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Irikah Krios 最近的评测

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总时数 56.5 小时 (评测时 24.1 小时)
There are battles and scars... and death and darkness and, honestly... this game is just magnifique. <3
Longevity often leads to indifference and makes us take things for granted. Some video game development studios have staying power long after their purple patch has faded, reclining on laurels and trading mostly in goty, not so Obsidian. They have always remained brilliantly restless, plucking gems from the ether, mid wrestle with the muse. With the release of "Pillars of Eternity", their seventh (full) game, it's hard to believe that it's over fourteen years since they charged on to the gaming world like the feral children of Black Isle and Interplay. If isometric style is the base camp, they've wandered far off track by way of role-playning. Searching for new tales to retell our oldest stories. Mythologies must always be renewed and retold. They crave to be re imagined, they are stories that are forever becoming. Obsidian at their best, when charged with what in Portuguese folklore is called "Duende", are primal storytellers. They bring us forward and back again like Gatsby's "boats against the current" to a place we thought we'd nearly forgotten. When we arrive there, washed up up on its shore, it is both familiar and oddly, thrilling new. They blow fresh story plots on ancient cinders and make them blaze. In a remastered and ironic age, Obsidian and Pillars matter because they dare to do the one thing that is so unhip and under threat today, and that is to be Real. They fire, volleys of hope, new-ancient strings in their bows.
How do I even sum up the awesomeness that is this game? :) You know, I expected to like it, but I totally adored it. ;)
发布于 2017 年 11 月 27 日。
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