安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
ㅤ [COMPUTER JARGON] The Dark Arts
🚕 ♣ 👾 ♣ 🥒 ♣ 🍧 ♣ 💃 ♣ 📒 ♣ 🎄 ♣ 💄 ♣ 🐟 ♣ 🥞
Comparing software engineering to classical engineering assumes that software
has the ability to wear out. Software typically behaves, or it does not. It
either works, or it does not. Software generally does not degrade, abrade,
stretch, twist, or ablate. To treat it as a physical entity, therefore, is
misapplication of our engineering skills. Classical engineering deals with
the characteristics of hardware; software engineering should deal with the
characteristics of *software*, and not with hardware or management.
-- Dan Klein
🔋 ♣ 🚗 ♣ 🐳 ♣ 🎁 ♣ 🍖 ♣ ⛳ ♣ 🍇 ♣ 👳 ♣ ⚡ ♣ 🎫