5
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Recent reviews by krol

Showing 1-5 of 5 entries
2 people found this review helpful
16.3 hrs on record
The platforming, the movement, the world and level design, the aesthetic and music. This game is amazing. I would say its biggest strength is its movement, you could drop me in a grey box developer level, with no textures or music and just a bunch of boxes and platforms and I could see myself having fun just moving around, jumping, wall jumping, etc. And honestly I can't think of many games movement which I could say the same thing for, Mario 64, Melee, Quake 2/3, and maybe a handful more, and this game sits between those titans for me movement wise. The game has one, if not the best, implementation of wall jumping I've even seen in a game.

The game's layout like a metroidvania, but rather than hard stops that you need an ability to pass you can solve platforming challenges with your own pure skill to be able to complete said challenges with a limited kit. But of course you can just wander a bit to find the appropriate skills to make your life easier.

The graphics, art design and music are straight out of the n64 era, so if you like it depends if you enjoy 'retro' games that aim to recreate the feel of an specific console or era. But personally I think they nailed it.

While short it took me more than 6-7 hours to complete my first playthrough and since the game's world layout is that of a metroidvania I re-played it immediately and managed to complete it in a third of the time and this time doing things in a sightly different order, then I saw a speedrun and discovered that there are even more movement tech that I could do and played it straight for a third time. So at least for me I got my money's worth and I see myself revisiting it in the future.
Posted 26 January. Last edited 26 January.
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37 people found this review helpful
1 person found this review funny
35.4 hrs on record (4.1 hrs at review time)
While the game may be rough around the edges and have some janky moments, I found it to be a truly enjoyable experience once I got the hang of it. It took me a full hour to get used to the combat, which only works properly with a keyboard and mouse, but once I did, I loved the claymore and the bow I discovered. The game's atmosphere is incredibly immersive and captivating, and I found myself unable to put it down. If you can tolerate some hardcore eurojank and appreciate the aesthetic, this game is definitely worth the price of admission. I was pleasantly surprised to find that the gameplay was just as enjoyable as the art style, and I had a great time exploring and fighting off enemies and bosses alike.

I'll edit this review once I finish it, but just in the second area and third exploring around, discovering lots of secret areas and alternative paths, enjoying the eclectic brilliantly mismatch visuals, fighting enemies that are making me use all of the tools the game gives me and all of that while wondering what I'll discover after the next corner or elevator. If the game can keep up all the way through I'll keep my recommendation. And judging from the trailers and some reviews I've seen I would say at least visuals wise it will do it.

My only big gripe so far other than the awful controller support is that enemies have infinite aggro once they see you so no running past them a la dark souls and it can create some annoying situations, but so far I've been able to kill everything in my path or run to the next checkpoint.

I'm still baffled that this was made by 3 people, truly inspiring and I hope they can patch it up a bit to replay if it I end up liking it all the way through.
Posted 10 March, 2023.
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No one has rated this review as helpful yet
31.7 hrs on record (16.1 hrs at review time)
This review contains minor spoilers. I played on hardcore on my first playthrough and you should too. Also don't play this if you didn't play 7 at least.

I love old RE more than the new first person RE and I still think that the remake of RE2 is the way forward for the franchise, but this game has won me over and now I want both RE styles to coexist. It feels like a child between 4 and 7. But with some RE1 and RE2 thrown in there. Dimitrescu's Castle gave me huge RE1 feels and Heisenberg 's Factory level design game me the RE2 vibes.

Only really bad points I can say about the game are, the difficulty, calling it hardcore mode is a joke, this felt just like your typical resident evil game at normal. And standard is more like easy, lots of people had to reroll their playthrough a few hours in cause the game was braindead easy. They needed to label the difficulty modes, casual, easy and normal.

And the other problems I've seen around are technical, some people are getting stutters when they kill enemies, the ray tracing implementation is poor and not forward looking at all and the VRS implementation is flawed too. But in my case with a ryzen 7 2700, 3200mhz ram and a 5700xt at high settings the game looked and ran like a charm mostly locked at 120fps 1080p and I've barely any of the stutter problems, only notoriously bad part was when the sisters attack you that dropped hard my framerate.

Oh and the FOV sucks but I managed to play it without modding it.

Actual heavy spoilers start now.

I was not expecting the history, characters, twist and everything related to that to be so good, this game has lots of charm and charisma and also this game has one of the best twist I've seen in a long time in a game and not only that, the twist was right there in front of our noses this whole time, for two whole games. This is the first time in a while that I'm exited to learn about the next game about a franchise mostly because I want to know what's going to happen with Rose. I'm impressed Capcom.

The level design, visuals, gameplay, enemy design, progression and just about everything was excellent, there was not bad parts, some better than other yes, but unlike 7 the game was great all the way through. The references like Heisenberg calling Chris a boulder puncher or that the game gave us the origin for the umbrella corp symbol and name, the part after Ethan is "dead" and you take control of the overpowered Chris Redfield, the ending, Moreau crying that's he is doing the best he can, lots of little character moments, smart visual design decisions. This game is full of quality.
Posted 15 May, 2021.
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No one has rated this review as helpful yet
24.1 hrs on record (4.9 hrs at review time)
This should have released as an early access game, it's fun and has potential but it lacks lots of basic features, like chat, voice chat, leaderboard, minimap, a way to check your ping and so on. Also performance is less than ideal.

Don't go in expecting a shooter with some hero-moba abilities sprinkled in, it's more a 50/50 shooter/moba game, individual skill and aim does help, but also some heroes need a few levels for their kits to start making sense and teamwork triumphs over individual skill.

But it's free with 0 pay2win ♥♥♥♥♥♥♥♥ and only 15GB, download it and give it a few games and try the different hunters, my first impression was bad but after a few hours it grew on me. Now it needs support from the devs and publisher, but I trust amazon won't let their first game bomb.
Posted 23 May, 2020.
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No one has rated this review as helpful yet
295.0 hrs on record (171.0 hrs at review time)
I have like 3k+ hours, half of them pure stock with at most 2-3 visual mods. Its ok I guess.
Posted 6 November, 2019.
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Showing 1-5 of 5 entries