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Análises recentes de Zorko

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Exibindo entradas 1–10 de 53
5 pessoas acharam esta análise útil
781.2 horas registradas (604.0 horas no momento da análise)
It does what it is supposed to do, work better for mods and runs better overall than previous Skyrim.
I am in love with Skyrim, allways coming back to it and I feel home once again.
This piece of work is actually art.
I cant even discribe the emotions and feelings i have for this game in words, because i never felt something like that to another game.
I am not a heavy mod user myself, but this version runs very smooth and makes the overall performance very nice.
Publicada em 15 de julho.
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2 pessoas acharam esta análise útil
0.6 horas registradas
Sieht sehr gut aus! , Story scheint interessant, auch wenn hier nichts wirklich neu erfunden wurde.
Mir gefällt nicht, dass der Character nicht da hinschaut wo ich will, sondern der Blick ständig zu irgendetwas hingezogen wird. Für das spielen mit Kontroller kann das sicher helfen, aber ich würde gern selbst entscheiden wo ich hinschaue :D Das macht das Kämpfen als Magier auch echt ätzend. Ich denke das Spiel hat viel zu bieten und lohnt sich sicher zu kaufen, habe ja noch nicht so viel gespielt. aber für mich ist es leider nichts. Ich bin dann doch eher der Fan davon alles allein zu machen, ich will nicht, dass ein NPC alle Gegner für mich killt, alle Truhen öffnet oder mich im Flug auffängt :D
Publicada em 3 de julho.
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21 pessoas acharam esta análise útil
7 pessoas acharam esta análise engraçada
13.6 horas registradas (6.6 horas no momento da análise)
Análise de acesso antecipado
its early access so it will get better eventually.

the game itself hasnt changed much since the demo test, sadly.
its still a "fast forward- simulator" where you sit and wait until something happens you have to react to.
there are a few bugs which you would notice if you testet it once.. sadly they are still in the game.
Settlers are just doing their thing no matter if its usefull( like sow in november instead of preparing the field for winter) lucky there isnt any intake for sowing yet else you would destroy all your savings over and over.
Bandits are crazy i changed my settings to just getting robbed twice a year but last year i got robbed 6 times, that was my starter year and i lost tons of needed food for winter and all my tools.. also they fight quite well against my armies so that needs a lot of balancing, like a lot of other mechanics.

summed up this is just the demo test of a game you have to pay for, so only buy it if you want to support the developer !

the more i play the more questions i have..
- why cant i assign oxen to storehouses where people actually getting stuff moved?
- if i assign people to stalls, they just wait except i am building something they dont move stuff, but unassigned people would move building mats too, so why have that?
- my oxen in stalls are just waiting even if there is work they could be used for, like storehouse assigned families transporting stuff (yes the onces crying "why do i have to move stuff by myself? over and over qq") ?
- why do assigned farmers not count as unassigned while growing season or winter? same counts for herb/berrie collectors out of season?
- people get needy so early and you dont even have the industry for it, why?
- why does my little army needs decades to develop while bandits and enemies can just spawn as many as they want?
- why does it show my generic store of my woodcutter is full only because the intake (1 Timber) is full instead of the outtake(50 Planks)?
- why does it say "cant find anything to gather" when berries are empty but my Foragers actually gathering herbs?
- is there any way to get Burgage plot to level 3? there is no industry for their needs + impossible to earn enough money to import enough wares? so why is there even a skill tree if you can only achieve 3 Skill points, like i know its early access, but why not make it possible to gain at least 5 to 6 skill points to see how a specialization would look. to make giving feedback possible?
- why cant i take neutral land? and why my enemie claimed all neutral regions before i can build 1 full troop unit?
- who is transporting logs off my logging camps? only unassigned people who gather building mats and the plank maker? because i want to gather some for my castle build. store house worker will help bring harvested trees from the forest to logging camp but not to the store house. so i have build new logging camps everytime the generic storage of this camp is full? ..yes i checked advanced tab and see there is no slot for timber in the store house. why?
- what even are those Policies? they make no sense why loosing 50% of crop yield (when you barely get above 50 while having good fertility year) just for double wild animal growth (which is restricted to one each region) when you can build as many farms for crops as you want?.. "skipping meals" policie can be usefull if you havent understood the game and havnt got any food i guess?

## A Fire broke out! (Ruble) ## and im like, whats that? looking at it, its my destroyed manor and a giant army of bandits.. like honestly i get spammed so hard with messages in this game but a "you are getting attacked" is too much to ask for? early enough to buy mercenaries or weapons would be nice!
...3 full armies can not withstand some bandits thats crazy, bandits dont die even doe i have a strong frontline and archers in my backline. my troops getting fatigue so fast and bandits just dont. this needs a lot of balancing
Publicada em 7 de maio. Última edição em 13 de maio.
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1 pessoa achou esta análise engraçada
184.9 horas registradas (128.6 horas no momento da análise)
tha game has become what it should have been. i loved it from the second year after development
Publicada em 15 de abril.
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19.3 horas registradas (7.2 horas no momento da análise)
its very chill , you can play it activly like cookie clicker games, optimize your Income and feed the fish or just farm while beeing afk.
you can customize and spend your money how you like, there are no leveling borders
Publicada em 12 de abril.
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36.1 horas registradas
Es macht Spaß das Meer und seine Inseln nach eigenem Interesse zu erkunden, egal ob allein oder mit Freunden. Es gibt einige tolle Questlines. Ich würde ein skill-based match-making befürworten, da man auf spieleroffenen Welten sofort von der PvP-Gilde überfahren wird, ohne das Spiel wirklich lernen zu können, dadurch wird sehr viel möglicher Spaß geraubt und ist am Ende auch der Grund für mein aufhören gewesen (dabei bin ich jemand der kompetitiv und tryhard ist, aber ohne reale Chancen gegen spieler mit Tausenden Spielstunden kämpfen zu müssen [auch wenn man nur etwas segeln will] ist sinnbefreit). Als Einzelspiele-Spiel sehe ich den Titel nicht, da es hier zu schnell einseitig wird.
Publicada em 6 de abril.
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156.8 horas registradas (112.7 horas no momento da análise)
one of the better games made by ubisoft. activ anticheat! its the only multiplayer shooter game you can play rn in regard of the cheater issue
i like all the tactical details put into it aside the gun play
Publicada em 6 de abril.
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2 pessoas acharam esta análise útil
8.3 horas registradas (7.3 horas no momento da análise)
this game has beautiful art work, aged well, has 3 stunning playmodes, is synchronized in my native language with unique and funny voice lines (sometimes they are missing in rpg mode, only textboxes fewtimes)
i enjoyed the game as a kid and still can enjoy it a lot.
i am so happy that this game runs so smooth and looks so great
Publicada em 4 de março.
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340.9 horas registradas (293.9 horas no momento da análise)
helps a lot to improve building and organization.
makes it possible to save and look back at base designs.
has some small problems with stability and building priviliges compared to Rust, but for normal bases that won`t matter!
Publicada em 27 de fevereiro.
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31.4 horas registradas (26.5 horas no momento da análise)
best worms game, beside the mobile game which once existed
Publicada em 21 de fevereiro.
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Exibindo entradas 1–10 de 53