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总时数 424.8 小时 (评测时 97.9 小时)
GOAT
发布于 2021 年 12 月 2 日。
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总时数 30.3 小时 (评测时 21.5 小时)
Let me live out my fantasy of being The Weeknd in the "False Alarm" music video, 10/10
发布于 2020 年 7 月 21 日。
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总时数 17.2 小时 (评测时 6.6 小时)
An iconic FPS that's stood the test of time. It doesn't have the kind of character growth you'd see in System Shock, but what it lacks mechanical depth it more than makes up for with its immerse and highly-detailed world. If you've never visited Rapture, you owe it to yourself to give the remaster a whirl. Fans of the original game like myself won't find too much new here, but the extra polish and smooth gunplay makes it worth another playthrough.

Good for:
+Fans of System Shock who want a little more FPS and a little less RPG
+Casual and hardcore shooter veterans alike
+People who enjoy games with indirect worldbuilding and exposition (i.e. audio logs)
+Fans of survival horror games who want a more engaging gameplay loop
+Anyone looking for a fun single-player shooter in general.
发布于 2020 年 5 月 10 日。
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总时数 0.8 小时
An easygoing walking simulator type game that deals with some pretty unsettling subject matter with a pleasant retro aesthetic. If you enjoy PSX-era graphics and piecing together a narrative for yourself, you'll probably enjoy SAGEBRUSH.
发布于 2020 年 2 月 5 日。
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总时数 24.7 小时 (评测时 14.6 小时)
Resident Evil 7 took me by surprise. Not just because it was actually good, but because it managed to evoke that traditional feeling of survival horror like the first three Biohazard titles did. At first, I was pretty sceptical about the change in perspective. However, longtime fans of Resident Evil shouldn't be dissuaded by this. Make no mistake, this is classic survival horror, just in a new perspective.

What does that mean? Well, Resident Evil 7 follows a somewhat similar structure as the older games, Resident Evil 3: Nemesis in particular. Items are hand-placed and scarce in quality. Unlike the newer games since Resident Evil 4, no enemies will drop items for you. That means that almost every fight (save for bosses) can be avoided. The flip side to this is, if you clear out an area, it will only repopulate after a story trigger. Unlike older games where combat was often expected, here it's discouraged. You'll have to decide for yourself when to fight or flight.

Don't expect a lot of combat or different enemy types, however. Zombies are gone, having been replaced by the molded enemy types we saw in the teaser. In total, there are about 4 generic enemy types that can be killed or avoided. In addition, there are very powerful sub-bosses that will pursue you relentlessly a la Nemesis. This is also where RE7 incorporates elements of newer horror games such as Amnesia. Stealth isn't just possible here, it's a necessity in many cases.

Resident Evil 7 takes elements of survival horror both old and new to create something that feels at once new and nostalgic. Fans who enjoyed the old PSX games will definitely appreciate this return to form, but overall there's a lot to enjoy here. The story isn't fantastic, but it's serviceable and inoffensive. There's plenty to come back to, and like the Biohazard games of old, it can be played and replayed many times whilst still offering different challenges and spooks each time.

Whether you're looking for a decent horror game to scare you ♥♥♥♥♥♥♥♥ or just pining for some good old-fashioned survival horror, Resident Evil 7 is for you.
发布于 2017 年 2 月 21 日。
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总时数 2.6 小时
Shadow Warrior is a true classic in the FPS genre. Forget your slow-ass baby shooters, this is a game for manly macho men. Players familiar with the original Duke Nukem 3D and even the old DOOM will no doubt enjoy this fast-paced shooter. For you youngins who grew up on Call of Duty and Battlefield, buckle the ♥♥♥♥ up and get ready for one hell of a crazy ride.

Unlike most modern shooters, the original Shadow Warrior is fast-faced and in your face. From the very moment you start the game, you're bombarded with enemies. Not ready? Too bad. You're dead. If you survive the initial encounter, you'll find yourself in an open-ended albeit still linear succession of rooms. Rather than long, linear corridors, you're given a more open ended back with which to familiarise yourself and explore as you progress through the level.

Combat is fast and fluid, with a wide variety of weapons to obliterate your foes. And if you run out of ammo? Go find some. It's up to you to find more either through exploration. Don't worry too much if you can't find any, though. The sword is extremely fun to use, and kills many enemies in a single hit.

As for the story... there isn't one. If you have a good sense of humour, you'll get a chuckle out of the game's overt and offensive jokes.

In the Classic Redux version, you also get the Wanton Destruction and Twin Dragon expansion packs in addition to some optional updated visuals and a remixed main theme. That's plenty of content for the price, and whether you're an old school hardcore shooter fan or a newcomer looking for a faster, more difficult experience, you should find something to love in Shadow Warrior.
发布于 2014 年 12 月 25 日。
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总时数 12.4 小时 (评测时 3.5 小时)
I've played every canon Metal Gear game to date, but the short few hours I've spent with Ground Zeroes may just be the best I've had with the entire franchise. Prior to its release, the prologue for Metal Gear Solid V: The Phantom Pain came under fire for being "too short" and essentially being a twenty dollar demo. My opinion is a sentiment that many others share, but I want to make it very clear: Metal Gear Solid V: Ground Zeroes has more than enough content to justify its price tag.

Ground Zeroes offers a contained albeit highly detailed stealth sandbox tech demo with plenty of ways to complete your objectives. As for the main objectives, going back and doing them now would probably take me a solid twenty or thirty minutes or so. One speedrunner managed to S rank the main mission in under four. That's only if you know what you're doing, though. For my first run, I had to creep around the facility slowly and carefully as I gathered intel and familiarised myself with the game's surroundings. I clocked in at the end of the first mission at around four hours or so. Rather than give you a comprehensive list of the game's myriad of mechanics, I'll give a more general overview and a personal account of how I tackled the "Ground Zeroes" mission.

The game's objectives are extremely simple. Find the target(s) and extract them to the LZ of your choosing. Everything else is up to you. I decided to explore the camp at my leisure, taking out as few guards as possible (and doing so non-lethally, as a self-imposed challenge). In one section of the camp, I found and rescued a prisoner, who gave me the location of a ventilation shaft in return. When I reached the main objective, a POW I was to extract - he was amongst several others. Of my own volition, I decide to free each of them methodically, running them back to the rendezvous one at a time (with the instrumental version of "Heavens Divide" playing on my Walkman, of course) before finally extracting the target. Needless to say, throwing them all in the chopper one by one as bullets whizzed around us was incredibly exciting, and it was a moment that I created on my own.

Aside from the opening and closing cutscenes (neither of which are terribly long, at least by Metal Gear standards), there's very little direction or hand holding for the player, aside from a few audio tips and basic tutorial prompts. The first objective however, isn't too difficult to reach and won't take too much time if tackled directly, provided you play in a patient mindset, and don't go in Darksydephil style. For the second half of the mission, the player is tasked with finding another POW, location unknown. Rather than point you directly to them like most games, you're supposed to listen to an audio tape (which can thankfully be rewound and fast forwarded) to gain clues as to their whereabouts.

Using my prior knowledge of the camp, I figured their general location, and used the hidden passage I discovered earlier thanks to the prisoner I saved. Once inside, I was spotted. Low on options and refusing to kill anyone, I rushed into the camp and hid. Of course, hiding for a few minutes isn't enough to make the enemies in Ground Zeroes forget about your existence. I was forced to creep around the base, carefully avoiding the alerted patrols and knocking out anyone in my way as I descended into the compound. Once I reached my objective however, it was probably the most satisfying moment I've experienced as a player in recent memory, just for the sheer amount of freedom I was given to accomplish my task.

From there, it was a mad dash to the next LZ, after which I was treated to a lengthy cutscene, ending the title with some extremely visceral scenes and crazy twists, in usual Metal Gear fashion. After finishing the game and listening to the obligatory post-credits conversation, I was brought back to this title screen.

http://steamproxy.com/sharedfiles/filedetails/?id=359502553

Sure, I was able to beat the main mission in under four hours, but completion of the main attraction didn't even account for a tenth of the game's content. With multiple collectibles, audio tapes, Easter eggs and other secrets to uncover, and several other side missions in addition to the main story, Ground Zeroes is definitely content-rich enough to justify paying twenty dollars, especially when it looks so stunning and plays so smooth.

For Metal Gear fans, this is a bold new direction for the series, with plenty for hardcore fans to love. Many of the series' quirks have been ironed out whilst retaining the tactical espionage action gameplay we all love so much. Crouching, crawling, diving, CQC and other manoeuvres are easier to pull of and far more satisfying as well, whilst combat itself is still kinda clunky, in a good way. Be assured, this is a stealth game. Going in gun blazing will be met with heavy resistance, and more often than not, you'll find yourself starting over every time you see that familiar '!'.

Newcomers needn't worry, though. If you consider yourself a fan of Deus Ex or even Far Cry, you'll have no trouble adjusting to the latest instalment of the OG stealth series. The story is much sparser compared to earlier titles, continuing the trend of giving the player more freedom and letting the game's mechanics take precedence that started in Peace Walker.

If you're confused about the plot don't worry. We all are. If you're unsure of whether or not this game has enough value for its price, don't be.
发布于 2014 年 12 月 20 日。 最后编辑于 2015 年 2 月 3 日。
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总时数 0.0 小时
Normally I have a problem with downloadable content like this, but considering how long it's been since the game's initial release, I'm more than happy to pay a small amount of money to give the game a small amount of support, since I'm still playing the game. And what better way to show support for the game you love than by buying a little beer hat for your psychopathic mass-murdering RPG character? If you're really invested in the game, this is probably worth a purchase, at least on sale when it's dirt cheap.
发布于 2014 年 12 月 5 日。
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总时数 17.8 小时 (评测时 16.9 小时)
Aside from the seventeen or so hours I've already sunk into the PC version of Borderlands 2, I've easily played the PlayStation 3 version for at least a couple hundred more on top of that across my two playthroughs. Considering just how much this game is jam packed with content, I don't doubt I'll be in for another hundred more, at least.

Fans of the original Borderlands should know what to expect from Gearbox's sophomore release in this ARPG franchise. A combination of first person shooter and action roleplaying game, this game melds the genres seamlessly with the best of both worlds. The game's biggest draw is of course, its guns. To keep things fresh and fun for dozens of hours on end, the game randomly generates guns from a large selection of parameters. After a while, you'll have seen pretty much every gun in the practical sense, but the innumerable combination of weapons to find and try out keep the action fresh whilst you explore the game's lengthy campaigns and side quests.

The player can pick from one of four classes, six including DLC. Each has an unique active skill that becomes the cornerstone of their playstyle. The Commando for example, has the ability to lay down an automated turret, with branching paths dictating how you use it. The Gunzerker on the other hand, can dual wield any two guns, opening up a large variety of possibilities for gunplay. You get the idea. Aside from their action skill, however, most of your allocated skill points will be going to passives, which are fine, but I would have liked to see more active abilities.

Despite the skill trees being dominated with passive bonuses, the classes still manage to feel unique, allowing you to fill a role in two to four play cooperative play. Though I've enjoyed the over-the-top madness that is co-op, I personally prefer to play solo. With so much comparing loot, mindless violence and turning in quests, I prefer to turn down the game volume and catch up on a podcast or two or twelve. Usually, I only do this during games where the story and dialogue are negligible, and the music isn't worth listening to.

This is no the case with Borderlands 2. I feel the music is vast improvement of the original, with enough catchy combat tracks to make the over-the-top albeit slightly mindless action much more interesting. The game's zany narrative style definitely won't appeal to everyone, but if you're in the mood for a fun game that doesn't take itself too seriously all of the time, you'll probably enjoy the plot. My only real complaint then, is that the game can take itself a bit too seriously, making some of its attempts at badassery and emotional storytelling fall flat. When it isn't being self-indulgent however, the story and characters are fun, if a bit cliched.

Going in, you should know to expect a lot of humour. Some slap stick, some random, some black, all of it ridiculous, it won't to appeal to everyone, but I did get plenty of chuckles out of the dialogue sprinkled throughout the game. In fact, the game's dialogue may just be on of its highlights. If you don't think the writer's style of humour is for you, you may find yourself being annoyed by this game.

All told, it's still a hell of a fun ride, and with all of its DLC, you have more than enough content to last you a very long time. The game's campaign is a fun ride from start to finish, keeping you invested the whole way through with a sneering, in-your-face villain who is unabashedly one-dimensional. This antagonist, Handsome Jack, perfectly encapsulates the game itself as a whole. It's a straight-faced fun time without a whole lot of depth in any way. It does one thing, and it does it well for a long time. If you're okay with that you'll squeeze a lot of enjoyment of this game.

If you're looking for a fun time and a whole lot of bang for your buck, Borderlands 2 is your best bet, especially if you're a fan of mindless violence and obsessive RPG loot hoarding.
发布于 2014 年 12 月 5 日。
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总时数 98.1 小时 (评测时 11.2 小时)
I count Dragon Age: Origins amongst my favourite roleplaying games ever made. I've played through it at least four times on console, and then some. A perfect combination of old and new, Origins appeals to fans of RPGs old and new.

The game itself plays out like your typical Dungeons & Dragons inspired affair, with a wide variety of skills, attributives and abilities that govern the outcome of multiple scenarios. Though the combat animations can be a bit sluggish and dull, winning fights takes some degree of cunning and strategy, especially on the higher difficulties. More than any other game I've seen, this one takes managing your party to a whole new level. For fans of strategy games, this game will more than satisfy your inner tactician with its myriad of planning options for each and every consistency.

You pick from the standard three classes: rouge, warrior and mage. However, the more open-ended structure of the leveling system allows for a lot more nuance and depth than your average dice roller. For example, on my second playthrough, I decided to be a mage. And whilst being a mage in this game is the most fun I've ever had as a mage in any game, I still prefer the path of the warrior. With a couple specialisations that I unlocked in the game, I was able to craft a battlemage that fit my tastes perfectly, capable of rushing foes down with a battleaxe and heavy armours and able to switch to a fireball or living bomb spell for crowd control seamlessly.

Though the setting is extremely derivative, the world's politics and inner working still manage to be intriguing with plenty of rich lore to back it up. However, it's not the world that makes exploring Thedas on your quest to save the world from an army of orcs and an evil dragon interesting. It's the characters.

For those familiar with [/i]Mass Effect[/i] will find themselves very comfortable with how [/i]Dragon Age: Origins[/i] treats party members, perhaps even more so. For almost your entire crew, you almost always have the option to kick them out, kill them or otherwise refuse your help (though you'd have to be some kind of hardcore maniac to do this). Most of them are romancable, and all of them are colourful, multi-dimensional people with their own interests, backstory, agendas and quirks. This is where making "moral" choices becomes difficult. Instead of any kind of morality meter, each of your followers have an approval rating with you. When considering your actions, you'll have to keep satisfying your party in mind as well.

And the choices. Oh man, the choices you have to make. Some of them thought-provoking, others gut-wrenching, all of the choices you have to make are interesting, leaving plenty of room to characterise your silent protagonist. Are you a ruthless leader who refuses to compromise for your goal? Or are you a noble, naive hero who always seeks to help others? What about a greedy, power hungry sociopath? Maybe you're just a complete psycho. Whether you want to be any of these things or anything in-between, this game gives you the freedom to decide.

The plot itself is as straight forward as it gets. It's an epic albeit cliche-riddled journey as you unite the land and raise an army strong enough to face a horde of monsters and the demonic dragon that leads them. Sound familiar? Does it sounds like every fantasy game you'd ever played? Dragon Age: Origins is anything but original, however it proves the rule that it's better to do something well than to do something new and fail, as we've seen with its successor.

The plot is entirely character-driven, and though there are some eye-opening twists and turns here and there, it's a fairly simple, though well-written ride. That isn't why you play through, however. This game is made by the characters. Even if you don't enjoy the pseudo MMO-style combat, the action is highlighted by your interaction with a large cast of colourful, well-rounded characters. From the flawed human antagonist and his pure evil sidekick to the socially-inept and seemingly heartless witch to the conflicted albeit well-meaning bard, everyone has a story to tell, and you'll love hearing it.

If any of the above interests you, please don't hesitate to buy the Ultimate Edition for ten dollars more than the base game. If $29.99 seems a bit steep, wait for a sale and keep in mind that you're getting a mind-boggling amount of content here. Aside from the high replayability the open-ended character levelling system and multiple origin stories provide, you already have a base campaign that can take you tens of hours (we're talking 30+ if you take the time to talk to people and engage in side quests) with plenty to see and do.

The additional DLC is very much worth playing. The Stone Prisoner adds a unique party member with his/her own questline for you to uncover, which doesn't just add more content, it can breathe new life into the vanilla content as well. [/b]Warden's Keep[/b] is a short, but enjoyable mini quest that tasks you with clearing a new dungeon and finally siding with one of two new characters. This includes some new skills and items as well as a party chest to store your loot, though that can be done with a mod just as easily.

Return to Ostagar takes you through familiar territory, but it remains a poignant reminder of one of the most intense parts of the story, despite being little more than a remixed level with extra loot and tough enemies. If you're particularly passionate about the story and its characters, you'll get a kick out of it. Feastday Gifts and Feastday Pranks are silly nothing add-ons that can be easily overlooked on their own, but as a part of the complete package, can add some cute little extras, like cleaning the party's blood off with soap, playing fetch with your dog and having Alistair play with dolls. Good fun, but not essential or even worth buying on its own.

The Darkspawn Chronicles is a standalone campaign in which you play as the Darkspawn in a darker, alternate universe where the hero dies early on and the bad guys win. It's worth playing at least once for the amusing "what if" scenario, though I personally found it to be a bit boring without any actual dialogue or plot aside from the interesting bits of lore that detail the choices your party made and the adventures they had without you. Leliana's Song on the other hand, is a canonical standalone campaign in which you play as a younger Leliana alongside a cast of fresh faces. Their misadventures make for a fun romp, especially if you really like Leliana.

The Golems of Amgarrak is another standalone campaign, this time featuring your main character from the base game, if you so choose. This one is peppered throughout with spooky lore and a bit of dialogue, but what this DLC really nails is atmosphere. It's an oppressive adventure through the darkest parts of the fallen Dwarven kingdom that leads up to a terrifying and challenging final boss, one that is easily amongst my favourite boss battles in RPG history just for the sheer satisfaction of finally taking him/her/it down. Not to be missed for any one who enjoys the combat and a challenge, or just wants to see more of their characters adventures in Thedas.

The final add-on and the last to take place canonically, Witch Hunt features the return of your hero - again, unless you want to make a new guy with a different agenda - in search of a character from the original campaign. This standalone campaign has almost no new content in terms of the enemies you'll be fighting and the places you'll be going, but what it does have is a challenging campaign perfect for those who want answers (not that you'll necessarily get them) about the original game. Your three new party members are fun, and I only wish it was longer, just so you can spend more time with them.

So yeah, I recommend this game.
发布于 2014 年 12 月 2 日。
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