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Évaluations récentes de krayzkrok

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Affichage des entrées 21-30 sur 102
6 personnes ont trouvé cette évaluation utile
4.1 h en tout
This is a cool little puzzle game that is vaguely reminiscent of an old Amiga game by Pete Cooke called Tower of Babel. In that, you controlled three droids with different abilities, each of which could be controlled directly or programmed to execute a series of commands simultaneously to solve various puzzles. Factotum 90 has a much simpler conceit, only two droids, neither of which can be programmed only controlled alternately, both with the same abilities. Otherwise it's about using them cooperatively to navigate across a level, solving various small puzzles along the way. You might get one to stand on a button that activates a moving platform on which you've positioned the other, who can then activate a switch to turn off a force-field so the first droid can get through, that kind of thing.

It's a pretty gentle puzzle game, not particularly challenging - you will probably not get stumped, it's mostly a case of seeing what you need to do, and then executing it. This is pretty satisfying for the most part, although some of the tasks seem like busywork (take box here, run back there, take second box here etc) but never to the point of tedium. Each level is short and sweet. You've guided by a British guy who does a good job with the script, he'll introduce each level and interject every now and then, although the story isn't going to surprise you at all. Annoyances? The elevator music can't be turned off, there's no "always run" button (and you will want to always run, as walking speed is quite slow), you collect data packets with... no apparent benefit, and there's a vague air of clunkiness to the whole thing. But I still enjoyed it.
Évaluation publiée le 26 juillet 2020.
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11 personnes ont trouvé cette évaluation utile
15.3 h en tout (3.1 heure(s) lors de l'évaluation)
The three Hexcells games are my favourite puzzle games on Steam. The presentation here isn't quite as good, with a simpler UI and total silence save for the sound of success or failure, and that detracts from the zen-like experience of Hexcells. But it compensates with a greater variety of cell shapes forcing you to change your approach between puzzles, and just having a lot more content. If you're new to this type of puzzle, be aware that while it might look and even play superficially like Minesweeper, it's all about logic with no guessing ever required. So it's supremely satisfying when the solution clicks into place in your mind. Really, with 160 levels for the price you can't go wrong.
Évaluation publiée le 17 juillet 2020.
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9 personnes ont trouvé cette évaluation utile
1.2 h en tout
You know, I'd like to recommend this, but right now it's incomplete and as such it's a) pretty short and limited, and b) ends on a cliffhanger that might never get resolved. The dev mentions plans for 3 episodes. Right now there's one in place, and it's been two years with no sign of any more. The game's FB page hasn't been updated since last year.

Having said that, what's here is good. It does a good job of establishing the feel of something very John Carpenter. The music and atmosphere is a clear homage to The Thing, with a very strong dose of Alien. The game is played through a flickering CRT screen, and all the terminals and presentation are intended to feel like late 70's / early 80's microcomputers. So far, so good. The gameplay comes in two flavours, the first being a story-centric chronicle of events and personal interactions where you have virtually no input, the second being exploration of a map with a limited set of commands. It strongly reminds me of a very old Mindscape version of "Alien" for the Sinclair ZX Spectrum, the Chapter 2 part in particular where you're trapped in a map with a monster tracking you. It's actually quite simple to beat, the monster appears to be on a timer which is easily reset, but it feels good.

But that's it, solve a couple of simple puzzles which will take you an hour, and the story ends on a cliffhanger with little chance of resolution by the looks of it. Bear in mind you can't save the game, so you need to play each chapter in one sitting. You also can't quit without hitting ALT+F4. By all means buy it when it's on sale like I did, otherwise check back in a year or two and see if it's been finished.
Évaluation publiée le 11 juillet 2020.
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13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.3 h en tout
Beware publishers bearing gifts. While I appreciate the gesture of everyone being offered this game for free, you couldn't pay me to play any more of this train-wreck! I do, in fact, hate it. Yes, even after only 20 minutes. They've undone all the great work from Championship Edition DX, which took the core Pac-Man formula and built an excellent game around it. This uses superficially similar presentation, but the game they've created is just... I mean, where do I start?

First I had to play through 15 minutes of part 1 of an unskippable tutorial (!) which begins by inauspiciously showing you how to pilot your Pac-Man around the maze and eat dots. Seriously guys? You're really going down this path? Then they show you some guff about touching ghosts to make them angry, and only then will they kill you. Then they explain you can touch a ghost three times before you make it angry, so I promptly fail the tutorial because you can't pass through the freaking ghost! No, you have to bounce off the ghost. Ohhh right, nice work undoing 40 years of ingrained Pac-Man gameplay. It gets worse. They introduce mini-ghosts which you must "trigger" by passing by so they wake up and attach themselves to a ghost train, after which you're supposed to grab a power pill and eat the whole lot. Instead of being supremely satisfying in the way that eating multiple ghosts in Pac-Man normally is, they attempt to get me to projectile vomit over the monitor by switching the view without warning from a 2d to a 3d "cinematic" view, which feels as satisfying as a punch in the nuts. And it gets worse. Power pills and fruit often need to be chased around the maze, but not always! Mazes will auto-complete once you've eaten enough pills to create a fruit which you can immediately teleport next to, making the whole thing kinda pointless. Oh, and for some reason there are multiple large, outlined ghosts that hem you in and which you just seem to bounce off and serve merely to irritate. If you can't tell already, I just got really angry playing this.

Of course, don't let me stop you wasting that part of your life that you'll never get back by trying this! If you like it, you have my admiration.

If you want a great Pac-Man game, try Championship Edition DX, or try Pac-Man 256, both of which are vastly superior to this. Also superior, being kicked in the nuts.
Évaluation publiée le 25 avril 2020. Dernière modification le 25 avril 2020.
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14 personnes ont trouvé cette évaluation utile
57.8 h en tout (57.3 heure(s) lors de l'évaluation)
I guess everything that could be said about this already has been, but I had a blast with it. Feels much closer in spirit to the original Doom (1 and 2) while still modernising the formula. The arena battles are intense, and the exploration is a welcome respite. Some of the later levels feel much like later Doom 2 levels in spirit, one brawl after another in interconnected maps, I wish there were more of those. There's quite a bit of platforming in most levels, but it's pretty forgiving, especially once you get the double jump ability. This greater degree of movement isn't just for exploration but a key part of combat if you want to survive. Boss battles are also nicely done, with just enough tactics that you're not facing a bullet sponge. There's plenty of depth with weapon choices, upgrades and mods to customise how you play, and knowing which weapons to use when is definitely required on higher difficulties.

I mean yeah, it's great. If you love the early Doom games and haven't for some reason jumped in yet, it's highly recommended. The only downsides really are some maps will lock you off from earlier areas using gates, so if you miss secrets or collectables well, tough luck. You have to get used to studying the map to ensure you're not missing things before moving on. I also had some technical issues, several lock-ups and even a nasty scripting glitch on the final level which meant I had to replay it. Minor stuff really. Oh, and special shout out to the excellent music, to be played very loud.
Évaluation publiée le 12 avril 2020.
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10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.1 h en tout
I wasn't sure about this game at first. You know when you start playing an FPS and all you have is a pea shooter gun? Well, that's what Let Them Come feels like when you begin. But because the entire focus of the game is mowing down hordes of slimy aliens rushing your position, it feels... disappointing. Upgrades don't immediately seem to have the desired effect, although this is partially because the game didn't make it clear that there are several levels of upgrades to certain items... like your firing rate! Once I learned this, and once my firepower started to go up, so did my enjoyment. The game's character seemed to reflect this: the more carnage you create per moment, the more likely he is to holler, throw some one-liner out there, or whoop with bloodlust. This is when the game starts to shine, as the ichor and viscera start to fly, you're barely beating down the alien tide, then you get a meaty combo upgrade and everything starts to explore in a blur of neon death.

Ok, I get it now. I mean the game isn't perfect. There are times when you'll meet a wave that seems impossible, and the only way to progress is grind through it several times until you earn enough cash to buy a life-saving upgrade. At points like this is feels a bit cheap, like hitting your head against a wall until some coins fall out that you use to buy a better weapon. But other than that, it's great. Enhancing the experience is your boombox, and make sure you check it out occasionally and add to the playlist. There are quite a lot of songs on there, all great retro synthwave to blast aliens to.

Another reviewer put it best though: this is a tower defence game where you're the tower. You just have to give it a bit of time before it finds its feet.
Évaluation publiée le 9 janvier 2020. Dernière modification le 9 janvier 2020.
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14 personnes ont trouvé cette évaluation utile
20 personnes ont trouvé cette évaluation amusante
9.7 h en tout
How do I write this review without any cat puns? Impawssible! Anyway Cat Quest. It's pawsome? It furry is!

I'll admit I'm more of a dog person really, which oddly enough gave me paws when it came to playing Cat Quest. But I needn't have worried, because Cat Quest is grrrreat. It's fairly straightforward, basically an action RPG where the entire world is cat-themed, and everyone is a cat. Except for that guy who wasn't. Woof! But anyway, you go around completing a bunch of quests, mostly fetch quests and clearing out dungeons, but the whole thing is elevated by the massive amount of cat puns couched in silly dialog. Holy cats! The puns, you've got to be kitten! Every furry combination of cat puns is given an airing, including a bunch you'd never have thought of. So it's high comedy then. The music is also really excellent, and the combat - white simple (attack, roll, plus magic, all highly dependant upon your gear, of which there is a lot) - has enough bite to make it enjoyable. Exploration is another factor, with a number of secrets hidden away.

If this all sounds like a furball, you'll have meowsome time. There are various Mew Game plus options after you beat it, but I think I'll go and play Cat Quest II.
Évaluation publiée le 24 septembre 2019. Dernière modification le 24 septembre 2019.
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5 personnes ont trouvé cette évaluation utile
2.1 h en tout
Wonderful little game if you want something a bit different. Expand is very basic in concept, but it sells itself with its presentation and music. All you have to do is use the left analog stick to steer a red square around a maze, but what a maze! The entire thing is like a living entity, morphing, mutating, spreading, contracting, it's quite a hypnotic thing to watch. Essentially you're presented with a bite-sized navigational problem, and once you solve it the maze evolves into the next one, leading you onwards through its stages. While you're doing this, ambient music plays, tracks becoming more urgent as the action does, and slowing down again as the action does. The music really fits each level, almost urging you forwards through the harder sections, and towards the end it all builds up to a crescendo that'll have you (well it had me) on the edge of the seat.

The only downside is that while it starts off extremely slow, like a lethargic Super Hexagon, about halfway through it really starts to throw some difficult challenges your way. Every time you fail (eg. get squashed, or hit a red wall) the maze rewinds a few seconds so you don't lose much progress, but for a "relaxing" game there are a handful of "you've got to be kidding me" stages... but then the moment passes because you succeed, and move on.

Anyway, cheap, cheerful, different, occasionally frustrating, and worth a shot.
Évaluation publiée le 13 juillet 2019.
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7 personnes ont trouvé cette évaluation utile
1.2 h en tout
I pretty much got what I paid for here, a straightforward one-screen, very challenging platformer. What attracted me to this was the dense, interlocking layout that I had to weave my character through, it reminded me of a lot of old 8-bit games. Despite its name, the game defaults to a zoomed in view, so it plays like any other scrolling platformer, but you can indeed zoom out to see the entire thing if you like squinting. Control feels pretty good, with some air control. You have four characters to choose from (the fourth you need to subscribe to a newsletter to unlock, be aware), each with a different challenge; one cannot double jump, one must collect every token to unlock the next checkpoint, one begins the level in darkness and has to uncover every little patch of it, and one collects money and drops it like Sonic if you hit anything. There's a Normal mode, and a Hard mode which is just silly. I really can't be bothered trying to beat each one on Hard, it's too painful, but Normal is the sweet spot. The game costs a buck, or less, and you'll get an hour and a bit of fun out of it.
Évaluation publiée le 29 juin 2019.
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21 personnes ont trouvé cette évaluation utile
27 personnes ont trouvé cette évaluation amusante
2.1 h en tout
Ok, I'm writing this review in one minute! Minit is great, a very retro-feel game where you have literally 60 seconds to live and discover what's going on. Then you die. Then you start again, but you take with you the knowledge you've learned, and any items you've picked up. Gradually, bit by bit, you start to make progress, including finding new "home" locations to start from...

Ok, I died.

But I get another minute! So yes, where was I? Right, so the game is all about gradually exploring and opening up the map, minute by minute. It makes full use of this conceit, it's clever and not too challenging, except in New Game+ where everything is just that bit harder, and things are mixed up a little too.

Ok, I died again.

Just another minute! So I really enjoyed Minit, I wasn't sure if it would be too frustrating, but in the end it was just a joy to play and explore. It felt very old school, and that's a good thing in my book. If exploration and mild puzzles with a unique time mechanic sounds interesting, then definitely pick up Minit! Highly recomm...
Évaluation publiée le 26 juin 2019. Dernière modification le 26 juin 2019.
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Affichage des entrées 21-30 sur 102