12
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381
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Recent reviews by Lurakin

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
401.1 hrs on record (0.9 hrs at review time)
Updated Review after about 60 hours played:

It's a solid game. Monetization is atrocious, but I've not hit any hard barriers that prevented me from progressing, yet. My initial complaint of the game being too easy, the missions too short and the AI too dumb to be a threat all went away as I progressed into higher level areas, where building your character and weapons actually matter and using the various different abilities can change up the gameplay quite a bit.

The story is bad though. It really feels like they just translated everything into english and never bothered with localization. Voice acting is fine, but the actors were clearly only given the lines with no direction. Which results in characters feeling anything but authentic. Every character has their quirk and all the dialogue is about that and nothing else. Valby likes water, so everything she does is related to swimming, diving etc. Blair likes food, so he asks everyone if they've eaten even if it makes no sense in the given situation. Also the entire plot happens because everyone, especially the people in control, are idiots. They will ignore obvious signs/omens that even I pick up when I'm only half listening, and when ♥♥♥♥ then hits the fan everyone is surprised. It's hard to feel invested in the story when it's this predictable and you as the player have no choice but to ignore the glaring red flags and go along with whatever the oblivious NPCs tell you to do.

Another gripe I have is the clear display of passion and effort that was put into the game. The environments, the weapon designs, enemy designs - all of the models and textures are really high quality. There was clearly an army of artist working hard on this, which makes it all the more frustrating that other areas of the game didn't receive that same investment. The gameplay is okay, but it falls behind both Destiny and Warframe, and it really didn't have to be like that. They went all-out on the art and visual fidelity, but dropped the ball when it came to the rest of the game.

Still, so far the developers have addressed a few complaints among the community and implemented changes and fixes. It feels like they're listening, which leaves me hopeful that this game might have a future. Then again, the biggest opponent to that happening is Nexon, who I'm sure will give the devs no leeway when it comes to addressing monetization.

Early Review after about an hour of gameplay:

Something to note: I went to go download this game just as it launched, and the reviews were sitting at very positive. So immediately at launch the game had a wave of positive reviews. That made me optimistic so I went to read some of the reviews. Except most of them didn't tell me anything about the game. Half of them are just ASCII art spam. If this is their attempt at faking reviews to boost their ratings, it's an embarrassing one.

Legitimately just go play Warframe or even Destiny instead. It's what this game "took inspiration" from anyways, except they also did their best to make every part of it worse.

Voice lines don't line up with lip movements. Subtitles don't line up with the spoken dialogue. Voice acting is average.

Movement takes cues from Warframe, but falls short. No bullet jump, no sliding. Double jump and sprints - that's it. There's a janky grappling hook with an annoyingl short range.

The tutorial has you fight a boss with destructible parts, tells you to grapple onto those parts and mash them until they're broken. Cool idea. I tried about 15 times but my grappling hook did not latch on once. Shooting the parts from the ground was easier anyways.

Customization - paid skins. There is colour customization - for paid skins. And given that each color reports that I have 0 of them, I'm lead to believe that each colour also needs to be bought and is then consumed on use. Remember when Destiny made you buy each shader with Glimmer? A terrible decision they moved away from? Yeah.

Combat is basic. You shoot. You have a punch. You can grapple onto enemies, but it just propels you toward them, instead of knocking them down. Enemy AI is also borderline braindead. At times they will literally stand there and just look at you, waiting to die. Or they will just run past you as if you don't exist. Haven't seen an enemy attempt to take cover. Haven't seen them do anything other than the bare minimum of an "enemy" AI.

Each Descendant has abilities. I've only tried one. She has ice stuff. Pretty basic, and something I experienced in Warframe a decade ago.

Past the tutorial, the gameplay in the first Zone is quite lacklustre. You do "missions" which kinda matchmake you with other players, except there can also be randoms in the area? No sense of co-operation. Each mission so far has been a minute or two. Legitimately. The mission will even tell you an estimated completion time of 2 minutes. The missions themselves consist of: Go to marker. Kill stuff. Repeat. There is a vague attempt of giving you a narrative for what you're doing, but it just boils down to shooting stuff at the marker.


I understand I've barely scratched the game, but it's free to play, published by NEXON, and that means first impressions matter a lot. I haven't seen anything so far that makes me want to play this. I would rather install Destiny again, or boot up Warframe even though I've nothing left to do in that game. The foundation of this game is average at best, and then it's topped with NEXON's signature MTX ♥♥♥♥♥♥♥♥, making the entire thing a safe pass.
Posted 2 July. Last edited 11 July.
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No one has rated this review as helpful yet
92.2 hrs on record (83.6 hrs at review time)
Sony walked back the PSN requirement. Review bombing may now cease.
Posted 5 May.
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No one has rated this review as helpful yet
1.6 hrs on record
No PSN requirement on this game. Ignore bomb reviews - those people are too dumb to comprehend this isn't Helldivers 2.
Posted 5 May.
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10 people found this review helpful
6.5 hrs on record (4.7 hrs at review time)
Early Access Review
Gave this a go since I read it's not like the old Hawken, which I never enjoyed much.

It's very barebones atm with a single game mode (no matchmaking) where you go around a map shooting stuff and gathering blueprints and resources, which you have to extract via certain portals on the map. It's basically an extraction shooter, but purely PvE. Difficulty ramps up the longer you stay, and if you get destroyed you lose the loot you gathered, although you can pay to revive yourself using the ingame currency (not MTX). On one hand that mostly eliminates the threat of losing your loot since the revive is surprisingly cheap, on the other hand with the current state of the game actually losing the loot would be pretty annoying.

There is a largely pointless ingame store that has a random rotation of weapons and a mech on offer that can be bought using the premium currency. That currency can be earned by playing as well, but the rate is slow, and by the time you would have enough to buy a mech, you likely have the materials and blueprints to just craft it instead. Given that the grind of resources/blueprints is the only incentive to even play at the moment, spending money really just results in you skipping the gameplay.

While kinda lackluster, I think the game could become interesting once they flesh things out. The current version feels like a proof of concept. If you enjoyed the old Hawken PvP, this game is not for you. They should have gone for a different branding instead of Reborn, since that implies a revival/remaster/remake of the original, which this is not. But if you look at it as its own thing, then I think it has potential.
Posted 23 April.
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No one has rated this review as helpful yet
411.0 hrs on record (285.5 hrs at review time)
It's good. It improves on Vermintide in many ways and recent updates show it's heading in the right direction. Story is barely there but there's also a sort of passive story telling going on through banter between PCs and NPCs.

The new talents give each class a few flavors to tune which roles they fulfill.
I can finally be an Ogryn Tank, face tanking everything with my shield and drawing aggro.
I can be a CC Psyker locking down a room of elites with lightning so my team can take them out without getting hammered by them.
I can be a Zealot shoving a holy relic into a boss to stagger it and restore my team's toughness.
It's a big improvement over what was there before. I'm only hoping for more classes in the future, as well as new missions.
Posted 14 October, 2023.
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21 people found this review helpful
6.6 hrs on record (6.1 hrs at review time)
The driving is pretty good, the building is decently fun, although the editor can be clunky to navigate with no universal buttons for backing out/aborting, no quickslots for bricks you use a lot (because controller compatibility must come at the expense of convenience).

The open world is forgettable, the activities range from "meh" to plain annoying.

And of course - this game is monetized in every fibre. Driver minifigs, bricks, cars, engines, performance presets. The game even has the character running the mtx shop advertise it to you during gameplay. In a kid's game.

So frankly, while I enjoy parts of this game, do not buy this. Don't reward this predatory monetization in a game that could be enjoyed by all ages and that absolutely does not need to lock this much behind paywalls.
Posted 20 May, 2023.
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39 people found this review helpful
6 people found this review funny
2
88.4 hrs on record (12.7 hrs at review time)
As many, many others have pointed out - performance isn't great. Personally I've only dealt with FPS fluctuating between 30-60. No bugs, no crashes.

The game itself is quite good, and while taking clear inspirations from Monster Hunter, it does a lot in its own way.

Don't write this game off because of the wave of negative reviews - they are warranted because of the performance issues, but those will be resolved. Given some time this will be a safe recommend.
Posted 16 February, 2023.
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No one has rated this review as helpful yet
0.0 hrs on record
You can safely disregard the old reviews complaining about stability/performance issues. Aside from the occasional disconnect, the game is perfectly stable and runs well.
Posted 31 January, 2023.
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No one has rated this review as helpful yet
585.7 hrs on record (463.6 hrs at review time)
My first proper Monster Hunter (tried the older ones but never played far) and it has a special place in my heart.

The monsters and the world feel more alive than ever and while some mechanics and weapons might have received some changes from previous games, I feel like this is, so far, the best iteration of Monster Hunter.

Aside from the story maybe, that feels a bit lackluster. But it's a Monster Hunter game so that doesn't matter much.
Posted 31 January, 2023.
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No one has rated this review as helpful yet
15.7 hrs on record (2.7 hrs at review time)
Early Access Review
Played the demo and am happy to finally play the full game.

Nice ship building allowing for a variety of interesting designs.
Posted 24 October, 2022.
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Showing 1-10 of 12 entries