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Nedávné recenze uživatele Katosepe

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1 osoba ohodnotila tuto recenzi jako užitečnou
14.7 hodin celkem
It may not reach the heights of its predecessor, but The Rise of the Golden Idol is still one of the best detective games on the market today.

If you played the original (and I do recommend that game first), you know the basic formula here. Each case gives you a few relatively static screens filled to the brim with information you can use to figure out what's going on. Usually this has you solve a murder but not always. In fact, many of Rise's most memorable cases don't involve any death at all which is a welcome change of pace. One case in particular that stands out to me is one at a drive-in theater that I enjoyed a lot. Another at a TV studio was also a lot of fun.

The new art style is fantastic and unobtrusive. It keeps that distinctive surrealist feel that Golden Idol is known for but with a new painted style that effectively rewrote my memories of what the first game looked like. When I went back and looked at the scenes from the original, I was surprised at how old they looked by comparison. I don't mean this to bash the original game, simply to congratulate the team on the stylistic improvements in Rise.

While I personally found the revamped UI to be a bit clunky, I can also see the benefits in the windowed system which allows you to move certain windows around the screen. This can let you see certain parts of the scene while still filling in key words on the windows. Where I found this to be lacking, however, is that you only seem to be able to move the answer windows and never the zoomed in elements of the scene. So while you can move your word bank around the screen, you can't move the character's dialogue box showing the things they're holding. This sometimes makes the more complicated scenes more tedious than they needed to be. It's not a big gripe and I believe most will find it better than Case's full screen "Thinking screen vs Exploring screen" system but the clunkiness stood out to me more in Rise.

The place that Rise really falls short, however, is the story. Case's story, while a bit convoluted at times, all came together pretty nicely by the end. Rise, on the other hand, leaves an enormous amount of plot threads dangling by its conclusion, presumably for use in the 4 planned DLC packs, but then again, maybe not. Who knows? Several characters had no real purpose in the story, despite being setup early on as main characters, and the conclusion doesn't conclude much of anything if you think about it. If you'll allow me a very brief and early-game spoiler that I believe will improve your experience with the game, nearly all of the prologue and Chapter 1 is superfluous to the rest of the storyline, tricking you into thinking the story will be about one thing when it's actually something else entirely. Almost none of the characters or organizations mentioned in Chapter 1 ever come back again and of those few characters that do, only one of them is actually consequential.

This story uncertainty and the dangling plot threads contribute towards making the final couple of cases more frustrating than they needed to be. Let me be clear, most of the cases throughout this game are a joy to complete and they reward careful observation and deductive reasoning. Even when I got some of the early cases wrong, I was excited to realize what I had missed. The final two cases though seem to have a significant number of logical leaps that either require a complete guess or accepting a logical contradiction. On a micro level, in the penultimate case, I'd love to know why two of the characters in the group of four have identical key rings. On a more macro level, can anyone explain how Hunter was doing what he was doing in the warehouse without a certain machine being there? At what point exactly does a certain knighted individual come into contact with the machine? As far as I can tell, there's no real explanation for these very key questions, not to mention several others central to the game's story.

The titular Golden Idol confused me a bit too, as it seems to be notably different than the idol in the original game, and yet people speak about it as though it is the same idol when they refer to how it was used in the past. I don't mind the powers being different, I just would have liked some acknowledgement by the game that this was the case and perhaps an explanation that there were two idols all along or something like that. Instead I spent a good portion of the game thinking that they were trying to artificially recreate the powers of the original Golden Idol, which honestly might have been a cool story.

Overall, The Rise of the Golden Idol is still a great game that I recommend trying. I was disappointed by the unsatisfying conclusion but the vast majority of individual cases were still a joy to complete. I do recommend playing Case of the Golden Idol first, not because the plot is vital to understanding this one, but just because I personally feel that is the slightly better game and you'll get a bit more from the references if you're familiar with that games' story.
Odesláno 14. listopadu 2024.
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3 osob ohodnotilo tuto recenzi jako užitečnou
14.6 hodin celkem
I really wanted to recommend Little Hope because I do think there is a lot that is done well in this game, but the myriad story, gameplay, and technical issues hold it back even in this "upgraded" version.

Little Hope continues the tradition of The Dark Pictures Anthology in telling more bite-sized stories in the same vein as Until Dawn and The Quarry but with a greater emphasis on replayability. Unfortunately, much like the other Dark Picture games, Little Hope's focus on replayability robs it of the satisfaction players should feel at the end of the game. Instead, we're left with confusion and dangling plot threads.

I played through Little Hope multiple times to try and see everything. I found every secret, every picture, read both comics, and played through both the Theatrical Cut and the Curator Cut to really try to piece the story together. I will say, many of the lingering questions after a first playthrough are answered but a large number also remain unclear even with all that effort. It's disappointing to have that effort left unrewarded considering how much time it actually took to 100% the game.

Despite the focus being on replayability, the scene selection, and the supposedly increased walk speed offered by the upgraded version, cleaning up missed collectibles still takes way longer than most will have patience for due to how slow the game generally moves. I missed a single collectible near the start of a scene which I thought would be simple to quickly grab. Instead, I had to wait through literally 15 minutes of unskippable cutscene just to then walk into a room and grab the collectible, which took less than 20 seconds.

Little Hope also just isn't scary, plain and simple. It takes place at night and occasionally has dead figures grab you and scream in your face but these cheap jump scares weren't enough to even make me flinch. I love horror primarily because I am easily scared. I'm maybe not the most frightened of viewers but I'm far from some hardened horror savant. Even still, playing the game literally by candlelight at night, Little Hope never scared me in the slightest.

One of the big reasons for this is that glitches and harsh cuts permeate the entire game, making it difficult to become invested. I'm playing on an Nvidia 3080 with 2K resolution on High settings (as opposed to Ultra) and the game would occasionally freeze up during cutscenes, with audio going but the video either playing in ultra slow motion or not at all. Several scenes are cut in such a way as to be nearly incomprehensible, Daniel and Taylor's run down the street and the factory scene particularly standing out in this regard. One scene involves Daniel, Taylor, and Angela helping each other down a rocky incline with some QTEs and isn't particularly notable in the story. In fact, in wouldn't be notable at all except the first two times I played through this scene, the camera alternated between showing only fog or only darkness. I know that the game was running correctly because the QTEs functioned normally. I just had no idea what I was doing QTEs for. It wasn't until the third time when I replayed this scene for collectibles that it actually displayed correctly and I saw, for the first time, what the scene was actually supposed to be.

This isn't to say that all Little Hope does is bad. The acting is decent, even if some of the character dialogue is jarring. The story is neat, even if there are some significant plot holes, and I enjoyed the theming. Little Hope doesn't do anything particularly groundbreaking with its witchcraft storyline but what is there is done adequately. Depending on how thorough you are looking for secrets and if you manage to pick the right path, Little Hope can give you a fun 4-5 hour horror jaunt for your money. All the better if you have a friend to play through it with you.

For most players though, Little Hope still suffers too many of the same problems the rest of the Dark Pictures Anthology has. Not enough game for the price, a lower quality product than Supermassive's full scale offerings, tedious completion requirements, and an ultimately unsatisfying story.
Odesláno 1. listopadu 2024.
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104.1 hodin celkem (6.7 hodin v době psaní recenze)
An absolutely incredible accomplishment from these devs. They didn't just make 50 retro-styled games for us (although that would have been an achievement in and of itself), they created a chronology of a fictional publishing studio and crafted a personality for this console that they invented.

At its core, this game is a compilation of 50 games made by some of the best indie devs in the business. The games are retro in aesthetic and mechanics but you'll notice right away that they are lacking the brutal difficulty baked into most real retro games. That's not to say that they aren't hard games, just that they clearly aren't operating under any Blockbuster clauses in their publishing contracts. Games are tough but fair. Games also reflect a massive variety of mechanics and genres, several of which would have been massively ahead of their time for the 80's.

It's doubtful that you'll like every game in this collection. In fact, I'd say its for a foregone conclusion that you won't. The opposite is also true though, in that I think you'd be hard pressed to not enjoy anything this collection has to offer. There is a ton to discover here, including a number of secrets for those interested and determined enough to find them,

I feel very comfortable saying that there has never been anything like UFO 50. The game has been a long time coming and it lives up to every expectation and more. I cannot recommend this enough.
Odesláno 18. září 2024.
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2.9 hodin celkem
I have a hard time believing this game is fun in standard mode but in VR, it is easily my favorite game in the FNAF franchise and probably the best full game I've played in VR. The mini-games are simple but the atmosphere is terrifying. Each game offers new things to do and there are just a lot of games to play. Even if you aren't very into FNAF, if you want a horror game in VR that isn't purely about being as scary as possible, but also wants to be a solid game in its own right, FNAF Help Wanted 2 may be your game.
Odesláno 17. září 2024.
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5.1 hodin celkem
Orwell is simple but entertaining. The storyline can be completed in a few hours total and while there are choices you can make to alter the course of the story, you can also figure out the overall premise on a single playthrough pretty easily. I appreciated this since I didn't really want to skip through dialogue for several hours just to discover what was actually going on.

The theme is strong but surprisingly not preachy. You have to imagine, based on the name and the premise, that the writers are pretty pro-privacy but the game never feels like it's going out of its way to punish you if you play in a different way. The writing is strong enough that the logical conclusion of your actions will force you to consider your morality and I consider that to be a major strength of the game's story.

Orwell won't likely blow your mind and it doesn't quite go hard enough into the free form investigation that I personally craved but it's a fun 5 hours that will give you some fun puzzles to solve and some moral issues to consider.
Odesláno 17. září 2024.
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2 osob ohodnotilo tuto recenzi jako užitečnou
2.1 hodin celkem
This feels like a great proof of concept more than anything else. I got 100% of the achievements in the game in just over 2 hours and while some of the puzzles were fun, the game still wound up feeling really repetitive at times. The story seems cool but it's more of a setup than a fully complete storyline. Even as theory-bait, there just isn't a lot here to feel satisfying and while there is a second game coming, as of this review, it's been 18 months and it's not out yet. I don't say this to rush the developers. In fact, I hope they take their time and make a game that feels like a complete story or at least a complete arc of a story, so that this game can be rebranded as a prologue chapter.

I really wish the developers well and I hope to see more in the future but even for the low price, as things are right now, I just can't recommend this game to your average gamer since there isn't really any conclusion.
Odesláno 17. září 2024.
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10.5 hodin celkem (6.1 hodin v době psaní recenze)
A beautiful remake of one of the best puzzle games ever made. While you don't technically need to have played Myst to play through this game, the story will be even more incomprehensible than it already is. That said, Riven took the foundation from Myst and really polished it, making sure the puzzles are integrated into the environment much moreso than in Myst. Do note that this is far from an easy game. In fact, some of the things asked of you will feel extreme from the perspective of a modern player but it is all possible without guides or moon logic. It's just difficult.

I will say that while most of the game is utterly gorgeous, I do still prefer the FMV characters to the awkward character graphics in this remake. They look significantly better than the Myst remake but they're still pretty janky overall.
Odesláno 28. srpna 2024.
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19 osob ohodnotilo tuto recenzi jako užitečnou
4.3 hodin celkem
A yes or no recommendation is tough for this one so let me clarify: If you are a hardcore FNAF fan and want to keep up with all the lore, then yeah, obviously I recommend Into the Pit. If you are a casual fan or even just looking to get into the franchise for the first time, Into the Pit is probably a skip for me.

First off, the graphics and sound design are incredible the whole way through. Major props to Mega Cat for what they accomplished here. However good you feel the trailer looks and sounds, the game lives up to that expectation. Unfortunately, the game has pretty intense performance issues (which may or may not be linked to using a controller based on patch notes?) but jump scares and animations still look great.

As for the gameplay itself, I again give them props for taking the franchise in a wholly new direction. Approaching the game as a 2D horror game in the vein of Clock Tower, The Coma, or Detention was a great idea. The trouble is that none of the puzzles or horror here are all that interesting and investigation is basically non-existent. Throughout the whole game, you are pretty explicitly told what you are supposed to do via objective clues. The few times these are vague are usually more frustrating than thought-provoking. That said, I imagine the younger target audience might find some of the time-travel elements entertaining. For me, I just had trouble not comparing it unfavorably to Day of the Tentacle.

The horror comes from Springtrap chasing you around places but it's hard to be scared of him since he's remarkably easy to avoid. Despite what the trailers show, he actually runs slower than you do and the game even is built around this, with one particular point in the game seemingly requiring you to just run around him to progress. Once you realize that you can just go around him at any point in time, he becomes entirely trivial and the game never becomes any more difficult. Even as more animatronics start showing up, they seem to just make noise alerting Springtrap, rather than posing any direct threat. The flashlight is also entirely useless, making resource management a non-issue. The flashlight flickers constantly while using it and each battery is used up in somewhere between 10-15 seconds. You can always see Springtrap's eyes, even in the dark, so I preferred just running through the dark rather than using the entirely unreliable flashlight.

I will say that there are moments of inspired gameplay here. Several of the nights, you have to get out of your house, with several options available from the start. As you use escape paths though, they become blocked off for future nights. This forces you to find new ways out each time. I loved this concept and honestly wish it was expanded on in the pizzaria. Instead, they seem to switch things up from night to night by just locking certain doors and opening others. You never know which are open or closed though without simple trial and error and there doesn't seem to be any actual logic behind it that I could determine. Despite hints at further areas to explore via a world map, the Pizzaria and your house are the only two places that ever require any level of exploration, with the other locations only serving to house NPCs to talk to and items to obtain.

The story of Into the Pit is an interesting beast in itself. As with all FNAF games, the plot is ultimately cryptic but it does offer more of a narrative than pretty much any other game in the series. Ozwald has a goal and works to complete that goal throughout the game. This is never left to interpretation and is pretty straightforward. What's less obvious is why any of this situation is happening. If you're playing to understand why there's a time traveling ball pit, why Springtrap is impersonating Ozwald's Dad, why nobody else sees Springtrap for what he is, well, just know those answers won't come easily. I won't say they aren't in the game, that's more for online theorists to figure out, but I certainly couldn't figure any of that out.

If you are a fan of FNAF and just want more FNAF content, I think you'll be happy with Into the Pit. It's different than other games in the franchise but trying something different is good, especially from this side-story made by a partner studio rather than Steel Wool. If you are hoping to finally get the answers to the franchise, you likely won't be finding them here. I can't honestly even tell you if this is canon to the main games or not even after seeing all the endings. If you aren't a FNAF fan though and just love 2D horror games, this might be a good introduction to the genre for kids but it won't be much more than that. The puzzles and difficulty are remarkably easy, even on the hardest difficult (there are only two), the story is simplistic, and the game is quite short (I finished the game and got all the endings in 4 hours and that was taking my time casually looking around for everything).
Odesláno 9. srpna 2024.
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0.0 hodin celkem
2 free levels that are really well made. The aquarium is quite large and the use of glass is unique and a cool touch. The submarine is a vehicle level but probably the largest one so far. Both of these are great examples of the kinds of levels I want to see more of and the fact that they are free makes this a no-brainer. I hope the paid DLCs start including more things like this.
Odesláno 31. července 2024.
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6.6 hodin celkem
This is a cool "Kids-First-Resident Evil" kind of game. All of the atmosphere, horror, and twisty plot elements are intact here and executed quite well but the gameplay is far easier than most games of this style. For those who have never played a survival horror game before or maybe aren't here for the stress that this genre can provide, this is the game for you. Pick the normal setting and you'll be good to go.

If you have EVER played one of these types of games before, I HIGHLY recommend playing on Hard mode. It will be much more in line with normal settings on other games you've played. Normal mode will restock your ammo any time you run out, making enemies and ammo completely trivial. Hard mode still isn't very difficult but the safety nets are gone.

On top of the main game, Crow Country comes stocked with a good amount of extras. Several secrets and optional bosses exist in the game and after you complete it, you can unlock more items for subsequent playthroughs. Crow County is also just perfectly designed for speedrunners so if you're looking to get into that, Crow Country is worth checking out, even if you've never speedran a game before. All in all, it's a great game with a great story and I'll be very excited for anything else these devs make.
Odesláno 30. července 2024.
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