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過去 2 週間: 0.0 時間 / 総プレイ時間:7.4時間 (レビュー投稿時点:5.4時間)
投稿日: 2024年11月7日 1時04分

早期アクセスレビュー
MMORPG? Not even close.
This is a singleplayer mobile game with a chat box.
Sure, you can see other players nearby, but they might as well just be NPCs because you can't actually do anything with other players beyond chatting.

Combat is incredibly weird.
You need to click three times every time to initiate combat. Click the monster, click attack, then click the weapon you want to start with. Just let us press CTRL+Left Click to attack with the most recent weapon we attacked with.
You can easily run away from any combat by becoming invulnerable.
After defeating an enemy (or running away via invulnerable) you are instantly healed to 100% hp.

There's no central bank that you can store everything in. Each profession has a tiny bank inside of their respective buildings.

Gameplay loop for forage/fishing feels pretty bad. You walk 2 minutes to the area you want to forage/fish, click the 3-6 nodes, then wait for them to respawn, then when your inventory fills up (quickly, I might add), you either start throwing them all on the ground or take 2 minutes to walk back to somewhere where you can sell or use the things you foraged/fished. Then you start it all over again.

Also, and I'm sure it's just a bug... but their subscription pricing right now is whack.
30 days is is like $5, but 90 days is like $20? Subscribing for a longer period is supposed to be CHEAPER, not 33% more expensive.

Honestly, it's not worth playing right now until they listen to the community. (And that's not even going into how some of your skills become useless when you move to Chapter 2, where your combat level (Guard) and your gear are no longer usable)
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