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l33tn3ss_17 最近的評論

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目前顯示第 31-40 項,共 52 項
487 個人認為這篇評論值得參考
6 個人認為這篇評論很有趣
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總時數 0.1 小時
Censorship of a ten year old game is a new low in the gaming industry. I guess somebody needed to get their ESG score higher. This is on top of replacing a very loved NPC character with a gay furry previously.

Nobody should buy this game until the changes are reversed. Shame on the developers for pushing censorship and needless, woke changes onto their paying customers.

EDIT:

https://steamproxy.com/app/245170/discussions/0/3810657811766018686/

https://steamproxy.com/sharedfiles/filedetails/?id=3003801887

One of the animators pushes degenerate furry and other art, yet endorses censorship and removal of in game content people paid for.

Further:



The developers are literally buying copies to try and get good reviews. They also criticize others for not liking removal of paid content. Where is the Soviet announcer for instance?

Overall do not support this developer, they openly mock and criticize while being hypocrites themselves.

Be sure to change your review options to see all the reviews, so they do not censor those who are against the changes to the product they paid for.



Lastly, follow this guide to 'downgrade' your copy, to get what you paid for.
張貼於 2023 年 6 月 29 日。 最後編輯於 2023 年 7 月 14 日。
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108 個人認為這篇評論值得參考
5 個人認為這篇評論很有趣
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總時數 49.1 小時 (評論時已進行 49.1 小時)
Dead Space is a game series I have many fond memories of growing up. I 100%ed the previous games on my Xbox 360 and was pleased to hear of a remake that was faithful to the original. The remake of Dead Space is imperfect, and I have serious underlying concerns about optimization. However, they did a relatively good job recreating what made this game great overall. It took me 49 hours to 100% this rendition of Dead Space through three runs.

First, the good. The game is recreated faithfully for the most part. The weapons and upgrades are, as you remember, with a much-improved upgrade system so you do not waste power nodes. I appreciated that. The puzzles and changes to the game are familiar enough to veterans while changed up enough to still provide a challenge on higher difficulties. The marker pieces and alternate ending were a nice touch and added more depth to the story. The side quests also stand out to me as well done. Sometimes, backtracking in games can seem monotonous, but getting the master override, finding all the recordings, tracking down all the upgrades and unlocking new details about a familiar story were some of the highlights of my first run. If you do everything as I did, one run should take you 12-16 hours if you are getting everything.

Now the not-so-good. My PC can run Resident Evil 4 Remake fine at 60fps. I can run any of my other 4000+ games smoothly as well. Dead Space Remake is the first game in recent memory that I own that has massive stuttering issues, whether on my desktop or laptop computer. Keeping a consistent frame rate is a challenge. I bought this game for some other friends as well, and they have the same problem. Even sticking this game on an NVME SSD does not eliminate the stutters when going from area to area. The additional traversal stuttering seems to happen at random, though I have found deleting and recompiling the shaders does help, at least for a while. Both of my PCs are well above recommended specs, and my friends have even better PCs than I do, yet they still have the same issue.

I bought this game after a few patches and thought it might have been fixed, but it has not. More worrying is how there has not been a patch for a long time. Why is this game so poorly optimized? Has development stopped, as rumours say? These are some concerns I have. I hope it gets fixed.

Also, I don't particularly appreciate how this game has become another front in the culture wars. Were the changes to the female characters necessary? Did we have to have characters expressing their sexuality multiple times during the story as well? The answer is a resounding no. Neither were necessary additions and take away from the immersion and overall experience. I game to escape from all the politics in real life; please keep classic, loved franchises like Dead Space politics-free.

Shame on EA for what they did to Visceral. Shame on Motive for delivering a product like this.

Overall I give this game a 7/10. It would be an 8.5 if needless politics were not injected into it, and it was better optimized. I hope the devs fix the issues so that this game can truly give players the experience they deserve. At the current price point, with the issues I have mentioned, I would only recommend die-hard fans buy the game. Wait for a sale.
張貼於 2023 年 4 月 8 日。 最後編輯於 2023 年 4 月 8 日。
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1 個人認為這篇評論很有趣
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總時數 71.1 小時 (評論時已進行 50.6 小時)
Phantom Brigade is a game with great mechanics in combat but needs more detail, depth and world building where it matters to give context. I have many praises to provide the game in some areas, but I also have many complaints. It is one of the few games that does so well in one area that it mostly makes up for its issues in the others, but with some work, it could be so much better.

Firstly, the formula will be somewhat familiar if you have played Battletech. Build your mechs, fight in a turn-based format, manage your heat and win through tactics and guile. Where Phantom Brigade shines is its unique prediction mechanic that is unique enough to make combat vibrant and exciting without sacrificing the challenge. Liberating every province took me 50+ hours, so you get your money's worth. I must also praise the animation quality of the mechs, which are truly impressive.

I lament the lack of a proper tutorial; I did not fully understand the ins and outs until about 10 hours in. There is no explanation for why my melee attacks were not hitting, how to manufacture items, or the levelling mechanic, for example. The tutorial was just a couple of combat missions. A proper tutorial would significantly improve the game, so you could start using everything at your disposal right away.

Your pilots are forgettable and have no personality. A necessary addition would be something to make you care about them. What are their backstories? How does their backstory tie into the game? What are their perks when piloting a mech etc? As for the story, there is no story other than another country has invaded yours, and you have to fight back. A more thorough explanation would be appreciated. The enemies are equally generic as well. This lack of context, which I previously mentioned, takes away from the whole package. More world crafting needs to be done to truly make this game stand out. Unique enemies when you get to higher levels would also be welcome, as the game gets monotonous. Facing local commanders of notoriety is one idea I have. You could tie the elimination of them to Home Guard support and the hope mechanic.

The levelling system leaves much to be desired. There is no research or special weapons you can get as you level up. Your level just goes up for the sake of levelling up with no cap, as far as I can tell. There needs to be meaning to levelling up, with new access to weapons, tech and research as you salvage items. That would add more depth to the game, rather than just farming rare parts as it is.

My last gripe is that there is no way to use heavy mechs effectively, except on defence. Since you are always attacking, that is very rare, if ever. The mech reactors only give so much power so your heavy will always be pitifully slow. The items are not balanced either, so you will always be min-maxing using the items with the most modifications, rather than variety. Some perks like pilots being better with some mechs/parts or major bonuses for completing a set of mech parts would be nice to incentivize you to use a variety of parts. A way to see parts values without having to take off mods in the mech lab would be nice too. Having to remove mods over and over just to find that a higher level part weighs slightly too much is not fun. I suggest a toggle button. Lastly, some of the mods, like the hybrid/range sensor do not seem to affect the weapons stats at all. This is either an error with it not showing on the UI or those mods are not working at all.

Bug-wise, there are still several. You cannot manufacture boosters or the DC1 Cannon. I do not know if that is intentional. The PLS Curve projectiles do not hit often, especially on vehicle targets, rendering that weapon unusable. The defector event never goes away, and you cannot complete it. This bug happened in both of my games. I also had an issue with attacking a mine cache that never went away, and I could not complete it. No crashes in my 50 hours, and the game ran very well otherwise. There may be an issue with how melee weapons hit targets, particularly non-mech vehicles.

Overall, I would give this game a lukewarm 7/10. With some added depth in the areas mentioned, it would help the game be much better than it is currently, where monotony sets in eventually. I would be willing to pay for DLC if the developer offers it. The combat is excellent and redeems the deficiencies in other areas. A good buy for the price, if you do not mind that it gets a bit boring as you play.
張貼於 2023 年 3 月 15 日。 最後編輯於 2023 年 3 月 16 日。
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206 個人認為這篇評論值得參考
3 個人認為這篇評論很有趣
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總時數 0.0 小時
This DLC is on par with Heroes of the Inner Sphere in terms of what it adds in my opinion. The devs have obviously listened to what the fans and players of Mechwarrior wanted.

In the four hours I have played, I have encountered one mercenary group already. The map feels much more dynamic and is full of pleasant surprises.

The AI no longer runs into buildings and runs in circles. Further, it is much more responsive to orders. Pathfinding, especially around chokepoints still needs work though.

Yes, you only get one new mech, but with the other QOL changes and the new 12-mission campaign (I have completed two missions so far), it is worth the price of entry.

Special shout out to the changes to mech storage; the changes have made the game much more enjoyable. Gone are the days of reconfiguring mechs repeatedly when you move them in and out of storage.

I had one error the first time I transferred my campaign to the start date of the new campaign. However, on a second try, it worked.

This DLC is worth a buy. 7.5/10 overall.
張貼於 2023 年 1 月 26 日。 最後編輯於 2023 年 1 月 26 日。
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66 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
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總時數 5.5 小時
This game is very short for its price, and while it can be described as a 'good' time rather than a long time, it is still very overpriced. Even farming kills in multiplayer for the last achievement only took me about five hours; the campaign was 2.5 hours on the hardest mode. I think for the price, it should have more content.

That being said, it is very true to the lore in the 40k universe and one of the few games that accurately portrays 'Orkiness'. The soundtrack is one of the best I have ever heard in a 40k game, so that is well done too.

There are still crashes; in my five hours, the game got locked twice, and it quit with an error in multiplayer once. This game still needs more patches. I hope the devs fix it soon.

Overall, good to pick up to kill a few hours minus the bugs for a rip-roaring good time. But it ends too quickly. Pick it up on sale if you want it, not for full price. I give it a 7 out of 10 until the bugs are fixed.
張貼於 2022 年 12 月 28 日。 最後編輯於 2022 年 12 月 28 日。
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80 個人認為這篇評論值得參考
10 個人認為這篇評論很有趣
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TLDR: This is a solid, relatively bug-free DLC for one of the best 40k games in my opinion. The addition of the dreadnought and techmarine adds much-appreciated depth to the experience. The new enemy types also add more diversity in terms of challenge as well.

The new mechanics surrounding the collection of archaeotech and the Gladius frigate are also welcome. I played for 4 hours on launch day with no crashes, only minor slowdowns I will detail below.

If you love Chaos Gate or 40k, buy it without hesitation, it is reasonably priced and has content to match.

Full Review:

The dreadnought is truly OP. It is a shame you cannot bring it on every mission, though I understand why. The techmarine is also very useful, though I do not find myself taking him into every battle. The Servitors fill a variety of uses, and the latter ones you unlock are especially useful.

The Gladius Frigate allows you to divide and conquer, which is a totally different way of playing the game. Kudos to the developers for integrating the DLC within an existing campaign so well; I will do another run after my campaign is finished.

The technophage and archaeotech add much-needed variety, though I wish there was a campaign mode where you could defeat all the bosses before progressing. I hope that is added in the future.

The game runs much smoother now as well, though I think that has more to do with the updates than the DLC. One minor bug is that the frame rate suffers when using the heavy flamer on the dreadnought, but other kinds of fire graphics do not cause this. It is a minor nitpick, but perhaps the developers could look at it? I tried turning the graphics down to no avail.

The only other bug I have seen is when a 'fleshmower' enemy got stuck on terrain, and I could not kill it. A mission restart fixed that.

Overall this adds more replayability to the game and is well worth the price in my opinion. When the bugs are fixed, I would give this DLC an 8.5/10. Go pick it up if you like the game and/or are a 40k fan. This is one of the sadly rare 'good' 40k games.
張貼於 2022 年 12 月 7 日。
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53 個人認為這篇評論值得參考
3 個人認為這篇評論很有趣
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總時數 3.4 小時
TLDR: I think the game has decent mechanics, if simplistic. I believe the mobile suit collection could also be better, though I am guessing that is what the DLCs are for later. My two major issues are that the third-person camera has serious jank and often has the wrong angles at the worst possible times. This causes problems when trying to complete boss battles in particular. The final issue is that despite verifying my steam install, updating my graphics drivers and opening up a ticket with support, I cannot fix why the FPS keeps going as low as 10 from highs of up to 100. It leads to an abysmal experience. I can only conclude that perhaps this has not been optimized as much as it should have been, which is disappointing considering its price point.

If you are on the fence, buy it after a patch or two, and buy it on sale.

Full Review:

As a lifelong Gundam fan, I was very excited when this was announced. Overall, it turned out to be an okay game, minus the glitches above. But I think there could be some improvements.

Firstly, for new players, the tutorial is not detailed enough. I think it should be longer and go into detail about what to do, especially regarding the types of attacks and the strengths/weaknesses of the mobile suits. It only went over this in short detail, so some more detail would help.

I noticed a ton of mobile suits missing, many from SEED in particular. It would be nice if they were included as this game is expensive. I am sure the player base will get squeezed through DLC, though.

The graphics look stellar; in my opinion, this is much better than Cross Rays, or SRW, that recently came out. The voice work is also excellent and faithful to the lore. I have no complaints overall in this area.

My main issue is with what I can assume to be some sort of porting issue. Even with my 3070, I can't hold a steady 60 fps+, and the framerate goes up and down between 10-100FPS. I have tried multiple settings, updating my GPU drivers and verifying the game via steam. None of this has worked.

The other issue is how terrible the camera can be. It goes into the worst possible angles, and you have to re-lock on to targets, which puts you at a disadvantage during boss battles. It can range from annoyance to infuriating. I hope this gets fixed.

Overall I give this game a 6.5/10; it would be higher, but the technical issues destroy the experience, and the camera issues are unacceptable. For the price point, I expect better. Do not buy unless on sale and after a couple of patches.
張貼於 2022 年 8 月 25 日。
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80 個人認為這篇評論值得參考
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總時數 0.0 小時
TLDR: I played almost 5 hours on launch day. I bought this not for the melee mechanics, as the game mechanics favour ranged action, but for the Hatchetman, as it is one of my favourite mechs. I started a new unmodded game and got through to the 3rd mission in the new five mission set, and it kept crashing. I also tried playing from an old unmodded known good save, and it is doing the same thing. I feel as though this DLC was not adequately tested. My second issue is that in each of the new biomes, performance takes a hit of up to 20%. Why this is the case, I do not know. Again, was this tested? Finally, my last gripe is the price; had it come with more new mech chassis, not 'melee' mechs made with existing ones, I would have felt it was worth the money. But as it sits, with being unable to get my beloved Hatchetman and kill me some Capellan scum, I cannot help but give this a poor review. Wait for a sale and when patches come out.

Full Review:

I cannot tell you how excited I was to get my beloved Hatchetman. I have many stories and memories of using it as support for my Steiner "scout lance" from the tabletop game. I wanted to buy and play this right away, as you would understand. I am leaving this review so everybody reading can understand my disappointment.

My computer has been fine running this game from day one, yet I cannot even get a stable 60fps on the new biomes. It can be as much as a 20% degradation in performance (Scrapyard is the worst) and means that I often get micro stutters even though I am still above 60fps. Like with my complaints about other DLC and the main game, I question is this DLC was this adequately tested. I do not get the feeling it was.

I am running the game with no mods at all. I played for 5 hours on launch day and I got to the part of the game where I can do the five mission chain and get my Hatchetman. I cannot get past mission 3. Once I drop my mechs, it hangs, then quits the game. I have tried going over/undertonnage, switching mechs, switching paint jobs etc etc, to no avail. I have tried with my original unmodded known good campaign save as well, and it does the same thing even with totally different mechs. I have done the usual steps of checking my games integrity and tried reinstalling the game as of one day after launch with no change either. I do not know if this is an issue with the new 'improved' mechanics regarding tonnage or a problem with the mission itself. Nonetheless, I must ask if this was tested adequately. Again the answer is likely no.

So to break it down, I do not give this a recommendation. Even if your love for the Hatchetman is irrational like mine, I do not think you get enough for the price. You do not have repair bays in each mission, so melee is not only more expensive but significantly riskier. Further, you only get one new mech, and a ton of variants to use the previously mentioned semi-useless mechanic. You get several new biomes, which are nice, but they cause performance degradation and probably were not tested enough. You get a nice new skin, which is nice, but again, not as necessary as more new mechs to add variety to the game. I cannot complete the new mission chain, unmodded on an existing known good save or a new one. I cannot pin it down to the new tonnage 'mechanic' or not, but it is disappointing this was not tested enough like the other DLCs and main game when they came out.

A special mention to the months of radio silence yet again about this game. Why is PGI's marketing team so bad? I guess they do not care overall after selling out to Epic. I hope the Mechwarrior license goes to someone who can truly do justice to this universe in the future.

My recommendation is to wait for a couple of patches and then buy it on sale. Even if everything worked at launch, it does not offer enough value for your money and emphasizes a mechanic that, while it is used on the tabletop, due to game design, does not work well. I give this DLC a 6/10 when bugs are fixed. Do not buy it until then, and buy it on sale.
張貼於 2022 年 6 月 8 日。 最後編輯於 2022 年 6 月 8 日。
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總時數 0.0 小時
Worth it just for the DarkStar, I cannot wait to make gun only runs in record time. It is a bit pricey though, so maybe wait for a sale?
張貼於 2022 年 5 月 26 日。 最後編輯於 2022 年 5 月 26 日。
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656 個人認為這篇評論值得參考
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總時數 87.3 小時 (評論時已進行 4.8 小時)
TLDR: I think the game still needs some optimization work. The framerate on some levels drops as low as 10 from 60 during the enemy turn in particular. I have a suspicion this is Denuvo related. Further, even for minor wounds, the wound recovery time is way too long and needs to be balanced better. I have had some at 40+ days for minor wounds. This means you cannot use the same character and build them up as per the RPG element of the game. The audio in-game is very good, but not outside of it. The story doesn't make much sense lore-wise either. So while the author is, in my opinion, qualified, I am left wondering if it was double-checked by somebody more familiar with the lore? The interactions between the Imperial factions stand out to me as lore-breaking in particular.

Special mention to the outrageous price for two items, one character and all the twitch loot you can get by watching streamers for hours on end. I think they need a better marketing department, to be honest. Charging people so much for things that should be in the base game is not acceptable.

Full review:

Do you like X-COM? Do you like 40k? On paper, this should be the game for you.

Overall the gameplay is good, though wound recovery time needs balancing. 40+ days for minor wounds isn't acceptable. I mention this as even weapons that lore-wise would damage Aegis Armour rarely do so regularly. This would be forgivable if wound recovery did not take so long. Some of the abilities that show up at random are either useless or absurdly powerful. Due to being randomized, they often affect mission outcomes greatly. Imagine fighting through a mission that was super hard, only to know you likely have to reload and hope that ability does not spawn again. This is incredibly frustrating. Otherwise, I think the game is very good; though I'm not too fond of cover being up to 100%, I think it should be capped at 80-90%.

Sound-wise, the voices and battle sounds are great. Honestly, they are some of the best I have seen from a 40k game. Outside of battles, minus the voice acting, it is subpar. This takes away from the immersiveness of the setting. I had hoped for better.

Story-wise, I think several missions come across as filler and do not contribute meaningfully to the story in any way. When you have the Inquisitor, Astropath and other characters written so well, it sucks having to grind through meaningless missions that do not contribute overall. Dawn of War 2 at least had missions that were grindy, but there was a purpose overall to do them. Here it feels like you get a small reward, but that is all. I would like to see that improved. The interactions between the Imperial factions also needs to be improved as well.

Performance-wise, it can be all over the place. My system is high-end, so getting frame rates as slow as 10 on the enemy's turn is not great and takes away from gameplay. I note this only happens on some maps, whereas others are near perfect 60 across the board. I would hope the developers optimize it some more and hopefully remove Denuvo.

Finally, one cannot neglect to mention the marketing team deciding to make players watch over 10 twitch streams for items. Who thought that was a great idea? Further, the items + characters in the special edition could have easily been included in the base game. Neither adds anything meaningful to the experience, as far as I can tell.

In conclusion, I would give this game a 7 overall, but it is a 6 due to the crappy marketing and value for DLC proposition. I hope the devs know that this would be a solid game with more optimization. Perhaps market it better next time? Buy it on sale.

EDIT: The Devs were kind enough to give the community the twitch items in an upcoming update. I am bumping my overall score to 6.5/10. It is good to see devs listening to the community. Now please remove Denuvo.
張貼於 2022 年 5 月 6 日。 最後編輯於 2022 年 5 月 7 日。
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