10
Products
reviewed
583
Products
in account

Recent reviews by Tadpole

Showing 1-10 of 10 entries
1 person found this review helpful
2.4 hrs on record (1.8 hrs at review time)
Vinebound takes the well known mechanic from Vampire Survivor's-like games and adds it's own spices to the mixture allowing for a fun co-op gameplay or a bit chaotic solo gameplay. Either way, the tether feature between the characters makes for a nice feature that makes it distinguishable enough from it's pairs, and thus a no brainer for anyone interested in this genre.

Visually the game is equally appealing, with it's theme and art style being extremely cute and juicy!
Just pick it up already!
Posted 17 April.
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No one has rated this review as helpful yet
20.4 hrs on record (0.9 hrs at review time)
I like puzzles and nonograms, the addition of a cat in the theme makes it more charming.
The gameplay offers some very good QoL elements that turns the experience of filling the puzzles more amicable, like counting the squares you're filling and marking the numbers you already filled within the grid. These are very well thought elements! But on the other hand I felt kind of frustrated with the "life meter". I see that the game offers hints and whatnot (for those who might feel stuck, is good to remember), but I think it is a little bit too punitive, since it's kind of a "hit or miss" situation. If you miss the placement of a filled or void square, you loose a paw and loosing three of them is game over. It's a little bit sad to spend circa 15 minutes making a puzzle to reach a game over almost at it's end. Loosing stars is more than enough punishment, in my humble opinion. Most of nonograms works with the premise that you can cross informations and mark possibilities, and this is THE FEATURE I miss the most here.

It's worth mentioning the possibility of activating the Classic Mode, so all the added features are out of the way, and you can experience a more chill game.

All that said, the game is cool and I do recommend!
Posted 10 October, 2024. Last edited 10 October, 2024.
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A developer has responded on 7 Nov, 2024 @ 11:24am (view response)
No one has rated this review as helpful yet
9.9 hrs on record (7.8 hrs at review time)
Very relaxing and cute puzzle, with nice mood, sound design and music. It helped me to get a little bit more comfortably through a day with a lot of pain. I'm actually sad that there's no more puzzles available to play.

Most of the puzzles are simple to solve and with each world having 10 puzzles, even with the amount of gacha balls to obtain, the game feels rather short, but all in all, I think it is really worth a buy!
Posted 20 August, 2024.
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30 people found this review helpful
2
1.7 hrs on record
Been playing for a couple hours and decided to ask for a refund because the game has some strange behaviours/bugs that makes my itens disappear whenever I hit ESC button. As the game doesn't have a currency to buy itens and whatnot, some might say it's not a big of a deal, but said behaviour just deleted a whole building from my town, which I spent circa 30 minutes or so editing the inside, and that was kind of a bummer.

That said, the game is rather cute, laid back and all, but I do see room for some QoL improvements, like:

- the possibility of changing itens aspects upon selecting them,
- the possibility of picking an item from your town/house with an eyedropper tool,
- the possibility of playing the game mostly with the mouse, like rotating view and objects with UI buttons
- more items in gourdlets scale, because most of the items are kind of oversized, I think.
Posted 16 August, 2024. Last edited 16 August, 2024.
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1 person found this review helpful
5.4 hrs on record
I really enjoyed playing BZZZT! The game is challenging, having awesome pixel art and it's soundtrack is cool and engaging! For those who likes the hardcore aspects of platformers, there's reason for replaying the levels, be it for accomplishing the time trophy, collecting itens or discovering secrets. There's accesibility in choosing the difficulty level, which is nice, but I'm kind of sad that the extra levels are locked behind trophy collection, since the game is relatively short and I wanted to play a little bit more.

None the less, I do recommend it for a couple of hours of ability testing.
Posted 10 August, 2024.
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No one has rated this review as helpful yet
10.7 hrs on record
I wouldn't go as far as saying the game is not worth your money like some other reviewers, but bear in mind that this game is very short and somewhat linear and straightforward. It might seems like a metroidvania to some extent, but despite the interconected rooms there's no heavy backtracking like the majority of the titles of this genre.

To my opinion, Itorah is a game that's crafted with the will to tell a good story, and this is mostly seen from the art overall (characters, worlds, items, animation and music). The game dabs in a lot of stuff, but most of them are treated very superficially. Platforming could be better, navigation too, combat is kind of poor, with enemies not posing as great of a threat as their are a nuisance.

Unfortunately I feel that the game falls short in terms of programming and game design, with some mechanics, controlls, enemies and QoL in general needing a little bit more of experience, attention, or love. The story itself felt kind of lost between my two sessions to finish the game, but was an O.K experience after all.

Recommended, though buy it at a sale.
Posted 27 July, 2024.
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No one has rated this review as helpful yet
0.2 hrs on record
I played the first two tinking experiences and I gotta say: the game feels a little bit too passive for my taste. I think that maybe for someone looking to just pass a little bit of time leisurely it's fine, but I was looking for an experience more like House Flipper (which I think it's also a little bit too pasive) or Cooking Simulator. The visuals looks good and the premise of building your own toy museum sounds fun enough, but I would rather be free to choose my tools and methods to tinker, than have this "click here, click that" guidance.
Posted 20 July, 2021.
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2 people found this review helpful
0.7 hrs on record
It's cute, and sweet, and overall felt like playing a Ghibli Movie!
The prologue did a very good job hinting on the core mechanics of the game and the plotline, but some things, like user interface and controls still seems a little rough around the edges.

Even though, I'm really looking forward for it's release in a couple of days, and hoping that the devs can polish it enough to make the only "bad impression" I got from the game vanishes.
Posted 6 June, 2020. Last edited 6 June, 2020.
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1 person found this review helpful
88.4 hrs on record (77.3 hrs at review time)
Extremamente divertido e desafiador, mais ainda quando jogado em modo multiplayer. Gostaria que o jogo tivesse mais fases e talvez mais classes para jogar, apesar disso vale a pena 100%.
Posted 24 November, 2018.
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No one has rated this review as helpful yet
54.2 hrs on record
Pude jogar toda a franquia Arkham e posso dizer que Arkham Knight é, sem sombra de dúvida uma história digna pro final da trilogia (levando em consideração que o Origins é quase um spin-off). Joguei sabendo dos problemas de portabilidade da versão pra PC, que o jogo provavelmente teria performance pobre e tudo o mais, mas estava disposta a passar por cima de tudo isso pela conclusão da história.

O que me leva a dizer um grande e sonoro não pra esse jogo, é o quanto eu me senti desrespeitada, como jogadora, ao concluir a campanha principal e ser privada de assistir ao final do jogo se não completasse 100% das missões paralelas. Claro, em termos de plot entendo que isso faz diferença. Mas nunca antes, em qualquer jogo da franquia Arkham, completar 100% das missões extras era um pré-requisito pra assistir ao final. Como jogadora, não me senti recompensada pelas minhas 50+ horas de dedicação ao jogo, ao contrário, me senti frustrada.

No que diz respeito aos extras e DLCs, são adições pontuais, mas bastante divertidas, porque te permite experimentar um pouco do gameplay com personagens bem inusitados, como a Harley e o Red Hood. Só acho uma pena que não haja no jogo um modo onde possamos jogar com eles de maneira livre.

Por fim, acho que vale dizer que boa parte do jogo como um todo é jogado de dentro do Batmóvel, incluindo quebra-cabeças, enigmas do Charada, missões inteiras e chefes. Uma inovação legal pra mudar um pouco o estilo do jogo, mas que foi amplamente abusada ao longo da campanha, chegando a ser enfadonho, na minha opinião.
Posted 28 December, 2017. Last edited 28 December, 2017.
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Showing 1-10 of 10 entries