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Последние обзоры Lycanthrope

1–6 из 6
Пользователей, посчитавших обзор полезным: 2
187.2 ч. всего
Can not recommend due to addition of BattlEye, after 10 years of life, killing support for those on the Steam Deck. Massive middle finger to Linux users and SD owners.

♥♥♥♥ you, Rockstar.
Опубликовано 18 сентября 2024 г..
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1 пользователь посчитал этот обзор забавным
3.8 ч. всего (2.6 ч. в момент написания)
Per usual, Chinese corporations take the innovations of others, and use them to produce something in their own name. This game has so many copied elements from games like Dark Souls/Elden Ring, Nioh 2, Ghost of Tsushima, and God of War, from the item systems, to the button layout. Sadly, they don't improve on any of these styles, or even really attribute the other games' philosophies into a product that feels well thought out. The environments can look great at first glance, but if you keep looking, you'll see some lazy ass work with glaring white lines between the ground textures, along with auto jumping when you sprint up a flight of uniform stairs. The combat is almost acceptable, in that some of the ideas of magic and transformation is awesome, but then there are the glaring issues of horrible input response, and then having your character able to attack with no stamina, but he can not dodge, meaning you HAVE to keep an eye on the tiny yellow bar in the bottom left corner while trying to fight someone. Terrible, awful game design choices that don't make much sense in theory or practice. Unless you're trying to artificially inflate the difficulty of the game, which is how this game IS marketed. Terribly boring and easy lesser characters, differing difficulties for the bosses. Designs are cool, voice acting (in English) is awkward sounding, and you'll hear a lot of minions say the same stuff over and over.

Game performance is really odd. Sometimes smooth, but even small adjustments with the UI make the game stutter, and that shouldn't be happening (3090ti, i7-11700, 32gb ram). I noticed I can cause a stuttering by simply pressing the R2 trigger button repeatedly (the item and spell trigger), which is sad cause it's tied to the magic system in mid-combat. And then the camera...that's gotta' be the hardest boss in the game.

Enemy AI is bad. You can get enemies "caught" behind a log, and have them run indefinitely towards you in place. Some enemies will just stand there and look at you and let you kill them. Enemies in this game won't outsmart you, but they will overpower you, which is how they balance the game..

Some of the textures in the game look great, and most look awful. It's jarring seeing a fell tree in a forest and legit mistaking it for a slimy turd, given some things look overly "wet", or don't blend with the lighting, looking like an MS paint image applied to a plane as a part of some rocky mountain debris.

I'm still going to play through this game, as I do enjoy it. But I feel let down that something that takes up 130 gigs and can't be bothered to render the "breathtaking and distinctive landscapes" in a way that can do this game and story justice. I feel let down that something that is going to represent a breakthrough in AAA gaming for China is so unpolished. I've only played for 2 and a half hours and I'm immediately bummed that a game of this "caliber" has white bars on the map grounds, making that mountainy forest you're venturing through look like a square, metered subdivision.

Something else that bugs me is marketing this as an RPG. You don't get to build a character, or divvy out minor stat points, there are no choices you make that set the story in stone. The closest thing resembling an RPG here is that you can put points into certain skills and abilities, but there's no cap or limit to this. It's the same thing as Ghost of Tsushima, or Assassins Creed, or any other third-person melee combat game (none of which are an RPG). Meaning you'll have every spell and skill eventually, so build variety is only while your character levels throughout the game. The only role you play in this game is that of the "chosen one".

And then there's the developers gross history of sexism, anti-feminism, and anti-political discussion. In the words of Zach de la Rocha, "♥♥♥♥ you I won't do what you tell me".

动态网自由门 天安門 天安门 法輪功 李洪志 Free Tibet 六四天安門事件 The Tiananmen Square protests of 1989 天安門大屠殺 The Tiananmen Square Massacre 反右派鬥爭 The Anti-Rightist Struggle 大躍進政策 The Great Leap Forward 文化大革命 The Great Proletarian Cultural Revolution 人權 Human Rights 民運 Democratization 自由 Freedom 獨立 Independence 多黨制 Multi-party system 台灣 臺灣 Taiwan Formosa 中華民國 Republic of China 西藏 土伯特 唐古特 Tibet 達賴喇嘛 Dalai Lama 法輪功 Falun Dafa 新疆維吾爾自治區 The Xinjiang Uyghur Autonomous Region 諾貝爾和平獎 Nobel Peace Prize 劉暁波 Liu Xiaobo 民主 言論 思想 反共 反革命 抗議 運動 騷亂 暴亂 騷擾 擾亂 抗暴 平反 維權 示威游行 李洪志 法輪大法 大法弟子 強制斷種 強制堕胎 民族淨化 人體實驗 肅清 胡耀邦 趙紫陽 魏京生 王丹 還政於民 和平演變 激流中國 北京之春 大紀元時報 九評論共産黨 獨裁 專制 壓制 統一 監視 鎮壓 迫害 侵略 掠奪 破壞 拷問 屠殺 活摘器官 誘拐 買賣人口 遊進 走私 毒品 賣淫 春畫 賭博 六合彩 天安門 天安门 法輪功 李洪志 Winnie the Pooh 劉曉波动态网自由门
Опубликовано 21 августа 2024 г..
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0.0 ч. всего
Easily the weakest expansion for FFXIV, but by no means a bad game. Obviously the story is its weakest selling-point, as you'll see lots of reviews mentioning, but what needs to be considered is this expansion is taking place after the entire series/initial saga ends, essentially being the climax of the entire series. Not much can get more high stakes than that, so this expansion takes the pacing of ARR or StB: heavy MSQ dialogue and cutscenes. However, what's released on launch has been excellent dungeons, trials, and additions to the combat. Fights felt much more intense and finely tuned, and it shows where the REAL focus was placed.

This game is recommended if you're able to stomach the writing and very boring quests in the MSQ, because the good stuff is at the endgame with EX trials, and soon to be raids/savage content.
Опубликовано 9 июля 2024 г..
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208.2 ч. всего (208.2 ч. в момент написания)
This is the best Street Fighter thus far. The biggest win with this one compared to previous titles is clearly the superior net-code. The next big plus is the extremely well executed character-balance on launch. After that, I absolutely love the character-design in this game, right down to hobo Ken.

Aside from that, yes, the game is very fun. You will experience the "just one more match" phenomenon and find yourself spending another 30 minutes running it back. The game plays very well over the internet, and local matches are EZPZ.

Having said that, there are the microtransactions. While a lot of these are optional, Capcom did implement a market where you have to overspend on the Fighter Coins to be able to afford the newly added characters. So if a character costs 1,000 coins, you will have to buy the 1,200 coins just to get that character. These tactics leave a lasting bad taste, and I'm sad something so perverse has to reach something I grew up on (SFII on SNES, 1991).
The next big problem I have with the game is the lack of moderation in-game. If you venture into the Battle Hub servers (the public portion of the game to meet other players and fight them), you are liable to see some insanely offensive names and chat. You may need some thick skin for either that or any toxic players. Kind of expected, but the lack of communication on this from Capcom is something I think needs to be addressed ASAP.

In conclusion, this game is excellent. Lots of fun, lots of content, tons of replayability, and I'm positive there will be lots of updates for it down the road. It is far from perfect, and you're certainly going to find yourself feeling frustrated at times, but that is part of the allure for THE fighting game of fighting games.
Опубликовано 27 июня 2024 г..
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9.9 ч. всего
The art and style of Darkest Dungeon is wonderful for those who also enjoy horror/dark sci-fi settings with a large influrnece from Lovecraft. With this setting comes a very brutal, unforgiving experience that should be fairly obvious (seeing as how so many games recently have adopted the "rogue-like" and "harder is funner" outlook), however this is a very "wild" form of unforgiving.

This game is turn-based without giving ANY information as to which characters' turns are coming up. There is a "speed" stat given for all characters, however it is unknown how this stat affects turns, as players will witness single monsters going twice a turn without explanation. In order to make the players' turns feel useless a majority of the time they are up to act, monsters will also have high "dodge" stats, typically paired with high "speed" stats, so prepare to become tilted by a single enemy that none of your characters can seem to kill wipe out your party.

Which brings me to the next huge gripe I have with this game: the heart attack/stress system. Want to feel even more cheated in the game? How about for their to be a second way for the game to kill off your characters that will coincide with their direct attacks (HP reducing)? So sure, you may be able to heal off some really big hits with a healer, but that crit your tank just took? It brought all the other party members one step in about 10 closer to automatically dying from a heart attack. What happens exactly during a heart attack? Well, as if not already being instantly-killed was a bummer enough, the heart attack almost garuntees characters deaths by ALSO bringing character health down to zero. Now you're on "Death's Door" (a status that informs players that the character is about to take a "Death Blow", meaning it will be lost permanently), and any further stress will cause a death blow by heart attack, or death blow by monster attack. There are two ways to basically lose characters (ie. progress), and one of them you are greatly limited in dealing with. While there are ways to lose stress, they are very limited or based on miniscule amounts from very low-success chance RNG rolls. No enemy NPCs are affected by stress, so players are twice as vulnerable to death as enemy NPCs.

So here is how a lot of missions can and WILL play out: Your party of four will probably go up against around 9-14 fights per dungeon, each fight containing around 3-4 enemies. Once you fought around 6-8 fights, more likely than not one of your characters will get a negative affect from stress, saying that "X's limits are tested" or whatever. More likely than not, you will get a debuff that causes your character to take on extremely annoying "personality" quirks, such as "selfish", "sadist", "paranoid", or whatever. These quirks cause characters to sometimes choose actions randomly, such as refusing to move positions, choosing the action automatically without player input, or even competely skip their action, adding even MORE stress. Oh, also, sometimes when they just talk and say their stupid quirky personality quips, all party members recieve more stress, too! So not only are monsters killing your party, they're killing eachother. What can you do about it? Maybe you can get lucky and get a skill that will SLIGHTLY reduce stress, or maybe you have one or two items that help too! But by this point, the party is starting to fall apart and you have to either turn back as the player will be able to realize that they can't finish the rest of the dungeon as the stress is too much, or risk and hope you get good RNG rolls to complete the mission. The sad issue, is that you should more than likely turn back, as mission rewards are not "rewarding" enough to risk an entire party and the loot they have gathered. So the mission will be abandoned, you gain some loot, but now you have made nearly no progress in the game, just slight character advancement.

This alone will tell players that in order to really get through this game, you're going to be let down again and again, and taking risks typically leads to pure loss of progress. Some people may find this enjoyable, having a GRIND to take part in, however it also comes across as a very synthetic difficulty that stems from pure RNGs. Tactics have no real depth, as everything can get re-arranged without any way to avoid it, and when it does, the player feels that absolute loss of control in the game, and no matter what you can try to do, the odds are that you will lose. Hell, the game even says early on that in this game, characters will die a lot. Take heed in that warning as they mean it.

I've actually rage un-installed the game now due to how unfun the artificial difficulty makes the game play. When you get past what you CAN do in the game, the things that are out of your control make you play the game over and over again, until you get a "good" run of a dungeon. This comes down to a simple numbers game, numbers that are against you that if you somehow overcome, you don't get much in return to justify the effort and time a player puts in to the game.

In summary, great looking game, awesome style and art, neat creepy narrator, and great horror influences in game setup. None of this matters as the game is not fun once you jump in, as you will lose characters non-stop, there's no true sense of reward from playing, combat is frustrating and shallow (player needs to be "here", if not, they are useless and good luck getting them back into position), and it is similar to play a slot machine.

Do not recommend.
Опубликовано 16 января 2019 г.. Отредактировано 16 января 2019 г..
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0.0 ч. всего
Quick and easy review:

Very comfortable controller overall. The main "obstacle" when getting used to this are the two big trackpads (big circles). It's very weird at first, and you may not like it, but with a little bit of time, it will really grow on you. Battery life seems pretty fair, maybe about 40-50 hours of battery life out of 2 AAs. One complaint I've heard are the bumpers (think R1 and L1) needing too much pressure to press. I didn't find it a problem, but then again some people have.

If you can afford it and are looking for something new to do with your Steam library, I recommend it.
Опубликовано 29 апреля 2016 г..
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