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Recent reviews by LanceYosh

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
20.3 hrs on record
A game for those who would buy Lego kits, but built a custom creative design instead.
A game for those who enjoy puzzling over space-efficient arrangements of adjacents-dependent components.
A game for those who want additional reasons to hate toads.
Posted 19 December, 2025.
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4 people found this review helpful
1.3 hrs on record
An old-school Action-RPG, top-down view, and you get to play the badguy.

Suggested for:
-Those who live and breath nostalgia for the NES/SNES days.
-Those who wants to be a villainous protagonist.

My Favorite Pros:
-...

My Annoyed-At Cons:
-Controls are not tight at all.
-Dialogue is poorly written, with overuse of exclamation points!
-Makes me miss actually good SNES games.
-The best evil characters believe themselves to be the hero, like Magneto from X-Men or Light from Death Note. This game is not the case. It uses 'Evil for the sake of evil' logic that I find annoying to where... well, I could not play long enough through the game to find out if anything different would come out of it.
-I doubt any good story would come out of this, considering the immature style of dialogue with too many exclamation points!
Posted 28 December, 2014.
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No one has rated this review as helpful yet
50.0 hrs on record (36.3 hrs at review time)
A turn-based fantasy Roguelike RPG with a twist: in place of a dungeon with hallways, you are constantly on the run from a wall of death.

Suggested for:
-Those who do not mind losing more than winning.
-Completionists who like working to find 'the true ending'.
-Those who excel in turn-based tactical RPGs.
-Lucky people.
-Those who like JRPGs, but do not want to bother with a super complex story this time.

My Favorite Pros:
-Limited classes, but high amount of initial customization.
-Rewarded from good runs by being able to pass items to the next run.
-There are actual in-game hints to finding story secrets. Hard to realize, but they're there.

My Annoyed-At Cons:
-That fairy needs more poses.
-Equipment durability. I know it's required, but graaaah, it sucks to have my weapon break in the middle of combat.
-Some worlds does not allow stocking of food before long stretches of foodless zones. Requires choosing a different world after you die... which you will.
-A Roguelike with a save system... seems kind of against what a Roguelike is... but oh well.
Posted 28 December, 2014.
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No one has rated this review as helpful yet
373.1 hrs on record (194.3 hrs at review time)
A game with combat that is real-time-but-pausable, story that resembles a choose-your-own-adventure, and progression that is very Roguelike in how your luck will determine the game's true difficulty.

Suggested for:
-Those who do not mind losing more often than winning.
-Those who want spaceship combat to be tactical, not a flight-sim.
-Those who excel in managing risk-reward decisions.
-Those that wonder how Mass Effect would have been like as a tactical RPG.

My Favorite Pros:
-Alien races are simple, and classic. Like old-school sci-fi.
-Strategy, timing, and preparation all count in combat.
-Can't get enough of that music.
-Even my losses can create fun stories to tell later.

My Annoyed-At Cons:
-Some runs simply do not give you enough resources. Bad luck.
-Hard to practice against the last zone since it's easy to die before them. Just keep playing.
-One of the unlockable ships is almost impossible without cheating. You'll see what I mean.
Posted 28 December, 2014.
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4 people found this review helpful
1,821.6 hrs on record (284.6 hrs at review time)
A classic turn-based Roguelike RPG that, like all good Roguelikes, kills you without mercy due to you doing something stupid or biting off more than you can chew.

Suggested for:
-Those who do not mind losing more often than winning.
-Those who enjoy games with unlockable content.
-Those who actually read in-game lore. There is a LOT of that.
-Those who excel in tactical combat and character-building.

My Favorite Pros:
-Plenty of options for characters.
-There is an overworld map.
-The Summoner class is actually balanced.
-That feeling of anticipation that comes with every single character level.
-Fantastic music.

My Annoyed-At Cons:
-Those freaking Bone Golems...
-Those freaking adventuring parties...
-That freaking sealed area with Green Dragons...
-That freaking sandworm dungeon...
-THAT FREAKING SANDWORM DUNGEON...!
-Why is the sandworm dungeon so necessary?!
-The only time I've won thus far is with a Halfling Berserker. That just seems wrong.
Posted 28 December, 2014.
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No one has rated this review as helpful yet
4.3 hrs on record (4.1 hrs at review time)
A point-and-click adventure game that is every so often fragmented by side-scrolling shooter segments.

Suggested for:
-Those who enjoy voiced dialogue.
-Those who enjoy game immersion.
-Those who do -not- get frustrated with 'Only One Solution' adventure puzzles.
-Really, those who enjoy game immersion.
-Those who enjoy stories that revolve around AI computers.
-Those curious on how it feels to have the main protagonist be an AI computer.

My Favorite Pros:
-All dialogue is voice-acted, and very well done at that.
-Character development for AI that do not have personalities?!
-Everything done is logically sound.
-The ending.

My Annoyed-At Cons:
-Combat sequences bugged me late-game.
-Not finding that ONE ladder because I didn't look up while walking.
-The ending.
Posted 28 December, 2014.
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Showing 1-6 of 6 entries