10
Products
reviewed
554
Products
in account

Recent reviews by Kwan-Lo

Showing 1-10 of 10 entries
1 person found this review helpful
577.3 hrs on record (419.3 hrs at review time)
Semi-idle game which focuses on gear, abilities and party synergy optimization. It allows for unique builds as well as name and portrait customization. Semi-idle in this case implies active management and a necessity to have the game open to utilize all the idle farming of materials, items and experience. A tip is to download a portrait pack or simply make a couple portraits yourself.
Overall I'd say it has fun game play, decent RPG theme, good UI and a very detailed and informative guide found in the 'Glossary' tab in-game.
The only thing I feel that it's missing is a rebirth option where one could wipe one's progress and carry a unique trait or advantage to a fresh playthrough. Either that or a stimulating and ever progressive endgame.
As a closing remark, Lootun wins in its customization and the unique builds you can make for your characters, it's a great semi-idle game, definitely one of the better ones you'll come across.
Posted 24 July, 2024.
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6 people found this review helpful
28.1 hrs on record (28.0 hrs at review time)
It was a fun and promising game yet released in an unfinished state the developers abandoned the game not long after launch. It's essentially a flawed abandoned game in its current state. Might be worth it on a generous sale as the campaign is short and the remaining 'end game' content is rather limited.
Posted 23 October, 2023.
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3 people found this review helpful
15.6 hrs on record
Game summary
You directly support a besieged castle's garrison through a couple of unlucky few who like the garrison, survived the initial attack on the castle. You'll scavenge and use a finite amount of resources spread across a ruined city to support the garrison to make sure they'll repel the sieges that occur every few days all while ensuring the wellbeing of this small encampment you've built in the confines of the castle's courtyard. With a finite amount of resources and no indication of when and if you'll be relieved by reinforcements, you'll have to make do for the unforeseeable future and deal with problems as they come.


Review
Echoing what a lot of other reviews state, this game feels heavily inspired by the similar game This War of Mine from the developer 11 Bit Studios, as it shares strong similarities in user interface, finite amount of resources, scavenging, disciplined resource management and gameplay.


I followed the game for a while during its pre-release state and upon being gifted the game by a friend and reaching completion of the initial main story and scenario, I assumed it was still in early access due to its emptiness. Something you'd expect from an unpolished early access title. Much to my surprise, I came to found out that it was fully released. In 16 hours of gameplay where roughly 2~3 hours were me writing this review and some idling in pause menu, I'd acquired 65% of achievements, beat the initial scenario and it felt as though I'd experienced and even grown tired of all that the game's gameplay it had to offer.

I don't feel compelled to pursue the second scenario nor do I want to give new game plus a go. If anything I'll explore Community scenarios in hopes of the community carrying the game in its current state which its developers abandoned in it.


Verdict
The game is not inherently bad although I'd argue that it mostly just covers the bare minimum of what a game should offer. The writing is okay, the gameplay is okay, the management is okay and the difficulty scaling is okay. The game as a whole is okay. With a lukewarm experience with the game, I'd recommend it on a very generous sale. I'd rate it 5.5 out of 10.
Posted 15 September, 2022. Last edited 15 September, 2022.
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1 person found this review helpful
12.1 hrs on record (3.1 hrs at review time)
The game holds a lot of potential. The gameplay feels fluid and engaging yet being an 'extraction shooter' type game with a lot of stakes in each missions you partake in, the game in my opinion is currently unplayable. I've died to a cheater and I've gotten stuck in terrain on my way to an extraction. I've also had multiple odd experiences with audio where my own footsteps appear several meters away from me, the occasional volume increase on random sound effects and audio queue issues.

Issues such as these make the game unplayable. The genre of game The Cycle: Frontier falls into demands functional and stable combat and extraction interactions. Without it, the whole game experience falls apart.

In a few months it might be worth picking up. Right now it's not worth it though. Even if it's free-to-play.
Posted 27 June, 2022.
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1 person found this review helpful
294.8 hrs on record (89.1 hrs at review time)
With an awful lot of similarities in mechanics, function and feel to its previous title Pathfinder: Kingmaker from Owlcat Games, Pathfinder: Wrath of the Righteous stands out in the fact that it's not a slow burner like Owlcat Game's earlier title, but rather a story bred from a chaotic event taking place in an already chaotic world. In order to keep up with WOTR you need to digest and immerse yourself a lot more in its lore compared to Pathfinder: Kingmaker. This might prove a challenge to those who are already new to Pathfinder or Dungeons & Dragons mechanics which includes saving throws, skills, feats, ability scores and more.


The game itself offers the typical Pathfinder experience when it comes to customization. As for introduction to mechanics and tutorials however, the game is quite unforgiving and I'm sure it brings a challenge to most players balancing the difficulty scale to a fitting, personalized level. As mentioned in the previous paragraph, you're thrown into an already on-going crisis in the game. This applies to both lore and immersion but also gameplay and mechanics as you're expected to face dangerous and complex foes quite early into your WOTR experience. You'll need to learn several new and powerful enemies' strengths and weaknesses early on while simultaneously perfecting your own party to the best of your ability. This comes as both the greatest challenge but also the dominating entertainment element in the game. Much like the tabletop, the game is about growth. Both of the story but also of the party that experiences it.


What I like about WOTR the most is the game's approach to choices and consequences. It truly sets the atmosphere and immersion to one's impact on the game's world. The spectrum between Lawful and Chaotic, Good and Evil as well as the Neutral alignment is incredibly diverse and executed awfully well in my opinion. As of now, I believe that WOTR is the leading title in its RPG-genre when it comes to exploring morality and choices made by the player. To me, it's the selling point of the game.


Much like with Pillars of Eternity, I highly recommend you to experience Divinity: Original Sin 2 first, naturally I'm biased as it's a favorite of mine in the genre, then consider whether you felt challenged or not in that game, as this game challenges you even further. After trying Divinity out and if you'd still be looking for a greater challenge, then I'd suggest you to pick up Pathfinder: Kingmaker first and then Pathfinder: Wrath of the Righteous. The game has its flaws. It has few yet moderate-sized bugs. And it'll definitely make you frustrated. It's a great game.
Posted 19 September, 2021. Last edited 19 September, 2021.
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1 person found this review helpful
40.5 hrs on record
Loop Hero is a mediocre grindfest of repeating the same 'loop' over and over again. The game falls flat in variety and strategizing yet it offers an appealing atmosphere and retro charm in its graphic, animations and sounds. RNG and grinding will be what pushes your progress onwards however while skills, wit and exploring 'new builds' are all elements which aren't explored in this game. It's a decent game for its first 20~ hours of playtime. After that, in my opinion, there's no appeal in continuing.

5.5 out of 10 would be my scoring of it. Might be worth buying on a sale.
Posted 27 May, 2021. Last edited 27 May, 2021.
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1 person found this review helpful
86.2 hrs on record (33.0 hrs at review time)
''A one of a kind masterpiece, considering the limited competition this niche genre of 'detective RPGs' really has.''

An absolutely unpredictable and unique emotional roller-coaster of a game. I'm hesitant to call it a 'game' as you would any other RPG, as it feels more like a passion art project which you don't 'play' but rather 'experience'. Your smile will turn into a frown, your confidence will turn into abrupt cluelessness and your empathy towards a character will shatter, all within the span of a single reply from one of the many dialogue checks you make at some part of the game. The game is a whirlwind of emotions that are thrown at you unpredictably through the game.. Start to finish, it's chaotic. It feels as chaotically aligned as a game in my experience can possibly be when it comes to its contents and how it's delivered to you. Whether its morbidly dark humor or a heartbreaking feeling of emptiness, you rarely suspect it which makes it feel so exciting of a game.

I feel empty after having played this game. You invest so much into its story, atmosphere and characters to suddenly just have all of it end. It's making me realize just how much I bonded and sympathize with the characters along with their individual joys, hardships, goals and opinions you immerse yourself in. It's far more common that you root for and sympathize with characters in movies and TV-series, a rare occurrence in video-games, this title is one of those rare exceptions. Disco Elysium manages to convey emotions that well which is what makes it so good.

For people who value story, atmosphere and writing above all else, I can't recommend this game enough. Even though the majority of the game is reading, the writing itself is captivating which easily kept my interest hooked throughout the game's entirety. To me, it feels like a must-play. A one of a kind masterpiece, considering the limited competition this niche genre of 'detective RPGs really has. That said, I can only recommend it to people who love story and deep immersion into a character and their psyche. If it sounds appealing to you, I'd say go for it.
Posted 11 January, 2021. Last edited 18 April, 2021.
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5 people found this review helpful
1,551.0 hrs on record (267.0 hrs at review time)
Battle Brothers is a very unforgiving game. At the beginning of my first few playthroughs I was left feeling frustrated whenever one of my mercenaries fell in battle, I was often ambushed by far more superior groups of enemies and the supposed successful battles I overcame still drained me of money through repairs, rations and further recruitment.


As time passed, my judgment of which battles to engage in and what contracts to commit to grew. As a word of warning to others, you'll lose. A lot. Men will perish in battles, contracts will prove impossible and your favorite warrior will be maimed for life with a permanent injury. It's all part of the machine that makes playing the game so much fun. Defeats, setbacks and a ton of other hurdles will eventually amount to a breakthrough. Pulling through a supposedly unwinnable battle, defeating a vicious monster for the first time or acquiring a legendary piece of equipment. It's all worth it. With time and experience, you'll see your survivability increase, your character building improve and your decision-making shine as you traverse through each one of your many future playthroughs to come.


Battle Brothers has exceptional replay value, good customization and it challenges you. As a major fan myself of games with gritty and hopeless atmospheres this game really scratches that itch. It's dark fantasy. It's also a rogue-like which further engrains the gloom shrouding the game's world.


There's a lot of satisfying freedom in the game to customize your company. You can change the names of your individual mercenaries and even their titles to whatever you want. Making them feel a whole lot more real whenever they rise or fall. Each mercenary comes with their own quirks, perks and favorable talents to nurture or curb. Meaning you can never TRULY replace a dead character, as each of them are unique.


As for the cons, battles involving more than two parties can get tedious as each individual turn takes longer to finish the more characters are involved in the fight. You'll find moments where you absolutely massacre your enemies but also other moments where a single enemy arrow, javelin or bolt will slay your favorite mercenary in the first few rounds of the battle. It's definitely a discouraging game for those unfamiliar with such harsh mechanics no matter the difficulty you've picked.


TLDR: Dark & low fantasy rogue-like game which aims towards realism. Good customization, punishing mechanics and good strategic elements on a party-wide scale. It's very challenging yet fun for those with the acquired taste for difficulty and personal betterment.
Posted 8 February, 2020. Last edited 23 November, 2021.
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33 people found this review helpful
4 people found this review funny
181.9 hrs on record (181.6 hrs at review time)
Quite a serious and lore-dense title. Unlike Divinity: Original Sin 2 from the same genre, this one's far more complex when it comes to gameplay, lore and strategy. It appears to be aimed more towards veterans of the party-based RPG category as shown in its intricate demand of viable chemistry between characters, their abilities, their classes and their gear. These are its pros and cons, really. If you want a challenge, then go for it.

The game punishes you with the fact that every enemy, experience source and loot is finite. You level up by journeying around the deadfire, finding approprate encounters for you to level-up through in order to take on greater encounters with greater rewards. For inexperienced players, this can become a tedious chore of going back and forth between islands to try repeatedly at different levels to beat the same enemies.

I'd highly recommend you to play Divinity: Original Sin 2 first, naturally I'm biased as it's a favourite of mine in the genre, then consider whether you felt challenged or not in that game. If you'd still be looking for a greater challenge with a more complexed-everything, then I'd suggest you to pick up Deadfire. It has its flaws. It has a few mild bugs. And it'll definitely make you frustrated. It's a great game.
Posted 13 November, 2019. Last edited 13 November, 2019.
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2 people found this review helpful
386.7 hrs on record (139.5 hrs at review time)
The feel of finishing a puzzle you've been stuck on for quite a while or the discovery of a rewarding secret is what makes playing this game so enjoyable. Lovely atmosphere, unique puzzles and simple yet fun party-management.

If you're familiar with adding mods to games, a tip is to download a portrait pack for added variety in character creation!

There's also several amazing workshop maps to play, two personal favourites of mine are 'The Legend of the Lost Dwarf Kingdom of Kahrak'arul' and 'The Guardians'.
Posted 17 March, 2019. Last edited 8 February, 2020.
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Showing 1-10 of 10 entries