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1 pessoa achou esta análise útil
6.3 hrs em registo (5.5 horas no momento da análise)
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I thought I would just beat the game and move on, but this is just too addictive.

The feedback is so excellent, you know when the hit hurts.

This is exactly what VR is supposed to be.

However I wouldn't mind a little bit more optimization. I often go down 45fps on valve index (1070ti/ryzen5 3600).
Publicado a 3 de Julho de 2020.
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11.8 hrs em registo (9.5 horas no momento da análise)
This is probably the most frustrating VR game.

A few game breaking things :
- You can't quicksave , so raiding a base is basically : Win or go 30 mn back and lose every progression. Going back to the backpack is pretty much impossible with a end of life knife and an obese character (you walk at snail speed and run at turtle speed and get exhausted very quickly
- Two handed weapons weigh around 50 kgs
- AI is either wallhacking or completely braindead
- Picking objects is awful, you always end up holstering a weapon and losing it somewhere
- Gun combat is awful in every way, won't even argue further since there's no fun at all.

I will try to finish this game but it's a pain in the butt, the few moments of fun I'm having are completely buried in the frustration Im getting playing this game.

I don't understand why it's being compared to Boneworks because there's a gap between both games mecanically.

I might be playing the game the wrong way though, feel free to enlighten me on ways to approach combat
Publicado a 30 de Junho de 2020.
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