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Recent reviews by Lark

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1 person found this review helpful
142.3 hrs on record (113.5 hrs at review time)
This is a rogue-like for those who enjoy loot-based FPS and want to jump straight into the action. It will be unforgiving, but it is never impossible. I found that whenever it felt like a challenge was too difficult, stepping back to relearn weapons, class abilities, and builds brought me back into completing challenges consistently. If you find that some enemies and bosses defeat you quickly and your patience is wearing thin, take a break, watch a video tutorial, and give it another try. As long as you're having fun, there's no shame to be had in getting some help.

If I could only request one thing from the developers, it would be a new game mode featuring procedural maps!
Posted 29 June, 2023.
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5 people found this review helpful
1 person found this review funny
172.0 hrs on record (29.1 hrs at review time)
Short story:
Me and three of my friends are enjoying this game very much. It has flaws for sure, but they are overshadowed by a depth and complexity which I'm only reminded of being procedural when odd generation happens.

Long story:
I've followed Cube World since 2012. I remember the Alpha release in 2013 being great for exploration, but with an intense initial difficulty that eventually turned into a hunt for reported map seeds as you became too overpowered for everything else. I followed Wolfram's development since then via tweets and the community Discord, excited primarily by his determination to test different styles of gameplay for something that provided the most satisfaction. I was surprised when he removed XP and even more so when it persisted into the release today, but I'm glad this became the case. I love that gear is no longer level-locked, so every drop and discovery can be enjoyed immediately. I love that it doesn't take absurd amounts of time to find high rarity gear that becomes obsolete after a few levels. I love the increased density of meaningful locations as well as things to find between those places. But most of all, I love that the game continues to provide a great challenge after fully exploring several regions. I do agree however that artifacts should provide stronger bonuses or possibly configurable augmentation for your class's skills, as currently the mobility improvements are not felt after 20 hours of playing.

Feedback:
- Provide a beginner's guide explaining combat mechanics (i.e. dodging direct blows recovers MP).
- Remove reigns and make pet riding a default ability. To compliment this, every town should have basic roaming pets (dogs/cats/bunnies) with appropriate pet food for sale.
- Let every region hold a minimum of 2 artifacts (unless if the region is especially small).
- Let the increases from artifacts be three times greater, or change them to augment class skills in configurable ways.
- A quest window filtered by region and ordered by difficulty.
- A lore window filtered by kingdom/region and ordered chronologically.
- Positional sound for stereo speakers please!
Posted 8 October, 2019. Last edited 8 October, 2019.
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Showing 1-2 of 2 entries