10
Productos
reseñados
4173
Productos
en la cuenta

Reseñas recientes de LRFLEW

Mostrando 1-10 de 10 aportaciones
A 39 personas les pareció útil esta reseña
2 personas han encontrado divertida esta reseña
2
36.5 h registradas (12.6 h cuando escribió la reseña)
I received the game in exchange for testing and provided feedback on the game during development. However, I did not receive any additional compensation for doing this.

Unofficial Steam Deck Compatibility:
✅ Verified. The game runs great on the deck. The game includes a setting under "Display" to use colors calibrated for the steam deck's display, which I recommend using. You can also disable the deck's framerate limiter for better input latency (at the cost of more battery drain), but the game also plays fine with a 60 fps framerate limit. I would not recommend going lower than 60, as it's not worth the added input latency.

Review
Melatonin is a fantastic rhythm game. The art style and aesthetic look amazing. The songs, quite possibly the most important part of a rhythm game, are all great, and fit the mood of the game well. The theme of every minigame being a dream allows for some really creative setups, and it does a good job of tying the whole game together.

This game is pretty clearly inspired by the Rhythm Heaven series and similar games like it. It plays at a calmer pace than some other rhythm games, never really requiring fast inputs, and only uses a limited number of buttons (three across the entire game, with most minigames using just one or two). One thing that I think is important to keep in mind if you've had experience with Rhythm Heaven is that Melatonin is generally shorter than most of the Rhythm Heaven games. Melatonin has 16 unique minigames and 5 mashups that combine previous minigames into one song. For contrast, Rhythm Heaven Fever on the Wii had 29 unique minigames (excluding the sequels) and 10 remixes. Melatonin does include a "hard mode" (where the song plays faster, and there are more inputs required) for all of the dreams, including the mashups, which does extends the length of the game to some extent. The game is still fantastic, and is appropriately priced for its length in my opinion, but it's important to remember that this is a smaller game made primarily by a single developer, and as such has a smaller scope than games released by large video game publishers.

It's also worth commenting on the lack of things to do after completing all the minigames. You can always replay the minigames to go for more stars and rings, as well as try to get perfects, but there's not much else outside of that. The game includes a level editor, but at the time of release, it's very limited. There is no support for using your own songs in the level editor, or even the ability to make custom mashups. This means that pretty much all you can do is create your own custom input charts for the base minigames, which itself is limited to the types of inputs the minigame supports (eg. you can't use offbeat inputs if the base minigame didn't use them). There also isn't any way to share your custom remixes in the game, though it can be done by locating the .json file on your computer. The developer has promised that all of these issues will be addressed in an update at some point, and I will update my review when that happens, but anybody buying the game now should be aware of the limitations of the level editor if they plan on using it. Update: In the about a year since the game came out, pretty much all of the promised features for the level editor have been added, namely the addition of custom mashups, custom songs, and steam workshop. This adds more you can do after completing the main game, but I also recommend keeping in mind that workshop levels are going to vary in quality a lot more than developer-created levels, and there are still some unfortunate limitations to the in-game editor that limits what can be done with custom levels.

Overall, I think Melatonin is a fantastic game for what it is. There's a lot of creativity on display here, and I very much enjoyed my time with the game.
Publicada el 15 de diciembre de 2022. Última edición: 22 de noviembre de 2023.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
26.9 h registradas (7.2 h cuando escribió la reseña)
Reseña de Acceso anticipado
You know it's a good Zachtronics game when there's a solitaire minigame... and this game has two.
Publicada el 14 de julio de 2022.
¿Te ha sido útil esta reseña? No Divertida Premio
A 1 persona le pareció útil esta reseña
3.1 h registradas
This is like a good after-mint for Portal 2. It's not a full-game experience, but for a free mod, it's well worth your time. The puzzles aren't as hard as you might think they could be given complexity of the time portal, so don't feel too daunted by it.

I will say to keep your expectations managed. The ending did leave me feeling disappointed. The "good" escape ending was a bit too easy to find, IMO. I'm not looking for something as obscure as Aperture Tag's, but the portal surfaces didn't need to be highlighted as it was. Conversely, the "bad" ending felt like it was not finished. It seemed to be setting up for some interesting even to happen in the "future," whether that's meant to be the events of Portal 1 or some sort of time loop. However, it ends right as I feel the story is supposed to be beginning.
Publicada el 21 de abril de 2021.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
3.0 h registradas (2.1 h cuando escribió la reseña)
Come for the sharply dressed demon girls, stay for the ROCKING SOUNDTRACK
Publicada el 30 de noviembre de 2020.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
4.1 h registradas (4.1 h cuando escribió la reseña)
One of the most mind-bendiest puzzle games I've ever played.
Publicada el 27 de noviembre de 2019.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
48.0 h registradas (47.9 h cuando escribió la reseña)
Come for the programming puzzles, stay for the surprisingly good solitaire game.
Publicada el 2 de julio de 2019.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
192.2 h registradas (57.5 h cuando escribió la reseña)
The developers of this game have named a number of games as "inspiration". If you ask me, the biggest inspiration for this was Psychonauts. If you liked Psychonauts (except for it's difficulty spike), then you will love this game.

In terms of platforming and movement, this isn't my favorite game. I much rather the controls of Super Mario Odyssey, which came out around the same time. That being said, this game's platforming is still good. It does, however, often feel secondary to the story. This makes the one chapter that emphesizes the platforming (Chapter 4) feel less exciting than the others. However, I wouldn't go as far as to call it a "bad" chapter, and the game as a whole is fun and worth completing.

The story is the main selling point for me, though. I don't want to spoil what happens, as I think you should experience it yourself. My favorite act is the one in Chapter 2 (if you've played the game, you know the one), but I enjoyed Chapter 3 as a whole the most. Chapter 1 is good, but just a bit all over the place in terms of story and platforming. The DLC chapter (from Seal The Deal) is good, but too short IMO.

Overall, A Hat in Time is a great game, worth playing, and worth completing.
Publicada el 26 de noviembre de 2018.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
7.2 h registradas (2.5 h cuando escribió la reseña)
This game made me cry on an airplane in front of a bunch of strangers. One of my favorite games of all time. Buy it.
Publicada el 13 de noviembre de 2015.
¿Te ha sido útil esta reseña? No Divertida Premio
A 16 personas les pareció útil esta reseña
88.5 h registradas (76.4 h cuando escribió la reseña)
EDIT: Check out https://github.com/LRFLEW/OpenMC2

TL;DR: This might be one of the best Arcade Racers out there. However, the PC port is quite broken. If you play this version, use a 360 Controller, use a keyboard for the menus, make sure to remap the controls to something that makes sense, use driver settings to force AA/AF/VSync if you want them, and be prepared for the occasional crash. If you don't want to deal with these issues, then try to find a copy of the PS2 version.

Midnight Club 2 is the second and (in my opinion) best game in the Midnight Club series. The Midnight Club series has often been compared to the Grand Theft Auto series as they share the same publisher. However, these are two very different game series. Midnight Club is much more focused on being a racing game, whereas Grand Theft Auto is a much more open ended game with a lot more than just racing. This often makes the Midnight Club games a much better racing experience, as all of the development time has been put into making the racing as best as it can be.

The racing itself is very tight and controlled. There's never any time where you feel like the game isn't responding to your input. The game has you race at very fast speeds, but your turns feel tight and drifting is powerful and fun. Through the early game, you unlock different abilities that slowly increases what you can do in the races. Each of these abilities is simple to understand and is well balanced. All of the abilities, along with the games great control, makes for interesting and varied gameplay.

It's important to mention the unlocks system in this game. Some games use a shop system that allows you to buy and upgrade cars you like. Midnight Club 2, however, uses a linear unlock system where you unlock new cars by winning races and you don't upgrade cars. This is a different system from other racing games, even other games in its own series, but I think it helps to focus the game. Instead of trying to win races to unlock money to get better cars, you win races for the races themselves. Some people may not like that, but it's one of the reasons I think this game is great.

The races themselves are open checkpoint style. That means that while you're required to go through all the checkpoints in order, the game allows you to take any path you want between them. This means that finding the right path and shortcuts to take is just as important as driving fast. There are even a handful of races that allow you to hit the checkpoints in any order you want, opening up the game and letting you experiment on what route gives you the best chance to win. This makes it so that when you have to restart a race because you lost, you don't necessarily feel like you are stuck. With maps that allow for a lot of shortcut opportunities and varied routes, there is always another, possibly better route you can try.

There are three relatively large maps in this game, each one modeled after a different city. Los Angeles is probably the most varied in terms of road types, ranging from small, windy paths to city blocks to high-speed highways to construction sites with lots of ramps to jump off of. Paris has a lot of shortcuts that makes finding your path a lot of fun, along with the catacomb system and numerous large jumps that makes the city feel very open. Tokyo is a bit more mundane than the other cities, but since you get there late in the game when races go well over realistic speeds, you will be happy for the larger roads that makes it easier to dodge traffic and other racers. Each city feels unique, with different environment textures and building making them visually distinct and varied layouts making them play differently.

The characters in this game fall flat. Many of them are stereotypes from all over the world added in an attempt to make the game feel more worldly. However, this backfires in many places, with the characters often feeling more like caricatures than actual people. However, they really only play a small role in the game, with only short introductory scenes before each race and the occasional and ignorable quip during the races. Luckily, there is no player character, so there's no single annoying character that carries you through the game.

This game is very difficult, but isn't unfair. This is because the game has a very slow and approachable learning curve. If you've never played a racing game before, this game starts easy enough to get you into it. If you're already a good racer, than you can fairly easily blow through the first easy races and start getting to the more challenging races. If you're really good, then you might need some patience to through the easier races, but trust me, there is a challenge waiting for you in this game. The last few races are brutally difficult and require many, many attempts to beat, but the difficulty smoothly increases, so you never hit any real difficulty spike.

Midnight Club 2 is, in my opinion, the best in the series. Midnight Club: Street Racing (the first in the series) didn't really know what it was doing, having much slower races and no abilities like the slipstream turbo to make the gameplay more varied. Midnight Club 3: DUB Edition suffered in a lot of weird ways. The lackluster upgrade system, a poor sense of progression, and an unnecessary amount of motion blur makes it much less fun to play than its predecessor. Midnight Club: Los Angeles (the forth in the series) is one of the better racing games out there, but suffers from a fairly broken upgrade system that lets you get the best vehicle in the game by the time your half way though, leaving the rest of the game to just be a grind. Midnight Club 2 is also the only game to get a PC port, so none of the other games in the series is available on Steam anyways.

Speaking of PC ports, this game certainly has some trouble on the platform. First of all, this game needs to be played with a controller. The keyboard controls do not provide the control needed, and the mouse controls are just too awkward to use. However, the controller support in this game is kind of broken. I've had success with the Wireless 360 Controller, so I recommend using that. Some controllers (the PS4 controller for example) causes an odd bug where the menus think that the center of the joystick is the top-left corner, causing the menu selection to uncontrollably scroll. I can't say for every controller out there if this happens or not, so be careful before buying. In addition, the default controller mappings are quite broken, but you can manually remap the controls. Note, however, that it doesn't support "analog buttons", so you can't use the 360 controller's triggers as buttons. Additionally, it lacks many graphical settings, like AntiAliasing, Anisotropic Filtering, and VSync, so you will need to turn them on from your driver if you want them. The game also has a number of smaller issues that may not be worth naming, but can impact your playing experience (some of which is dependent on your resolution). If you want to play this game, but don't want to deal with this port's issues, then I'd recommend playing the PS2 version. There’s also an Original Xbox port, but there’s no compatibility for the 360.

In the end, I’d recommend this game. It’s one of the best Arcade Racers I’ve ever played, and is even the game that got me into the genre. I do highly recommend you pick it up, but do be weary of the quality of this port.
Publicada el 7 de septiembre de 2015. Última edición: 21 de agosto de 2016.
¿Te ha sido útil esta reseña? No Divertida Premio
A 3 personas les pareció útil esta reseña
130.5 h registradas (96.0 h cuando escribió la reseña)
TL;DR: A great story with good gameplay. I recommend you play it, but SPECIFICALLY on Windows, with an Xbox 360 Controller, and with the Psychopad mod.

Psychonauts was the first game that I ever bought (with money) on my Steam account. After hearing good reviews (such as the one from Yahtzee on Zero Punctuation), I had decided to pick it up. In the end, I'd consider it one of my favorite games of all time.

The core gameplay actually feels a lot like a 3D Mario game. It's a 3rd Person 3D Platformer with some fairly intricate platforming. This difficulty is a little on the tough side, but it never really feels vicious other than the last level of the game. The game gives you a double jump from the beginning of the game, which makes the platforming a bit easier, and about a third of the way through the game, it gives you an ability that allows you to fall slower, which makes some of the later-game platforming more bearable. Your main attack is a punch that has a fairly large range. You also gain abilities as you progress though the game that allow you to attack from more of a distance. For these abilities, the game gives you a lock-on system that is very similar to Zelda's Z-Targeting. This usually works well, but can get frustrating at times when there are a lot of enemies on the screen at once.

The level design in this game is excellent. The story behind the levels is that you are entering the minds of different characters, so each level is designed to represent that character's psyche. Because all of the characters you enter the minds of are well characterized, each level is itself a strong representation of the characters. The most interesting levels are correlated to the most interesting characters, with Boyd's level being particularly famous. There are hidden memory vaults, along with scripted events and cutscenes in the levels that help to further characterize the people who's minds you enter, helping to create a better overall connection between the levels you play in and the story that moves the game along.

The story in the game is fantastic. You play a psychic boy named Raz who runs away from home (which happens to be a circus), to sneak into a summer camp that trains psychic kids to try to make them "psychic secret agents" called psychonauts. He discovers a conspiracy that threatens the entire camp, and it's up to Raz to save the camp. All the characters that you meet in the game are all well characterized, and makes the story much more interesting. The game has a lot of humor in it, and Double Fine has done a good job of making sure the jokes actually work. Psychonauts is one of the funniest games I've ever played.

One aspect of the game that I didn't really like was the leveling system. There are a number of collectables scattered throughout the game (both in the levels and the overworked) that increase your level, and leveling up gives you a few required abilities (for the first few level tiers), then upgrades your existing abilities. Some of these upgrades actually makes the game a LOT easier, meaning that if you don't go out of your way to find these collectables, the game can be much more difficult. However, replaying the game to get 100% of the collectables is a lot of fun. Once you complete the story once, it's a lot of fun to restart the game and aim to get 100% of the collectables and achievements.

This game can be downloaded for Windows, Mac OS, and Linux, but the later two ports are actually pretty broken. I played the Mac version first, and I experienced serious performance issues, multiple graphics issues, and crashes. From what I've heard, the linux version doesn't fair much better than the Mac version. While the Windows version isn't perfect, it is certainly better than the other two. You can try to get it to run under Wine, but I can't make any promises about how well that will work.

The keyboard+mouse controls for this game really suck. The game was designed around a controller, so you should play it with one. I recommend the 360 controller because the game has controller mapping and vibration support for it. If you have a wireless 360 controller already, just get a cheap Chinese knock-off of the wireless receiver (I can find them for around $10 USD) and force Windows to use the official drivers for it in the Device Manager. The game won't have the button prompts for the controller unless you use the Psychopad mod to add them. Be sure to turn off Steam Cloud Sync before running the patcher though, or the controls may be remapped in such a way to prevent the button prompts from appearing.

In the end, I'd recommend this game. I consider this game to be one of my favorite games of all time, and for good reason. It's gameplay is fun, it's story is amazing, and I will always enjoy going back and replaying the game. If you haven't played this game, then you should play it.
Publicada el 7 de septiembre de 2015.
¿Te ha sido útil esta reseña? No Divertida Premio
Mostrando 1-10 de 10 aportaciones