11
Products
reviewed
179
Products
in account

Recent reviews by Hatsune Miku

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Showing 1-10 of 11 entries
10 people found this review helpful
4 people found this review funny
5,789.2 hrs on record (5,771.1 hrs at review time)
Do you remember how obiwan felt cutting down anakin and watching burn on mustafar, and the look on his face and body language? Yeah that for this game.
Posted 25 February.
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54 people found this review helpful
6 people found this review funny
2
3
5
1,041.4 hrs on record (466.7 hrs at review time)
Unfortunately writing a review for the game finally, despite not wanting to because of the backlash for saying literally anything one way or the other from players who just feel like attacking people for saying what they think. Let me also state because this apparently matters to people a lot more than it should, I have been playing the series since PAYDAY the Hiest, and went through 2 since it launched, barley missing the pre order deadline by a couple days due to money at the time.

So my review. I'm, not going to talk about launch or anything really before this current time for the most part.

I like the gameplay change quite a bit, and how it handles overall even compared to 2. Maybe my tastes have changed or its a per person deal. I don't care, i'm here to tell you my thoughts and my thoughts only in this. As it stands right now, I much prefer how this plays compared to both titles before it, also feeling more in line with the playstyle of the first game, but a little more grounded. The guns feel much more satisfying to me, and the new gun sounds also REALLY help this. I cannot stress enough how much of a difference it makes sound alone, even though there is much more to it than that, given its an entirely new system and handling.

The difficulty i also feel has been fleshed out and done better than the prior ones, as I DEFINITELY feel as time went on PAYDAY 2 specifically difficulties got comically both out of hand and from what I've mostly observed, cheese fests on both sides. That might be fun for certain people, but it definitely was not fun for me compared to how they handle the difference in this. It feels much closer to 2 at launch did for me. I also appreciate the lack of modifying the HP and damage values, with the accuracy modifier really being the key difference in how much you get shredded for roaming so much. One of the main things of payday the hiest specifically I was always told was to do better in higher difficulties, you just have to shoot better.

Enemies is going to be a short topic. I really like the nader specifically for how large a threat they are if you ignore them, while being easily handle-able otherwise. the back and forth being it forces you to play at a major disadvantage for turtling TOO much and playing TOO safe. The bulldozer being much more of a threat while being only x1 of on the field I also really like, as i wasn't much of a fan of how they gradually got invalidated for the most part over time in 2. The zapper is essentially the same, if you aren't facing them when you get tagged because you didn't react or shoot fast enough, that's probably the breaks for you, not much to say other than it acts as usual. The changes to the Shield I really like, having the window makes them more confront-able in this style where you don't normally run around like a arcade chicken with your head cut off, so you can break the line they hold, which they normally do a very good job at assuming the 3 other people and yourself can't hit the broad side of a barn ALLL the time on a dime when summoned. I also do like the shove they have, being able to both bait it, and punish the usual style of just simply running around them for the most part on chokes, ads a certain level of challenge that requires you to actually properly shoot your way out of. This already in and of itself while probably frustrating to some, I find pretty rewarding. The snipers are basically the exact same, not much to say there. The TECHIE. Ohhhh, the TECHIE. I personally feel they try to do the same job role as the nader, while filling it a little TOO well. I did not feel that they would be a very good addition to most maps when planned, and now that they are out, I can safely say I still feel the same way, with the design premise of the techie itself hiding so far back, and no real indicator as to what story of a building they're on other than the hud and noise, that for any unexpirenced team of players, or any non organized groups, like most people with a job who hop on just to play to ♥♥♥♥ around i'd assume, This unit alone can and will make or break entire runs just by staying so far removed and safe, while the drones themselves, especially on higher difficulties, absolutely destroy your resources left unchecked or stacked with already increasing odds. I don't feel as strongly negative about the techie as I did the medic in 2, but we aren't here to talk about him.

The HIESTS. These are very much simply put, not as re playable asterisk* as the launch list before in BOTH games, and even though its been remedied somewhat, I still feel that some are more fun to replay than others, but all are easy to burn out on, especially Road Rage, if you get dragged along to farm it for a good few hours.(If even) I do feel however the selection of retro hiests already was a good call, these two adding some unexpected variety, and murky station benefiting a LOT from the new stealth gameplay. Cook off seems to have made the transition well enough I actually enjoy long sessions of it given the time to do so, and don't really feel it too unfair in the new system, vs just having to play well, or slightly better than average you would expect from less invested players. SYNTAX error itself, I actually find the MOST fun, though i cannot really alude much of why, though i will admit the stealth was personally addicting for me, and the loud might've been more boring without the soundtrack, which makes a world of difference, at least to me. If I was forced to have a gripe about it, maybe the basement could have been a warehouse sized bigger, now that I'm personally used to it, adding a bit more challenge navigating it.

THE CUSTOMIZATION.
At this point in time there is starting to upturn not only new paint materials, but more ways to obtain it. I do find myself more a fan of the mix and match style of this game for gun painting specifically, but i ABSOLUTELY feel this is the area lacking the MOST between it and 2. the sheer difference in the amount of masks and mask variety, let alone PATTERNS of which there is VERY much too few of, which by all means should NOT be the case by now, is astounding to me. I remember very well how up front and proud the original team for 2 was in the amount of mask customization variety there was, as well as the large pool to draw from, but I had feared this current state of it ever since the original trailer showcasing it. a MASSIVE downgrade especially after how much that had been wanted after hiest first started introducing new masks.
Outfits i do not have much to say on, I personally feel theres too little variety besides colors out the gate, and that they arent exactly the greatest color combinations to begin with, but i can understand their reasoning in wanting to fit the "comeback" vibe. As it stands though, the default outfits feel outplace most of the current unlocked outfits even in that feel and category. In short. more outfit variety, not just colors. More suits and long duster trailed suit jackets. Moving into personal wants a bit here, classic suits like dallas's plaid patterned iconic suit would be nice to have again as lil retro easter eggs, along with the rest of the hiest masks or some styled 2 masks and outfits. That OG American dream mask i feel was too good of a capitalization on that front to stop at ONLY just that.

as for the launch price of 40 dollars, honestly I do NOT have much to complain about with what was offered, considering most compared charge more for less, and i remember 2 offering more for well, more. It feels the least egregious thing considering most of the content IS just part of this base game, and consequently, most of whats being tuned and added upon for free. As I can't really think of much more to say at the moment, most of my impression is very solid. I've had usually good experiences with both randoms and friends, and it usually feels rewarding and addicting, at least now. hopefully they keep improving
Posted 14 June, 2024.
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4 people found this review helpful
4 people found this review funny
929.4 hrs on record (681.7 hrs at review time)
Weakest entry in the series, mostly preferred by players only because it's the most recent with the largest roster.

Balance is a unholy mess, with most pre-CF characters being absolutely gutted for no reason other than to say they made changes, with most newer characters repeating the mistakes of CP DLC balance.

Lack of gamemodes and options compared to previous titles, both online and offline.

If you want a Blazblue game to get into, and one for competitive, I cannot recommend this one. I can really only recommend CSE or CPE for those who want to play for keeps and see who's better.

Modding is a large issue as well, with mainly just a few tweaks and network or input improvement or cosmetic mods, with no real actual changes or benefits to gameplay or balance despite the community and members having the ability to do such things, and the knowledge as to the negatives of this title, which would even probably be enough to warrant recommending this game alone if this were not the case.


Save your money and wait for the next game, or just buy one of the previous two.
Posted 10 January, 2021.
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139 people found this review helpful
6 people found this review funny
12.2 hrs on record (10.0 hrs at review time)
Rather simplistic, it IS Halo, it plays flawlessly, and a classic 2009 staple re-mastered for the Computer, and most importantly, Steam!

Can be played for that casual mood, or competive streak with freinds.

Well worth the 8 years of wait.
Posted 20 April, 2017.
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No one has rated this review as helpful yet
1 person found this review funny
1,371.0 hrs on record (551.7 hrs at review time)
Great characters, gameplay, story, options, and performance. A great improvement over the first Left 4 Dead. Instant classic, but of course, expect nothing less than the best from Valve.
Posted 13 October, 2016.
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No one has rated this review as helpful yet
1,901.8 hrs on record (1,410.3 hrs at review time)
Great balanced and fun gameplay, great cast and elements, visuals, options, co-op, free to play system, and optimization! Of course, what else would you expect from the greatness of Valve? An instant classic.
Posted 13 October, 2016.
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3 people found this review helpful
110.9 hrs on record (61.6 hrs at review time)
Great gameplay, classes, characters, dialouge, everything! And not taxing on computers like most modern 3-D games! I highly recommend picking this up and giving it a chance!
Posted 13 October, 2016.
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7 people found this review helpful
1 person found this review funny
927.2 hrs on record (33.5 hrs at review time)
If you liked the series so far, this takes the cake for sure! What are you waiting around for? Go get your copy!!
Posted 2 March, 2016.
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8 people found this review helpful
1 person found this review funny
558.7 hrs on record (151.6 hrs at review time)
One of the best Fighters of all time, very colorful and Unique characters, story, and background.
Posted 7 November, 2015.
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3 people found this review helpful
2,437.4 hrs on record (1,844.9 hrs at review time)
Best Co-op online since Left 4 Dead 2. What started out as a small expirement like the first Portal, has become a major phenomenon. Great gameplay, characters, and overall one of the greatest and fun Co-op games of all time. Almost endless replayability, great soundtrack, and one of the most supported titles out there. I highly recommend you pick this up, or try it out to see what all the fuss is about. But to note as well, the game may be heavily dependent on your hardware, and may run slowly unless set to a lower resolution.
Posted 21 September, 2015. Last edited 13 October, 2016.
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Showing 1-10 of 11 entries