lyndonguitar
Lyndon
 
 
Game Reviewer at TapTap.io (Email me at [email protected])
"We are the middle children of history. Born too late to explore earth, born too early to explore space." -anonymous

I like to play games. A big fan of space exploration and astrophysics.
Favorite games: Kerbal Space Program, Stellaris, Half-Life, Diablo, Mass Effect, Death Stranding, Red Dead Redemption 2, Mount and Blade, CSGO, Rainbow Six Siege, All hail Gaben
Actuellement hors ligne
Hello Visitor, Welcome
Some Links :portal:
Game Reviewer at TapTap [www.taptap.io]
Youtube Channel
Steam Trades Reputation Page [www.steamgifts.com]
Origin (e.g. Battlefield | Apex Legends) - lyndonguitar [battlelog.battlefield.com]
Battlenet (e.g. Diablo | Overwatch ) - lyndonguitar#1663 [us.battle.net]
Elite Dangerous Fleet and Stats [inara.cz]
Secondary Steam Account
Original/Old Steam Account (13 Years Member)
Another Alternate Account
Email me at [email protected]

Main Specs: :MicroshipComputer:
CPU: AMD Ryzen 7 5700x3D (8C/16T)
Mobo: MPG X570S CARBON MAX WIFI
GPU: NVIDIA GeForce RTX 3080 10GB GDDR6X
RAM: 32 GB 3200MHz (4x8GB Dual Channel)
SSD: 4TB PCIE 4.0 + 2 TB PCIE 4.0 + 1 TB PCIE 4.0 + 500GB Sata
HDD: 8TB, 3TB, 2TB, 2TB
Case: Cougar Panzer Max
Cooling: Deepcool AK620 DIGITAL
PSU: Seasonic Prime Platinum 850W 80+ Full Modular Power
Displays: Samsung 49" 144Hz CHG90 (32:9 'superwide' 3840x1080@144Hz) + 58" HDTV
VR Headset: Oculus Quest 2 - played wirelessly via Virtual Desktop

Gaming Handhelds: :handheldhopiko:
Valve Steam Deck, 2TB SSD , 1 TB MicroSD
Asus ROG Ally Z1 Extreme, 2TB SSD

Secondary Desktop Specs (Mini-ITX 4L PC): :ns_pc2:
CPU: AMD Ryzen 5 5600
GPU: NVIDIA GeForce RTX 2070 8GB
RAM: 16 GB 3200MHz (2x8GB Dual Channel)
SSD: 2TB PCI-E 4.0 + 1TB PCI-E 3.0
Case: S35X Aluminum 4L Mini-ITX Case
Cooling: Thermalright AXP90-X36 Low Profile CPU Cooler
PSU: Enhance 7660B 600w Flex PSU (Mini-ITX)
Display: Koorui 24E3 24" 1080P@165Hz IPS

Gaming Laptop Specs: :ER_Laptop:
Asus ROG Flow GV301
Display: 13.4" 1920 x 1200@120hz
CPU: AMD Ryzen™ 9 5900HS 8 core / 16 threads
RAM: 16GB DDR4
GPU: NVIDIA GeForce GTX 1650
SSD: 2 TB NVMe

Console Setup: :Console_Smile:
Gaming TV: 85" TCL 85C845 4K 120Hz VRR
PlayStation 5 3TB Total
Xbox Series X 3TB Total

Gaming Gear: :ns_pc1:
Main Display: Samsung 49" CHG90 32:9 Super Ultrawide 3840x1080@144Hz
Additional Display: Koorui 24E3 24" 1080P@165Hz IPS
Additional Displays pt. 2: 58" HDTV | 19" Monitor
Gaming TV for Consoles: 85" TCL 85C845 4K 120Hz VRR
Headsets: Corsair HS70 Pro Wireless | Kingston HyperX Cloud II 7.1 | Corsair Gaming H1500 7.1 | ROCCAT Kave 5.1
Speakers: Logitech Z333 | Edifier M3200
KBs: Keychron V5 (customized) | Attack Shark x AJAZZ AKS068 | Corsair Vengeance K70 Cherry MX Red | Tecware Phantom TKL Red Switch
Portable KB: Ajazz i610T Blue Switch
Mouse: Logitech G603 Wireless | Logitech G403 | Razer Deathadder Chroma | Logitech G302 | Mad Catz Cyborg R.A.T. 5
Pad: Custom Made Speed | HyperX Fury S XL | Razer Goliathus Speed Small and Extended
Gamepad: 2x Xbox Elite Series 2 and Multiple Xbox Series/One/360 Controllers | Dualsense/Dualshock 4
Joystick: VKB Gladiator NXT Premium | Thrustmaster TWCS Throttle
Thrustmaster T-Flight Hotas X | Logitech Attack™ 3

CSGO Configs backup :csgoct:
Mouse DPI: 800
Sensitivity: 1.19
Zoom Sensitivity: 1.2
Mouse Acceleration: Off
Raw Input: On
Aspect Ratio: 32:9 | 16:9
Resolution: 3840x1080 | 1920x1080 | 1360x768
Color Mode: Television

Binds :csgoa:
bind Q invnextnongrenade;
alias +jumpthrow "+jump;-attack";
alias -jumpthrow "-jump";
bind mouse3 +jumpthrow;
bind mwheelup +jump;
bind mwheeldown +jump;
bind capslock slot8;
bind f slot7;
bind alt slot10;

Crosshair Settings :csgocross:
cl_crosshair_drawoutline 1;
cl_crosshair_dynamic_maxdist_splitratio .35;
cl_crosshair_dynamic_splitalpha_innermod 1;
cl_crosshair_dynamic_splitalpha_outermod .5;
cl_crosshair_dynamic_splitdist 7;
cl_crosshair_outlinethickness 0.1;
cl_crosshairalpha 200;
cl_crosshaircolor 1;
cl_crosshaircolor_b 250;
cl_crosshaircolor_g 250;
cl_crosshaircolor_r 50;
cl_crosshairdot 0;
cl_crosshairgap -2;
cl_crosshairgap_us`eweaponvalue 0;
cl_crosshairscale 0;
cl_crosshairsize 2;
cl_crosshairstyle 5;
cl_crosshairthickness 0.6;
cl_crosshairusealpha 1;
Vitrine des évaluations
15,3 heures de jeu
🟩Pros
+Polished VR Experience
+Proper Half-Life game
+Comfortable to play
+Insane level of detail
+Excellent Storytelling
+Immersive Gameplay

🟥♥♥♥♥
-Lack of melee combat

🎮Half-Life: Alyx
An immersive single-player narrative experience that looks, feels, and plays exactly like what you would expect from a Half-Life game. From the gunfights, interactable objects, physics engine, brilliant storytelling, memorable characters, to the immersive environments/levels. This game has got it.

📜Level of detail
We’re back to City 17. A very familiar place for Half-Life fans, seeing it in VR with Valve’s modern engine and masterful graphics is jaw-dropping. The city is more detailed than ever; more stuff to pick up, and more objects to interact around. Despite that, it still feels a lot like the city we’ve played in more than a decade ago.

Unlike most VR games, Half-Life: Alyx does not try hard to make itself too realistic when it comes to VR interactions with the environment, especially with the inventory system. Having said that, there is no HUD. Everything is displayed on Alyx’s gloves and weapons instead.

You don’t have to get every weapon/item from all around your body, instead they’ll mostly come from a few conveniently well-made simple hand gestures and additional slots for each of your wrists. Ammunitions for reloading that you get from over your shoulder are automatically selected based on the weapon you’re holding. Valve really found the right balance of realism and mechanics here and I love their take on it. Everything feels natural.

As with your interactions with the environment, it is insanely detailed. It’s like another level of detail comparable from the jump in detail from 3rd person to 1st person. Now this is 1st person going to VR. Everything seems kind of personal and big. NPC’s are big and detailed, just as big or bigger than me. Objects seem like real objects. Enemies feel really threatening.

Almost everything can be picked up. Jars, bottles, glasses, crates, boxes, can be broken. TVs thrown around. Cabinets, drawers, opened. You might even find yourself an ammo or two inside these containers. They also solve the VR item pickup conundrum by the use of Alyx’s gravity hands. It’s no gravity gun from HL2; Much, much weaker, only enough for you to fling almost any small object for you to catch it. No need to walk over an item and crouch down to pick it up.

⚔️Combat
Continuing the trend of balancing realism vs mechanics, the combat is very well done. You can really feel the weight of the guns as well as their power when shooting. Aiming is accurate and the rumble feedback to my controllers are just right. The reload system they’ve implemented is smooth and reliable. Consistent and repeatable. ♥♥♥♥ ups are more on you than on the game’s mechanic.

You can also upgrade your guns through the use of ‘resins’ which are scattered and collected throughout the game. Upgrades like reflex sight (which I hated), and extended magazines are available. I wished they included an option to remove the sights though once I upgraded it as personally I was more comfortable using the iron sight.

The enemies, ranging from the mindless zombies, headcrabs, to the combine forces are all back and have been improved upon. Zombies and headcrabs are more unpredictable this time, making them harder to hit. Combine forces can now survive more gunshots, some can deploy shields, and can even deploy Manhacks of their own.

With it’s reputable physics engine and VR implementation, Valve missed a huge opportunity with the non-existent melee combat. Nothing can be used for melee: Pipes, bars, concrete blocks, barrels, even guns cannot be used for melee. Melee combat is basically null in this game.

You cannot even take advantage of the physics engine to kill off people like throwing stuff at or dropping things on them. For a game that has the crowbar as a series staple, the gravity gun as another, this game has none of any of that.

📖Story
The story is well written and engaging. It fleshes out Eli and Alyx’s stories even more. It gives you an idea of what their order of business was like before Gordon Freeman came along. Playing Alyx is somewhat a nice change of pace from playing Gordon Freeman again, it retracts that subconscious idea that your character is a total badass and can single-handedly destroy the enemy. A feeling that we have when playing badass FPS characters like Gordon, Masterchief, Doom Guy, etc. It makes for a game that has a character that seem normal, average, “not the chosen one”, and haven’t proven herself yet. That Half-Life vibe is still there though, especially the humor, bleakness, and mysterious nature.

And it’s not just a side-story or a spin-off; other games are referenced in a much more direct and substantial way. To simply explain without spoilers, you definitely need to have played this or at least watched online before you play any future Half-Life games set after Episode 2.

🗺️Level Design/Pacing
Personally I used the full locomotion option as I am playing wirelessly. The FPS-like free movement is handled perfectly. I’ve encountered no dizziness whatsoever. As opposed to other VR games where I’m dizzy 15 minutes in, this one I can play for hours. I think it has something to do with the movement speed which is just perfect for me although some may say it’s a bit slow.

The level design is perfect for a VR game. Maps are big and spacious, there’s plenty of room to move around and explore while still preserving that linear map design. You will most certainly find yourself to the next area and you won’t get lost all the time trying to find the next corridor or door to open.

Unfortunately for a VR game, loading screens are still a thing, as the classic Half-Life in-between level loading screens are back. Although they are much more bearable now with a holographic city-map view of your progression ala-Metro 2033 instead of just dull frozen moments with a “Loading” text at the center.

There are different types of puzzles in the game. One example are the level puzzles where you need to use physics or interactables; maybe you need to stack some crates, activate some levers, press some buttons, or provide power to some contraption. The transition from pressing a button to VR made all the difference. There are also the various mini-game hacking puzzles that are pretty entertaining. Puzzles are not too hard but will still give you a challenge. Some are straightforward, some might require a bit of critical thinking to solve. They get harder and harder as you progress through.

And of course it isn’t Half-Life without a bit of horror and creepiness. Especially in one part, which is my favorite to say the least. I would say this is where I got the most immersion out of HL: Alyx and one of the strongest points. Truly one of the most horror experiences I had with a video game. This one part terrified me to the point that I was jumping around while playing! And they weren’t using jump scares or any cheap tactic. You’ll definitely know it when you see it.

🖥️Technical Performance
The game runs smoothly even with the resolution set to 120% on my rig: i7-8700k, 32GB RAM, and GTX 1080. No crashes, game-breaking bugs, or major glitches I've encountered. Using an Oculus Quest with ALVR, I was able to play wirelessly and experience free stick movement scheme to its fullest.

⚖️Conclusion
While Half-Life: Alyx does not directly continue the series (as obvious in the title), It signifies Valve’s return to form when it comes to making singleplayer games, and they certainly deliver. If this is just Valve’s toes in the water into the Half-Life making business again, then I’m excited for what’s to come.

Follow our curator page, OCG-Curations, if you like and want to see more reviews like this one.
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Elite Dangerous
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Vitrine des évaluations
142 heures de jeu
The 1990s saw a golden era for D&D-based video games. Titles like Baldur's Gate, Icewind Dale, and Planescape: Torment not only brought the rich lore and intricate gameplay of D&D to the digital world but also introduced a new generation to the captivating fantasy universe. As gaming technology advanced however, the industry witnessed a shift towards visually stunning and action-packed games. The popularity of D&D-based video games began to wane in the late 2000s as players gravitated towards more graphically intense and fast-paced titles like Diablo, Skyrim, and The Witcher; Although, the influences of D&D can still be felt in basically any RPG video game since.

Baldur's Gate 3
Now, three years later after Early Access, Baldur's Gate 3, an epic RPG developed by Larian Studios and building on the legacy of the iconic Baldur's Gate series, is officially out on PC, reinvigorating interest in D&D-based video games. The vast world, intricate systems, and captivating storytelling that come with the experience of D&D are promised, resonating with long-time fans and newcomers alike.

🟩Pros
+newcomer friendly, anyone can jump in w/out playing previous games or any D&D experience
+captures the feel of Dungeons & Dragons
+plethora of origins, race, class customization
+story is open-ended and has branching storylines and consequences
+combat is highly tactical
+polished looking graphics
+amazing soundtrack
+smooth experience overall
+well-built and separate UI for both keyboard mouse and controller
+coop multiplayer option with split-screen
🟥♥♥♥♥
-mechanics can be overwhelming for newcomers


A Grand Marvel
The world of Baldur's Gate 3 is a grand marvel, meticulously crafted with intricate detail and artistic brilliance, which of course is set in the Forgotten Realms. The art style beautifully blends the familiar D&D aesthetics with a touch of realism and is represented by AAA-level graphics, creating a captivating and enchanting experience for players. The soundtrack is nothing short of amazing as well, featuring a beautiful and memorable high fantasy orchestra that strikes players in the right moments, resulting in a masterpiece of an overall experience in the art department.

Choices and Luck, Does Matter
The narrative of Baldur's Gate 3 is a gripping tale of el​dritch horrors and dangerous quests, woven with deep lore and emotional depth. The game's grand opening sets the stage for an epic adventure. The plot unfolds organically, guided by players' choices, which often lead to profound consequences. Baldur's Gate 3 features a cast of impressively voiced characters, each with a unique personality, background, and motivations, immersing players in a world teeming with life and personality.

Newcomers to the series can jump into Baldur's Gate 3 without any prior knowledge of the previous games and still enjoy the experience. The game provides enough context and information to understand the setting, characters, and events within the game world. While it shares the same universe and is set in the iconic Forgotten Realms, the storyline and events in Baldur's Gate 3 are independent and do not directly continue the narrative from the previous games.

The story is open-ended, not as open-ended as a true D&D game, but nonetheless a pretty authentic crafted experience for players that the developers are boasting to have over 17,000 possible endings and 174 hours of cutscenes.

The companions in the game are particularly well-developed, eliciting genuine connections with the players. Each companion brings a distinct flavor to the party, sparking lively interactions and creating memorable moments throughout the journey, as well as having their own plot and questlines.

Masterful Gameplay
Baldur's Gate 3's gameplay is a masterful blend of classic RPG mechanics and innovative design. The game faithfully follows the D&D 5th Edition rules, featuring a plethora of numbers and systems that enrich the experience. Character creation is extensive, offering numerous options for races, classes, backgrounds, and customization, enabling players to shape their avatars to match their playstyle and vision. The D&D 5th Edition ruleset governs the character statistics, skills, spellcasting, and combat mechanics, which will feel right at home to players familiar with the tabletop game.

The turn-based combat system is strategic and tactical, encouraging players to think critically and plan their moves wisely. Environmental interactions, elemental spells, dice rolls, and dynamic physics add depth to battles, allowing players to use their creativity to overcome challenges. While the game slowly introduces the player in its mechanics, the can be a bit too much for newcomers, as there is too much going on with the mechanics; there’s so many spells and skills to choose from and use. There’s so much going on with the different conditions, reactions, and modifiers involved in both the combat and skill-checked dialogue encounters.

Content Overload
Baldur's Gate 3 boasts an astonishing amount of quests and side content, and players will never be short of engaging activities. Quests are designed to flow organically into one another and feature multiple solutions and branching paths, encouraging players to experiment and approach challenges in creative ways. Dialogues are an integral part of the game, and players can engage in conversations with NPCs using branching dialogue options. Role-playing is encouraged, allowing players to shape their character's personality and moral alignment, as well as utilize their skills and traits to influence the outcome of dice rolls.

The open-world design also rewards exploration, as hidden treasures, secret areas, and memorable encounters await those who dare to venture off the beaten path. As far as the environment goes, players could use their characters' actions, skills and spells to manipulate the environment, find hidden passages, or create tactical advantages in combat.

Both singleplayer and coop
Baldur's Gate 3’s multiplayer component is primarily designed as a cooperative experience, allowing players to team up with friends for an unforgettable co-op adventure. Players can invite friends to their session and have them control any of their companions. For those groups of players looking to take co-op to another level by regularly playing and finishing the campaign together, they can also start a campaign and each of them create their own custom character.

Conclusion
Baldur's Gate 3 is a monumental achievement in the realm of RPG gaming, solidifying its place among the genre's masterpieces and delivering an experience that bridges the gap between real-life D&D and video games. The complexity of its systems, alongside its vast world and intricate storytelling, creates a rare and fulfilling gaming experience that leaves players yearning for more. It is truly the quintessential cRPG and Dungeons & Dragons game, and a benchmark for those who aspire to follow in its footsteps.

Read the full review here: https://www.taptap.io/post/6109877
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Tailwhip 9 juin à 20h11 
Hello, I like your review of BoneWorks, I'm curious would you be interested in beta testing my Tomb Explorer VR game? You would not be able to post anything on socials or anywhere as its a closed beta. I feel you can make the game better experience. Please let me know if your interested.
Majordomo 1 aout 2022 à 12h26 
Greetings, I added you because I liked your reviews :crusader_helmet:
𝙿𝚊𝚒𝚜𝚕𝚎𝚎 ● 1 juin 2020 à 8h33 
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📒💚🌋🍇🐝👾🌂🥒🎁
💃👃📘⛳😺📗👹🕺🏀
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Gregão 4 mai 2020 à 14h18 
Hey!
We are from Microblast Games and we have something new in VR that will be out in June!
As we know that you like VR games, we have prepared this special pre-launch of our new VR game that will be participating the Steam’s Festival.
GAMECINE is a new way to watch movies - by living them. Experience a new exclusive adventure in VR every month.
https://steamproxy.com/steamstore/app/1298620/GAMECINE/

Make sure to add it to your wishlist and follow our page so you don’t miss it! :D
https://steamproxy.com/steamstore/developer/microblastgames
Thank you!
facade. (fuh · saad) 12 avr. 2020 à 11h01 
Dope profile came from your walking dead review! :cupup:
Fround 28 mars 2020 à 14h33 
do you recommend the Oculus Quest?