead engine that utilizes real-estate much more efficiently. Just make sure to turn off the v-sync and/or ingame framecaps. Run RTSS to cap the framerate and use freesync g-sync if possible. Flawless performance on the 2600X + GTX 1080.

It's a recommendation, but with the caveat that it has some moments that make you yell at the screen out of disbelief.
Posted 12 July, 2019. Last edited 12 July, 2019.
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No one has rated this review as helpful yet
1 person found this review funny
0.0 hrs on record
A nice little addition to the game, nothing wrong with it considering the the asking price.
Posted 19 May, 2019.
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6 people found this review helpful
9.3 hrs on record (8.3 hrs at review time)
Too bad this will get shoveled in with the review bombers, but this is a genuine downvote due to it being a significantly worse product compared to the first Metro 2033 game. The first game you were on your own most of the time, right up until the final showdown. It also rewarded players for looking in every nook and cranny for stuff.

But this.... this feels like a Call of Duty Campaign. And instead of "Ramirez, do X" it's replaced with "Artyom, do X". Very handholding, doesn't invite you to investigate the scenery or look for hidden objects. Doesn't let you determine where to go or determine the pace of which you go through the levels by having a companion constantly nagging at your ear where to go. Lots of slow walking sections, setpieces and other worst offenders of AAA gaming.

Awful, absolutely awful game compared to the first game I played just prior to this. (was going through my backlog of games). What were they thinking with this one. I finished the first game in one sitting, enjoyed it. This I just gave up after being extremely annoyed with it for 2 and a half hours.
Posted 18 February, 2019. Last edited 18 February, 2019.
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This review has been banned by a Steam moderator for violating the Steam Terms of Service. It cannot be modified by the reviewer.
13 people found this review helpful
3 people found this review funny
2.4 hrs on record
Early Access Review
(Review text hidden)
Posted 30 January, 2019. Last edited 31 January, 2019.
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3 people found this review helpful
1 person found this review funny
85.3 hrs on record (58.5 hrs at review time)
Can get tedious when playing solo, and even though it offers you a huge map with seemingly limitless possibilities to engage a situation, which sometimes turns into fun gameplay, it can yank that control out from under you and drop you into a situation that isn't your playstyle. Like after you silently take out a base and start to somewhat enjoy it, it suddenly without warning puts a timer on your screen because it was scripted to have some hacking sequence and expected you to be long spotted by then.

This would probably be a lot less annoying if the game was fun with the team mates and making quick group-takedowns less difficult. I turned those off pretty AI squadmates pretty quickly. They're braindead. However, this makes the game unbalanced, creating huge difficulty spikes. When playing lone wolf, either play advanced or regular....

Also, I can see why they were reluctant to offer Lone Wolf mode. It completely breaks the game, forcing you to cheese some of the side-missions. Like the convoys. I mean literally you can't chase around convoys and shoot at the same time. All you can do is chase them endlessly.

EDIT: Ok i've found out that the attack helicopter fixes a lot of these issues when playing solo. I've been able to complete most convoy missions without much of a fuss.

It is very much a Ubisoft game, and I think by now everyone knows what that means, if you've hated their formula in anything they released in the last decade, this is pretty much that again. It's a shame because Ubisoft games can have fun gameplay loops and have a lot of redeeming factors. But they're so scared of breaking their formula, that every game makes the same mistakes.

EDIT#2: The vast majority of weaponry is locked behind paywalls. Even at a 80% discount at the moment they ask 19.95 (in ingame currency ofcourse), for a bunch of sniper rifles. Yes, it costs almost 90 euro's outside of the discount. These aren't micro transactions anymore....
Posted 21 December, 2018. Last edited 27 December, 2018.
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26 people found this review helpful
11 people found this review funny
0.8 hrs on record
Early Access Review
The absolute state of developers.
60fps lock
Motion blur on by default with no option to turn it off.
UE4's FramerateSmoothing on by default with no option to turn it off.

Playing this feels like playing when you're drunk due to all these techniques adding input delay. I can get the fps lock and motion blur to turn off, but not the smoothing. Unplayable for me.

Maybe OK for people who play with controllers? Avoid like the plague when you play KB+Mouse and are annoyed by heavy input delay.
Posted 15 December, 2018. Last edited 22 December, 2018.
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A developer has responded on 5 Nov, 2020 @ 4:06am (view response)
4 people found this review helpful
1 person found this review funny
0.0 hrs on record
Do the startquest, vaccuum the entire place for raw parts and don't look back. It's a neat concept, but the idea of painstakingly putting together a vault with very poorly implemented building mechanics is not appealing.

Some people will probably love this (women probably), but I'm a bit confused why Bethesda thought anyone playing fps games would love this. It seems like something you'd release seperately.
Posted 11 November, 2018. Last edited 11 November, 2018.
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5 people found this review helpful
3 people found this review funny
3.1 hrs on record
Was a great game back in it's time, and I remember playing the ♥♥♥♥ out of this when it launched.
Unfortunately, it did not age well on modern hardware and the game is in a bit of a broken state, unlike Crysis.

LOD seems to be ♥♥♥♥♥♥, meaning even at moderate ranges the assets do not load in, meaning very muddy meshes and textures unless really close. People complaining about the AI though, it was always this brutal. I don't really detect anything changing in that area, other than the fact that the poor LOD on modern systems prevents me from seeing the enemy characters behind the textureblobs pretending to be leaves.

Loadingscreens also seem to get stuck, and the game doesn't seem to like the framerate it's running at because the engine can halt for a full second before continuing.

I guess I just have to remenisce on the nostalgia I had before, or build a retro PC. This game, in it's current state, is pretty broken.
Posted 25 August, 2018.
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Showing 31-40 of 69 entries