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Recent reviews by Venom

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
12.5 hrs on record (3.5 hrs at review time)
This game is begging to be pirated. The rubbish game launcher is giving me some obscure error every second time i'm trying to launch the game.
Posted 19 February, 2023.
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2 people found this review helpful
4.1 hrs on record
Based on the mostly positive reviews, Chained Echoes might just not be for me. I stopped playing after reaching the Wygrand Mines, at the second lorry. During my 4 hours of gameplay I just didn't vibe with most of the game. The story didn't really develop during this time and everything that did happen really just felt dragged out. I didn't like the character progression system and didn't feel that it properly scales with the difficulty of the battles. Fighting two bearpig-thingies for 2 minutes gave me like 7 skillpoints, while a difficult bossfight just gave me two.

I decided to stop playing after dying like 5 times in the Wygrand Mines to a pretty difficult boss, which took about 2 hours, because the bossfight seems to have a predetermined length and I kept dying around 50% of it. After desperately looking for a difficulty slider and not finding one, I just gave up.
Posted 26 December, 2022.
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No one has rated this review as helpful yet
44.6 hrs on record (24.7 hrs at review time)
The game is pretty much still in beta. There are a lot of bugs, in-game crashes and some mechanics are still missing (crafting).

Besides all that, the game mainly consists of chores. The penances and weekly missions are *incredibly* annoying and tedious, the sidemissions are boring and just feel like something to stretch out mission-time. There's a merchant but the weapons are random, so it might take you a while to get the loadout you wish for.

The gunplay is cool, but close-quarter combat is pretty lame. Playing as a zealot feels like spamming LMB most of the time.

The class-system does not provide a lot of incentive for actual teamplay, especially if you play with randos. The ingame tools to coordinate are really clunky and make it hard to communicate with teammates.

There is no real progression. You get better weapons and more passive skills, but your character on level 1 plays pretty much like your character on level 25.

I don't know how much of these things they'll fix or will be improved over time, but I don't think I would buy this game again for this price for this amount of content. This doesn't mean that it's bad, but I'm not sure how much it offers to be motivating on the long run.
Posted 3 December, 2022. Last edited 3 December, 2022.
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No one has rated this review as helpful yet
10.4 hrs on record
Simply awesome. After the first Life is Strange, this is the best one of the series for me.
Posted 16 September, 2021.
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1 person found this review helpful
131.5 hrs on record (45.5 hrs at review time)
Cyberpunk 2077 is neither groundbreaking nor an artwork. It's a game with a great story, not really more.

Don't get me wrong: the world looks awesome, the story is engaging and the characters are modeled and voiced really great. But this alone doesn't make a game a masterpiece. There are other Triple-A games that look as good as CP2077, other games that have great acting and other games with beautiful worlds. And this is where CP2077 falls short.

Cyberpunks world looks stunning on the surface, but as soon as you get out of your car you realize that the world is only scenery, it's no real gameplay element. In RDR2 or GTA5 the world interacts with you while you explore it and I hoped to see a bit of that in Night City, but I didn't.

What disappointed me the most is the one thing people hold up the most when defending this game: CDPR made The Witcher 3. Yeah, they did. And that's where my expectations came from. You can't use the vast amount of choices, consequences and quests that The Witcher 3 offered to defend Cyberpunk 2077. There're no relevant decisions in CP2077, you don't have to think about consequences, you don't need to bother how the dialog option you choose impacts your quest, because it does not, except for very few exceptions.

In the end the game is good. But not more. CDPR made too many promised and kept too few.
Posted 22 December, 2020.
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No one has rated this review as helpful yet
11.1 hrs on record (11.0 hrs at review time)
There's not a lot I like about this game.

I've been reading how Hello Game have improved since the launch of this game, and how it is now how it's been supposed to be after all the patches, but I still don't like it.

What I really liked about this game when it came out (and what's still the one thing I like about it) is the planets. They're just georgous when you land on the right one. Land on a ringworld with planets around it and the sight is just great.

The rest is just bland, cumbersome and boring. Most of the time you're grinding resources. Sometime there's a weird quest, which you need to do, to unlock blueprints of stuff you'd like to build, but even after 10 hours I couldn't even build a proper base.

There are so many weird game mechanics, like the freightship for example. Somehow I was gifted a freight ship for defending it against enemies. I could then send the freightship on missions to do stuff. I would then get updates from the ship, that it just traveled 10 lightyears to somewhere and was doing stuff, all while I was still on board and the ship didn't move an inch.

If you ask me, this is a really, really bad Subnautica in space plus generated planets.

If you want a beatiful setting, a good bunch of basebuilding and survival all of which does not feel like grinding, buy subnautica for like half the price.

No Mans Sky is still bad.
Posted 9 October, 2020.
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Showing 1-6 of 6 entries