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Análises recentes de Luxon

Exibindo entradas 1–5 de 5
6 pessoas acharam esta análise útil
1,453.9 horas registradas (1,359.0 horas no momento da análise)
Ever since they started spamming events into the game, it gets incrementally worse and not gameplaywise. The challenge system is forcing you to play in ways you don't want to play if you want any reward for your efforts. It's the main source of event points and premium currency. You used to get those for playing the game, killing other hunters and playing the objective. The event rewards are getting worse with each passing time and its not in the quantity or the quality that they put into them.

They made a new UI that is so bad, it should be use an example what not to do. Every time I open this game and need to navigate the menu it makes me more angry with each time. It feels like they have no quality control or they are slowly drifting into Concord territory with "toxic positivity" or the new management that's has been put in place to make the game sell more shilling is just downright bad as usual.

Addition #1
They are adding ghostface as a skin to the game which is highly unimmersive. The CODifying of the game is truly upon us.
Publicada em 2 de outubro de 2024. Última edição em 22 de outubro de 2024.
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1 pessoa achou esta análise útil
72.4 horas registradas (0.1 horas no momento da análise)
Not yet at least, after they are fixed, hell yeah 10/10

Game install some epic client on your PC without consent.
No FOV setting.
No private lobby.
Publicada em 9 de setembro de 2024.
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1 pessoa achou esta análise engraçada
182.1 horas registradas (79.7 horas no momento da análise)
This game has a very strong base for the gameplay and immersion. I wanna like it. It was good after the first fixes up to the first changes to the game. The main issue with the game is that it feels like an early-access title. Which would be less of a problem if they would put the tag on it, yet it is a full release.

My main issues with the game (, and I again I want to like and have fun with it.)

- Communication is really iffy, patch notes are vague and leave lot to speculation or otherwise useless. Things like weapons having stat that is untrue and could be an easy fix yet it takes months is just straight up unprofessional and annoying, making me feel like they don't care.

- Balance changes are poorly executed. Stepping away from Helldivers 1 where experimenting with weaponry was less severe since you had upgrades and your main gun was generally useful. Here the meta changes with each balance update. They nerf the strongest equipment for the reason to change up the game. The intention might be good, but these nerfed equipment just leaves the playfield forever, replaced with the second best thing and this behavior seems to repeat itself with each patch. You'd say they should balance the weapons, which would be the right thing, but they only slightly strengthen, the generally bad equipment, leaving everyone guessing what should be the next best thing. Another note is that the general difficulty of the game is constantly changing, which is understandable but dropping 4 difficulty levels - from the total of 9 - that we can manage is a big drop.

- Rewards for mission execution is mostly backwards. You have loot all over the maps which you can collect on the lower difficulties, which are really easy. Doing to opposite, going for hard missions mostly required for you to upgrade your ship, and in most cases only give you vaguely phrased upgrades with no data or just 10% increases to big numbers. If you are done with the upgrades, unlocked every stratagem there is not much reward for doing the higher difficulties other then the difficulty. I know this is a skill issue, but I want to feel rewarded for the time I do. Doing missions that are challenging to our playgroup are not rewarding since you don't have the luxury to find the extra loot.

- Vague and or missing information. Armors, weapons stats are mostly random numbers which help you distinguish one from the other but doesn't really tell you much. Stratagem's gives you no information about what they really do, especially support weapons. Every time a new patch comes out, the community have to do tests for hours end to find out what and equipment does and sometimes when information is given to the player it may often be false.

Last note. I hope this game becomes good with given enough time and I can forgive the annoyance it provides at the moment.
Publicada em 3 de abril de 2024.
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98.4 horas registradas (90.6 horas no momento da análise)
It's a fun a shooter game with coop campain fetures, but since my.com bought the game, the same problem arrised then what I had with Alliance of Valiant arms. They switched from premanently obtainable weapons to renting, if youre new the warface and you didnt have permanent weapons from before...
DO NOT START TO PLAY
Publicada em 26 de janeiro de 2018.
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2 pessoas acharam esta análise útil
1,423.2 horas registradas (957.6 horas no momento da análise)
Az egyetlen olyan csapat munkán alapuló FPS játék ami megtanít hogy a csapat célját a gyilkolás értéke elé helyezd.
Amikor elkezdtem TF2-vel játszani semmit nem konyítottam az FPS-ekhez és mióta üzöm az ipart bármiely másik multiplayeres FPS játékban megállom a helyem. A TF olyan játék ahol maximálisan ki kell használni a pályát, fegyvereket és kasztok által nyujtott elönyők összességét. Ha arra koncentrálsz hogy első légy a szerveren és megölj mindenki hamarabb fogják elfoglalni az utolsó pontot mint hogy észrevennéd hogy eggyet is elfoglaltak.
Azoknak akik játszanak is vele, üzenem hogy sose feledjétek mi a cél és toljátok a cart-ot, foglaljátok a pontot és ne hagyjátok ott az inteligentet ha egy csout rá teszi markát
Publicada em 8 de janeiro de 2014.
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Exibindo entradas 1–5 de 5