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Скорошни рецензии на Katosepe

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Все още никой не е оценил тази рецензия като полезна
60.2 изиграни часа
A great narrative-based survival game similar to Subnautica or The Forest but with a backyard, Honey-I-Shrunk-The-Kids theme to it. If you've played one of these games, you know what to expect. Quests guide you through the story while you are encouraged to build up an ever expanding base to give yourself greater mobility and crafting opportunities. Crafting uses materials found from across the yard with higher tier items coming from further and more dangerous areas. The game can be played solo or in multiplayer although I only played it solo and it was mostly fine this way. I rarely felt like the game was stacked against me in such a way that demanded teammates.

If you enjoy that kind of game and are okay with a few flaws, Grounded won't disappoint. The theming is great and the environments are cool to explore. I will say though that the game felt a bit too railroaded at times. Obviously, this is an open environment and you can technically go wherever you want but I would often find that I would wind up exploring in environments that had numerous objects I couldn't access without higher tier items or they would have bugs that would absolutely destroy me with my current gear. When this happened, I would often be faced with a choice to either wander around more or less aimlessly until I found what I needed or consult a guide. I often chose the latter and while I never regretted this choice, I wish the game hadn't pushed me in that direction quite so often.

Part of the reason for this is that certain areas all but require certain objects to explore, such as the BBQ needing some level of sizzle protection to not get killed outright. All too often, these objects can only be obtained at one, specific place, such as the Sandbox in the case of the sizzle protection. To my knowledge, there is no way to get any protection against the heat anywhere other than the Sandbox, despite there being at least 5 different items that grant this protection I can think of off the top of my head. You also will quickly find crafting materials that require you to have a certain tier of tool, such as a tier 2 axe or a tier 3 hammer. There is only one type of each of these tools so if you find yourself in a situation where a story quest requires you to have a tier 3 hammer and you haven't found the items, or even the recipe, to make this hammer yet? Well, I hope you enjoy wandering around aimlessly searching for what you missed or consulting a wiki. There's also a mechanic where many recipes are locked behind finding special cartridges for an NPC. Some are required but some are optional and all of them can be technically found at any time, without any weight given to their order of importance. However, some recipes are absolutely vital to continuing and if you divert your focus from collecting these chips, you may not know why you can't build something you need to continue forward. These challenges can make the game honestly just harder than it needed to be. I'd find myself dying frequently because I was missing recipes I didn't even realize were available to help me.

This is my only real complaint about Grounded but it's a significant one that made progression, both story and exploration, frustrating at multiple times during my 60 hours with the game. In the end, I wound up getting to the last quest but not finishing as I simply didn't want to put in the time I knew it would take to beef up my character and farm upgrades to fight the last boss. Overall, I recommend the game especially to those who enjoy narrative survival games. If you're on the fence though or if you simply haven't played a game like this before, I'd probably recommend Subnautica first.
Публикувана 17 май 2024.
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Все още никой не е оценил тази рецензия като полезна
251.2 изиграни часа (200.7 часа по време на рецензията)
It single-handedly revitalized the farming genre and even years later, it's still the best around. Great art style, endlessly charming world, and a modding community that just never stops. Hundreds of hours in, there's still so much here. Stardew Valley is without question one of the greatest games out there.
Публикувана 3 април 2024.
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Все още никой не е оценил тази рецензия като полезна
46.0 изиграни часа (20.4 часа по време на рецензията)
Yummy cannibals go nom nom nom.
Публикувана 23 февруари 2024.
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Все още никой не е оценил тази рецензия като полезна
9.1 изиграни часа
Definitely has the same artistic feel of games like Journey but it was deeper than I expected, both in terms of gameplay and plot. The climbing mechanics are similar to those in Grow Home but with added features such as being able to set pitons during your climb to swing from. These few simple additions actually provide significant gameplay opportunities that change the way you think about your climbing. If you haven't played a game like this before, it's well worth the adventure and you'll wonder why games like Assassin's Creed or Uncharted haven't started doing this.

In terms of the plot, I wasn't expecting much. It seemed like a vibe-game like Journey or Limbo. However, there's actually a pretty substantial amount here. It's mostly subtle, using environmental storytelling and collectables to tell the story of a society forced to change due to the environment around them. There are a decent number of letters to find but the amount told here is impressive, including numerous named characters and covering many years of life for different groups of people. I found myself honestly caring for the characters writing these letters, implying more than telling stories of fractured families, abandoned homes, and desperation for times long past.

Jusant is more than what it seems to be in all regards. The climbing initially seems like a fun, simple gameplay mechanic meant to give you something to do with your hands while you take in the vibes of nature and climbing. It definitely accomplishes that but also gives you traversal puzzles to solve, unique mechanics to contend with, and a story to legitimately care about. I wound up 100%ing this game and would gladly play a sequel, if that miracle were to ever happen.
Публикувана 16 февруари 2024.
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7 души намериха тази рецензия за полезна
0.0 изиграни часа
Definitely a step up from the other paid DLC packs but it's still not even meeting the bar set by the free DLC so I still can't recommend it. The problem, in my opinion, is that there are no full room jobs here. The most memorable jobs for me have been Seventh Heaven from FFVII, the Trophy Room from Tomb Raider, or Santa's Workshop that was just released for free this year. Otherwise, the really big jobs are cool like the Mini Golf Course or the final Temple level in the main campaign.

Instead, the paid DLCs have typically given us a cool backdrop to do relatively small jobs. The Delorean was a necessity here, obviously, but Doc Brown's Van? We couldn't have something like Lou's Cafe or the Prom room? The Clocktower and Train were highlights in this pack and the Theater was cool too. Still, none of them would make my top 10 levels.

Just like the other packs, if you are desperate for more Powerwashing and don't mind shelling out 8 bucks for a few hours of game, this'll give you exactly that, no more, no less. I just wish that for the price of entry, not to mention the potential of these franchises, we were getting a bit more from these packs.
Публикувана 19 декември 2023.
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Все още никой не е оценил тази рецензия като полезна
19.3 изиграни часа
A fantastic metroidvania although it perhaps doesn't quite reach the heights of the original. The world is just as gross and over the top as before, with a whole host of new creations to interact with. The areas are fun to explore and the platforming feels fantastic, with cheap deaths being basically non-existent. Bosses are well designed although I found the increased aggression based on their current health to sometimes result in unfair hits. Never enough to be that frustrating but it can occasionally suck to get hit after the enemy fired three blasts instead of two without any real warning. The side quests are plentiful and just as opaque as the first game.

Where I did find Blasphemous 2 to be somewhat lacking is in the leveling mechanics. On top of finding items for HP and Fervour increases, you can become mechanically stronger through the use of Rosary Beads, Altarpieces, and Weapon Memories. While each of these are fine alone, all together it can feel like a lot to manage, despite Rosary Beads and Altarpieces being essentially the same thing. Weapon Memories are cool, as you use XP levels to increase your weapon abilities but most of the abilities aren't all that useful. It's unlikely that you're going to be using all three weapons regularly so once you upgrade one or two to their max, there's little incentive to keep going. Not to mention, many of the active abilities on your main weapon will likely go unused just due to the sheer number and specialty use of many of them.

Backtracking is only mildly less extreme this time around too. There were clearly attempts to improve this but many are half-baked. Early on, you receive the ability to return to town from any of the dias's which sounds good until you realize you start off with a prayer that lets you return to town from anywhere at all, rendering the dias ability redundant. In Blasphemous 2, you gain the ability to transport between dias's earlier than in Blasphemous, assuming you're doing the side quests, but it's still quite late in the game and the teleport rooms are still very far apart.

I do also have to bring up the issue of post-game patches. This has become a common practice in metroidvanias, with Blasphemous 1 and Hollow Knight being prime examples, where significant amounts of content are added later on, including new endings. In fact, the canon ending for Blasphemous 1 wasn't even added until later on. It's tough to say if Blasphemous 2 will continue this pattern but I can say that the good ending feels more definitive than the good ending at launch for Blasphemous 1. Still, the amount of optional bosses and end-game areas does feel light compared to the first game so I wouldn't be surprised to see extra stuff coming later on. If you want to play the game in its definitive state, it may be worth waiting for a while to see what's coming.

I have criticisms but overall, Blasphemous 2, like the original, is a fantastic metroidvania and should definitely be played by fans of Hollow Knight, Bloodstained, etc. If you haven't played the original though, play that first before this one.
Публикувана 22 ноември 2023.
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Все още никой не е оценил тази рецензия като полезна
18.0 изиграни часа (7.4 часа по време на рецензията)
Thoroughly recommended! Because if you want to run Steam games on your Quest 3, you don't really have any other choice anyway.
Публикувана 22 ноември 2023.
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1 човек намери тази рецензия за полезна
12.7 изиграни часа
I recommend it for fans of visual novels with a significant amount of player choice and agency. There are a huge number of stats and decisions that must be balanced and weighed throughout the game that have a significant impact on what transpires. Be aware though that getting a good ending, or even just an ending that has you not dying partway through, is remarkably difficult. I'm impressed by how there isn't really an easy path to take, since all things must be balanced on some level. Even being a sadistic, selfish jerk isn't an easy way to get an ending.

While I'm overall impressed by the level of difficulty, there are certainly some elements of this that were frustrating. Some requirements later in the game seem odd and arbitrary. For example, you can do everything in your power to become head of your family but then if your family unity isn't high enough, you decide to just forsake your chance to be a noble? I'm not entirely clear why that would be the case. On the priest path, I'm not sure if there is a way to actually change sides to the new faith since even when I picked the Shield of the New Faith option, the story tied my faith to the success of the old faith anyway and then just killed me at the end for things that didn't seem within my control at all. These may just be cases of me missing details though and after only 2 playthroughs, I'm not confident enough to say one way or the other. That said, do be aware that without a guide, you will likely fail more than a few times trying to get your ideal path.

The other thing to keep in mind is that despite the overall polish of the game, there are a surprising number of typos throughout when I played in English. I'm sure there's a huge amount of dialogue but I'm still surprised by things like the country Eliria being spelled differently on the map than it is at the Noble's party introducing the countries. The first lesser death, something that 99% of players will see early on, has a very noticeable issue with the text not fitting on the page. There are missing or misused words sprinkled throughout the game which was by no means bad enough to ruin the experience but it occurred often enough to be surprising in a game that otherwise had so much attention to detail.

Play this game for the fantastic world-building, huge amount of player agency, and the narrative difficulty. Avoid if you aren't willing to risk a bad ending after 6-8 hours of game.
Публикувана 10 ноември 2023.
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Все още никой не е оценил тази рецензия като полезна
29.1 изиграни часа (4.7 часа по време на рецензията)
Think Overcooked but as a roguelike. Instead of a high score rush, one failed customer results in failure but levels are played in short bursts. The game is a blast with multiple people and has a lot of depth with different restaurant types and dishes to select. Having different numbers of people introduces different challenges organically just by the nature of having more people in the same small area.
Публикувана 26 октомври 2023.
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Все още никой не е оценил тази рецензия като полезна
1.4 изиграни часа
Funny but that's about it.

This "game" takes the idea of robots not understanding how jobs work and tries to make that last for a few hours and that's about it. While it can be fun to mess around in VR work spaces, you'll quickly find that everything is quite shallow and the actual missions are little more than an endless tutorial, walking you through each step of each process until you're done.

There are only four jobs which can each be easily completed in about half an hour, if you're taking your time, but I was tired of it after finishing two of them and have no intention of going back. I can see this being impressive when VR was new but now there are far better experiences with significantly more depth. Just pass on this.
Публикувана 20 октомври 2023.
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Показване на 21 — 30 от 102 постъпления