10
Products
reviewed
100
Products
in account

Recent reviews by wriggle nightbug

Showing 1-10 of 10 entries
1 person found this review helpful
16.0 hrs on record
I played this for hours when I was younger, but revisiting it.... wow. it's really boring and horribly grindy.

Powers have been talked about to death already so.... The unlock-as-you-play system means there's zero creativity in your approach, the only viable strategy is to rush nonstop. It kills games fast, either from your clueless opponent not fighting back or the 50,000 medallion veteran easily steamrolling your max-tier-2 towers, for scarce returns. And nobody likes rushers.... If you don't want to endure your winrate tanking, just buy the tier upgrades directly! $8 for a single tower... yikes. Or buy the broken-yet-boring COBRA, a measly $15. (converted to US prices)

And if you don't want to lose everything in arenas from how underpowered you are, play "regular" matches which use an energy system! More energy means more rerolls on your bonus tower to get something you need, and more powers to use against your opponent. No energy, no bonus towers nor powers. But its okay, because you can buy more energy from the store... or quit playing. At least you can play without energy, but good luck winning without the max-tier bonus tower or powers, newbie.

Maybe it gets fun 300 hours in or was more fun 5 years ago, but I don't have 300 hours to spare on a dying game, nor a time machine. A fun concept, horribly executed, somehow worse in the sequel (apparently). Padding out playtime with paywalls is understandable in a free game, but not a competitive one. It's not fun hitting your head on a medallion/battle score/whatever-other wall against real people until it breaks.
Posted 22 November, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
83.9 hrs on record (70.6 hrs at review time)
Extremely adorable game.

Fun mechanics with like ~50 hours of content for just £5. It's a genuinely engaging restaurant sim about good finance management rather than mindless expansion. You aren't allowed to AFK through the nights while playing but you also aren't overstimulated if you don't want to play quickly. BUT you can also be as optimal and as fast-paced as you would like. There are some points in the game where you are required to kick up the pace in order to succeed. But even then, its not necessarily mandatory. You just gain benefits and a neat reward for completing them.

The music is really good. Relaxing, and the few vocal tracks sprinkled in are really nice too!

Lots of good use of relatively obscure Touhou characters. You don't need to know anything about Touhou to enjoy it!!!! All of them are really adorably well-written and explain enough about themselves that you can understand who they are and what they do/like without knowing what they are from. Befriending a ton of characters for more flavour text and free stuff is really fun. All the outfits you can get I really want to see as fumos...

If you get the DLC you get an additional god-knows-how-long extra content and a fun rhythm game to play! You also get free PFPs if you check the files, have already used them in a few places :3

Collector's Edition for Switch is absolutely gorgeous, I love the box and all the art inside. The Mystia figure+keychain is so cute!

Overall, definitely a strong recommend, Touhou fan or not.
Posted 12 May, 2024. Last edited 12 May, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
81.3 hrs on record (23.8 hrs at review time)
At the time of this review, I have 12 Sonic Forces' worth of playtime and I've not even finished the main story.

So yeah, good game.
Posted 10 November, 2022.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
1.2 hrs on record
The game is a contradiction.

The intention is pretty much spelled out from the start - never giving up. It's written into the marketing, the gameplay, and the dialogue. However, the way the game goes about portraying this message makes little to no sense.

The controls are unresponsive, unintuitive and the physics randomly decide whether to push you 5m or 50m. As much as you want to argue "that's the point!!!", it's a lazy excuse. Mistakes are rarely the player's fault - they aren't learning and improving to overcome an obstacle until they reach the top as the game wants, they are putting up with random ♥♥♥♥♥♥♥♥ that the developer made into a self-aware joke. I had to crank up the sensitivity meter to maximum to even consistently perform full circles, and even then there was a fifty percent chance that the main character would give up halfway through or randomly dive off. I could get through most obstacles by simply wiggling my mouse until the game randomly decided to throw me at the exact angle I needed to bypass an obstacle. It's a patience and luck test rather than perseverance.

So, as the controls suck, the game instead has a reliance for motive on a different aspect - the narration. At certain "progress points" there will be narration that gives a little more insight onto the philosophy of the game and its creator. Yeah, only when you reach certain parts do you get to hear it. It doesn't matter whether you got to that point in 5 minutes or 5 hours, you get rewarded exactly the same.

...Why? You're trying to reward determination yet those who are able to already better and faster get rewarded more. Whenever you fall from a great height, you'll receive a blunt, borderline sarcastic comment from the narrator. There's never any comments about the time you're spending on overcoming an obstacle. Instead, you get random quotes from celebrities and obnoxious radio tunes.

This makes the game a patience test rather than one about dedication. You only want to finish it so you can brag about it online rather than having the player carry out the philosophy of the game in real-time to beautifully reinforce its meaning. The frustration should come from shortcomings and mistakes, not an active wrestle with your mouse while scratchy static blares in your ears alongside the 300th Abraham Lincoln quote.

As it is now, the game feels pseudo-intellectual. If you want to enjoy the gameplay in the way that it was supposed to be intended, go play the few Roblox versions floating around. I'm not even joking, they are somehow more responsive and better-suit the game's narrative with zero dialogue. I managed to reduce my time for one from 32 minutes to 6 which felt really rewarding for learning to work with the controls I was given and continuing to improve. Simply getting to the end over and over was fun but challenging on its own. Here, it's mindnumbing to get up a single ledge.
Posted 19 October, 2022. Last edited 19 October, 2022.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
82.7 hrs on record (13.9 hrs at review time)
monky funne
Posted 28 January, 2021.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
1 person found this review funny
295.6 hrs on record (65.1 hrs at review time)
monky funne
Posted 28 January, 2021.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
2 people found this review funny
14.5 hrs on record (8.0 hrs at review time)
THIS GAME HAS RUINED MY LIFE

NOW I CAN'T SHUT UP ABOUT HOW MUCH I LOVE IT

IM LOSING ALL MY FRIENDS HELP
Posted 29 August, 2019. Last edited 11 July, 2020.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
3,557.7 hrs on record (995.4 hrs at review time)
kinda mid tbh
Posted 2 July, 2019. Last edited 11 January, 2022.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
2 people found this review funny
0.3 hrs on record
no.
Posted 16 March, 2019.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
1 person found this review funny
8.8 hrs on record (6.0 hrs at review time)
this game gave me depression



10/10 would play again
Posted 22 January, 2018. Last edited 6 February, 2018.
Was this review helpful? Yes No Funny Award
Showing 1-10 of 10 entries