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Análises recentes de Jason

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this game can be summarized as a combination of minor inconveniences

- ties invincibility frames into a stat, forcing players to spend 20+ levels and delaying access to str, dex, etc..

- enemies have a comically large aggro range and will follow the player to another country if they decided to immigrate

- has some of the worst run backs out of any game FromSoftware has released

- constantly reusing bosses, and the mainline bosses are quite forgettable

- the DLC has significantly higher quality in term of boss fights, it makes the base game seem unfinished,
(fume knight and sir alonne are the very few bosses that actually mix up their moves, while the other bosses are easily predictable)

- the difficulty is artificial, and mostly derives from the devs coming up with the right number of enemies to place in an area, and then doubling that

when this game executes its original ideas flawlessly, like the ivory king fight, it can actually exceed past the two other titles, but unfortunately the mainline content in this game is unremarkable in terms of boss design
Publicada em 19 de outubro de 2024. Última edição em 19 de outubro de 2024.
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5 pessoas acharam esta análise útil
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gentlemen, i am proud to say this is the shortest and most effective boycott i've ever seen

thumbs up for not only the devs but you lot as well
Publicada em 6 de maio de 2024.
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Performance issues are horrendous, this PC port shouldn't have been released in the state it was in. The game is having frequent memory leaks and my CPU usage spikes to 100%. Wait until it goes on sale and patches have been released.

Regarding personal thoughts, I tried to give it more of a chance and pushed through the inconsistent frame rate, but as a newcomer to this series, I haven't been enticed to continue. The side quests aren't that exciting and there's not much motivation for exploration aside from earning coin.

Usually in other titles I would be delighted to explore different structures, but caves seem to be a main staple and there's always random junk in chests. The director claimed that fast traveling isn't necessary, as there's always something to do, but the microtransactions in the store and repetitive world design with limited enemy diversity doesn't live up to that claim.
Publicada em 22 de março de 2024. Última edição em 24 de março de 2024.
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