25
Products
reviewed
886
Products
in account

Recent reviews by inix

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Showing 1-10 of 25 entries
2 people found this review helpful
1 person found this review funny
13.3 hrs on record (6.5 hrs at review time)
> walk into shrine
> see cute girls playing a tile game
> why are they all dressed like cat girls
> try to play with them
> they keep yelling "ron" and "tsumo" at me
> get angry
> yell "ron" and "tsumo" back
> flip the table to assert dominance
> tiles everywhere, cat girls stunned
> go home and install mahjong souls

game looks interesting can't wait to try it
Posted 27 August, 2024.
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4 people found this review helpful
1 person found this review funny
17.4 hrs on record (8.0 hrs at review time)
Early Access Review
Simply the best large-scale war game since Battlefield 2. 10/10:

✅ Fully destructible environments
✅ Land, sea, and air combat vehicles
✅ Maps made for 64, 128, and 256 player matches
✅ Fast-paced gameplay while rewarding carefully planned strategy and teamwork
✅ Progression feels good and rewarding
✅ Camo and upgrade unlocks
✅ Environmental voip (opponents can hear you) making for hilarious gameplay moments
⚠ Some people dislike the roblox-style graphics, but my personal opinion is it works amazingly well. It allows for fast development of new content (great for a small time), and allows it to maintain a large playerbase due to low hardware requirements. And this is coming from someone who normally does not
Posted 19 June, 2023. Last edited 19 June, 2023.
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1 person found this review helpful
8.8 hrs on record (4.6 hrs at review time)
Every driver has their own iconic sounds based on how well you hit them. Unique commentary about pros during tournaments/rivalries. 10/10 makes me wanna go outside and play golf.
Posted 8 January, 2023.
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No one has rated this review as helpful yet
15.0 hrs on record (0.9 hrs at review time)
All the elements of a great fantasy card game with player progression (unlockable classes, abilities, items, upgrades etc) and poker-like elements (drawing cards, making hands etc). Daily challenges with leaderboards are a great way to get players coming back daily!
Posted 29 December, 2022.
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No one has rated this review as helpful yet
90.5 hrs on record (85.5 hrs at review time)
I usually have a hard time committing to an MMO, but the amazing story and character development engages me in a way that no MMO has ever done before. I have a feeling I'll be playing this for a while.
Posted 29 December, 2022.
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1 person found this review helpful
0.8 hrs on record (0.6 hrs at review time)
Early Access Review
A modern SNES-graphics style take on AOE2-style RTS games. Pleasing colors artstyle.
Definitely feels like a passion project that all RTS enjoyers should give a shot.
Posted 28 December, 2022.
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4 people found this review helpful
8.8 hrs on record
I love the Elder Scrolls universe, but this game is mind-numbing easy. There is absolutely zero challenge. During any battle your health barely depletes. Dodging does not matter. Abilities barely matter. You can left click and spam 1 ability your entire way through any of the storylines. I check the internet about this, and the general consensus is that the game is indeed too easy and barely gets any better because mobs are scaled to your character (so any level can complete any storyline at relatively the same pace).

If you like a complete lack of any challenge in games and you enjoy Elder Scrolls lore, go for it. If you enjoy at least some amount of challenge, a risk of dying during raids, or a rush of entering sub 30% HP, don't play this.
Posted 4 October, 2022.
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A developer has responded on 5 Oct, 2022 @ 7:56am (view response)
210 people found this review helpful
331 people found this review funny
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0.1 hrs on record
> walk through a street with my disproportionate slenderman body
> manhandle a bunch of bald dudes
> instantly become fat and smash a guy against a wall, instantly killing him
> steal a car
> drive home
> install bonelab

install just finished, look forward to playing this
Posted 29 September, 2022. Last edited 29 September, 2022.
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2 people found this review helpful
111.6 hrs on record (8.5 hrs at review time)
***UPDATE***

Uninstalled after 100+ hours. The balancing, matchmaking, and netcode issues are way too much to be any fun at a higher level.

tl;dr: you'll likely be constantly playing against the same 1 or 2 characters because matchmaking does not prioritize roster variety. Whatever is the meta (right now it's Shaggy and Wonder Woman), is what you'll be playing against for 90% of your games.

After 100+ hours I'm changing my review from positive to negative. The game needs some major changes to matchmaking so that you don't play against the same 1 or 2 characters for 90% of your games, especially in the higher MMR bracket.

First, the meta was Taz because he had 1 OP move. Almost every 1v1 matchup was against Taz. 2v2s were double Taz. They would spam tornado constantly because it was invulnerable, spammable, and had the highest knockback in the game.

Then Taz got nerfed. The new meta was Finn. 90% of games was against Finn or double Finn, because his backpack spin was the new OP spam ability. The hitbox was way too large and hit priority made it so any attack into his spin would be interrupted and you'd be knocked back.

Then Finn got nerfed and hitboxes got an overhaul. Wonder Woman and Shaggy were two of the best performers of EVO. So now everybody plays Shaggy and WW, and that's what 90% of your matchups would look like.

Whichever character became slightly imbalanced in last patch, or won at EVO, will be 90% of your matchups. It gets incredibly boring, even if you can win most games against them. It's like the rest of the roster does not even exist.

It seems with every patch there are 1 or 2 heroes that get imbalanced and get adopted as the only possible playstyle during that patch.

It's a mindless grind to play against the same moveset all the time. This morning I wanted to get my season points so I played some 1v1s. Out of 10 games, 5 were against Shaggy, 4 against Wonder Woman, and 1 against Batman. A boring grind with only one interesting matchup (batman).

I want to play varying matches. I want to play against Garnett, Gizmo, Morty, you know... the other characters that actually exist in this game. But that's not the case. Every patch you'll find yourself fighting the same characters over and over.

I think devs could easily solve this by prioritizing non-repetitive matchmaking. i.e. if you played against Shaggy in the last game, the next few matchups should prioritize other characters. This would help make matchups rotate through the entire roster instead.

If this happens, the game would be fun. But for now, metas are being established and it's plain boring once you reach a competitive MMR.

-- PREVIOUS REVIEW ---

Great PC SSBB competitor. Currently has some major balancing flaws.

(UPDATE) 0. Finn has a disproportionate attack hitbox, especially with his up-special (backpack spin). If you go anywhere near Finn during his spin attack, you get caught up in it even if you don't touch his player model. It's barely interruptable because the game has no hit priority or logical interruption system. The final hit always has a huge knockback, even if you weren't hit by the previous spins which is super weird. The problem with Finn's hitbox is so prevalent that it became the dominant meta, with currently about 75% of games consisting of at least 1 Finn player, and many 2v2 matchups with double Finn. If you win a round and continue for bo3, the losing team will almost always change to at least 1 Finn player to better their odds.

I'm taking a break from the game until this Finn issue specifically is fixed. Even though you can beat Finn with correct dodge/hit timings and get a positive winrate vs him, it's simply not fun to continuously have Finn matchups 3 out of 4 games.

1. Taz can spam tornado which is quite nearly unstoppable. He can knock you out of the map at ~70 dmg if he hits you anywhere within about 25% of the edge of the floor on any stage. It's stronger than a fully charged neutral melee punch and it can hardly be interrupted, hits in all directions, and the charge is near instant.

2. Iron Giant feels like a meme mod character installed by a cheat/trainer program. The model is ridiculously big, he clips vertically through every multi-stage map, animations look wonky, you can barely see what's going on, and he has huge and out-of-place looking projectiles and abilities that are also incredibly strong. Most games you'll see Iron Giant players do 400+ damage and they can barely be hit out of the map, even when they're at 200+ dmg. The character should at most be slightly larger than Superman for some lore consistency, but to have an *actual* giant dominate a third of your screen with lightning fast moves and enormous projectiles, fully covering all other characters and effects in his vicinity, is just weird.

3. Superman has a super easy but nearly unstoppable combo where he can consistently fly into you, grab you, and punch you a few feet backwards. If he hits a single one of these "fly grab" moves then he has a good chance to repeat this unbreakable chain until you're KO'd out of bounds. Doesn't matter how much damage you have. He basically just drags you out of the map.

Play as or against any of these 3 and the games will be over in about 1 minute.

There are also some broken 2v2 matchups. Double taz due to the reason mentioned above, but also double jake where if both jakes use their skateboard down attack on you, you can't recover (3x hit combo from 2 Jakes with no recovery window, so 6 free downward hits). So if you get on the edge of the map, you're guaranteed to be knocked out of bounds by the combo (even at 0 damage) when 1 jake hits his skateboard (gives the other jake time to also combo his skateboard on you). This is a guaranteed instakill. The game takes 20-30 seconds for the jakes to get you to the edge and then just skateboard on you to knock you out.

Also no short invulnerability phase during respawn lets people exploit it and charge + hit an attack the moment you spawn back in.

Other than those issues, great game.
Posted 23 July, 2022. Last edited 24 September, 2022.
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No one has rated this review as helpful yet
2.0 hrs on record (0.9 hrs at review time)
Fantastic workout. The number of stages, characters, special moves, and AI is amazing.

I feel like a kid discovering Mortal Kombat for the first time.
Posted 21 May, 2022.
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Showing 1-10 of 25 entries