58
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463
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Recent reviews by Madcap

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Showing 1-10 of 58 entries
No one has rated this review as helpful yet
40.1 hrs on record (23.1 hrs at review time)
I just finished the main story and have plenty of optional missions left to complete.

This game is a gem. It's the best implementation of cel-shading I've played recently; it's got a distinct visual style that really fits the setting and scenario. The music is so funky; you should really consider picking up the OST as well.

Things are a bit floaty, which can get a bit annoying. I suggest you take your time with things and slow down.

There are a small number of unique challenges, and I wish there were more quest types that relied more on structures than just the bumpy Martian terrain.

My biggest gripe with the game came when I was doing any building; all the building is tied to your craft and to your camera's POV, which makes for awkward situations where you can't easily build 2 feet in front of you, and you can never really see what it is you're building.

I think the main story took me just under 20 hours, but it seems like a ton of stuff is unlocked from the optional missions.

Two things I thought to myself I would've liked to see while playing were more unique world structures and more music tracks. In both cases, things start to get a tad repetitive. I would have also liked to have had better blueprints given as rewards for completing story missions. Most of the unlocked blueprints are gimmicky and not things you'll ever need or use.
Posted 31 October, 2025.
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24 people found this review helpful
2
0.7 hrs on record
I thought the concept was really cool, but unfortunately, as a heavy player of many rogue-likes, I have to recommend you stay away from this one for now. I really think the idea is good and solid, but the way the game was done just doesn't do it for me.

After my first five runs, I felt like I had already experienced all this game had to offer. Not to mention, I got trapped and died on three of those runs. There was more frustration than fun.

- The onboarding overwhelms the player with 22 pages of tutorials.
- The music is repetitive. There's a single song that plays for every level.
- Even the simplest attacks all cause big, flashing effects and screen shake, which makes it visually a lot of work on the eyes
- You have a "Sprint" ability you can use for only 3 seconds per level before it runs out.
- Level mechanics are all hidden behind dialogue, and all come down to "find a thing."
- Power-ups are all RNG cards you find, that have charges/uses before they are used up, so there's not really "builds" you can do.
- Walking around the auto-scrolling level, the main mechanic of the game, just doesn't feel fun
- There's an annoying instant KO enemy that spawns in front of you, which you have to avoid if you don't want to instantly end your run.
- There's no real character design or storytelling.
Posted 28 October, 2025.
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No one has rated this review as helpful yet
4.4 hrs on record
A fun little game, but you quickly feel like you are doing all the heavy lifting of moving stuff around. The progression just has you do more and more of the same and it gets very very close to the brink of being unbearable.

If you already like resource management games, I can recommend this to you since it's short and the cost is low. But if this is your first adventure in resource management, don't let the cute art trick you and stay away from this one.
Posted 27 October, 2025.
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No one has rated this review as helpful yet
34.8 hrs on record
Addictive, great progression, a nice town building mini-game and an overall dark tone that sort of reminded me a bit of Loop Hero.

Considering this is a game about block breaking, the music is great and really fits the vibe. It's catchy, it builds up tension as you progress through the levels, and each song uniquely matches the level's theme.

The achievements are all easy to achieve, but you may just end up having to look online for missing ball evolutions.
Posted 27 October, 2025.
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No one has rated this review as helpful yet
48.6 hrs on record (43.9 hrs at review time)
Great fun game. Worth the price. Tons to do. Addictive. Lots of challenges. Fun music.
Posted 18 October, 2025.
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No one has rated this review as helpful yet
22.6 hrs on record (22.6 hrs at review time)
It's pretty good, it's just not a game I could generally recommend that my friends *should* play.

After waiting since this game was announced back in 2020, in the end what came out doesn't feel that much better than what's already out there.

Pros:
- Mobility is fun
- A bunch of different classes, each with different skills
- One of the few social games (parties, guilds, matchmaking)
- Good character customization
- A fair amount of things to do
- Convenient fast-travel and auto-navigation

Cons:
- Visuals and character design isn't any better than most other anime games
- Music is okay, but not as good as Genshin's for example
- Little voiced dialogue
- Story is generic (Yet another main character who lost their memory and who is the subject of some prophecy)
- Really confusing currency system (Bound vs Unbound currency is just so weird)
- World is pretty, but lacks a strong identity
- Not open world
- Quests are all extremely waypoint driven.
- Controller play is confusing
- Lacks the polish of Mihoyo
Posted 18 October, 2025. Last edited 18 October, 2025.
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A developer has responded on 6 Nov, 2025 @ 10:54am (view response)
No one has rated this review as helpful yet
4.0 hrs on record
A fun little game! Took me about 4 hours to finish the game and get all the achievements.

Easy to play that just requires moving your mouse around and hovering over rocks. It gets kind of crazy near the end. Constant progression and never really need to grind more than 4-5 minutes for your next big upgrade.
Posted 18 October, 2025.
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9 people found this review helpful
1 person found this review funny
3
4
100.7 hrs on record (92.9 hrs at review time)
I was going to give it a favourable review because it's a nice game that does some stuff well, but I've been playing for 40 hours after the main campaign (50~ hours for main and side missions) just in the effort to unlock all the game's achievements.

Also important to note that throughout my playthrough, the game constantly dropped below 60fps. I don't know how things got so bad, but I remember playing and defeating the final boss at 20fps. It was unfortunate having to drop all the graphics options to low just to maintain decent performance.

Even though there were a handful of bugs I was able to live with, the last straw was getting soft-locked after playing a stage for 20 minutes, when an enemy fell into a pit in the final area, and I was unable to kill him to progress. The only option I had was to abandon the run. Encountering this bug after already spending 40 more hours in this game than I was expecting to (much too long of a grind and too much RNG), this bug was frustrating.
Posted 18 July, 2025. Last edited 19 July, 2025.
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No one has rated this review as helpful yet
35.6 hrs on record
I really liked everything about this game, but I really, really, really hated the fact that there are achievements for no-hit bosses. I tried really hard to grind that out, but this game makes it so hard. If you beat the boss, that gets automatically saved, and your save file is garbage. Meanwhile, if you get hit during a boss fight, you have to reset the game, spawn in town, go through a portal, and the whole process takes 3 minutes every time. It wasn't enjoyable, so I abandoned that goal and put the game down for good.

The tone, the music, the art style, the combat, the story, everything was entertaining and a wonderful, cohesive world they made. But I really hate how this achievement was designed in the game.
Posted 20 May, 2025. Last edited 18 November, 2025.
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No one has rated this review as helpful yet
58.5 hrs on record
Great game. It's a game that I want to talk about and tell people who don't even play games.
Posted 14 May, 2025.
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Showing 1-10 of 58 entries