安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
doesn't matter how quickly you level up, the feeling of losing the potential of pumping up other stats that increase the viability of your build still feels awful
we can continue to argue whether my comment is more of a "nitpick" but the fact it was never reintroduced in any other game shows that it was completely unnecessary to do
Lud and Zallen requires you to go through a 5 minute long venture through frigid outskirts, filled with ambushes from frozen reindeers and poor visibility
the path to Blue Smelter Demon is also riddled with horribly placed enemies that literally add extra weight to the player and overwhelm them with attacks
imagine going through all of that just to fight a reskin of a boss you already fought
I can concede on my point that they were "reused constantly" but I'll still argue that this game lacks engaging bosses that were memorable to fight
Mostly because the game relies on pumping up enemy numbers to inflate difficulty, the singular bosses are very easy, while the fights that involve ganking the player are by far the most difficult