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有 10 人觉得这篇评测有价值
总时数 53.4 小时
It's a nice little strategic city builder. The gameplay is simple, but the variety of buildings and islands keep it interesting.

You place buildings in strategic locations to gain points. With enough points, you unlock more buildings to place. Do that enough times, and you unlock a new island and start building a new city. If you can't get enough points keep building, you lose, and your total score resets.

The only downside is that I've gotten so far with my current save that I'm afraid to play it. I fear that the next island is where my luck runs out, I won't get enough points to keep building, and I'll lose my highest score.

TL;DR: the analysis paralysis is worth the cute cozy cities
发布于 2024 年 12 月 22 日。
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总时数 2.1 小时
Lethal Media Company
发布于 2024 年 4 月 6 日。
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有 1,152 人觉得这篇评测有价值
有 27 人觉得这篇评测很欢乐
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总时数 159.5 小时 (评测时 103.0 小时)
For the many issues that other video games may have, DRG has a solution:

Other Games (Problem)
Deep Rock Galactic (Solution)
Bored in lobby while waiting for someone
Entertain yourself by getting drunk, dancing, kicking barrels, and/or playing Flappy Bird Jetty Boot, all in-game.
Unbalanced classes
Classes are balanced and all are similar levels of fun.
My life is already too hard and I want to do something easy.
Change the hazard level.
Each round is too long/short.
Missions vary in length—you can select one that fits your needs.
Too repetitive.
Procedurally generated maps. Multiple biomes with unique flora and fauna. Many different mission types. Mission modifiers (“Warnings” and “Anomalies”). Seasonal events and updates.
Communication with others is too cumbersome.
Laser pointer takes care of many basics, like (“go here” or “mine here” or “resupply here”). Often accompanied by relevant voice lines. Of course, you can still type or use voice chat.
Singleplayer is too lonely or too unbalanced.
Bosco.
No cosmetics.
Plenty of cosmetics. There’s enough there to where you don’t need to spend real money.
Doesn’t fit on my hard drive/SSD.
Requires only 3 GB of storage.
Created by a big corporation that:
1) Doesn’t care about its players
2) Exists for the sole purpose of generating as much profit as possible
Developed by a small team that genuinely cares about the game and its players. They are incredibly open to community feedback and have delivered many updates with loads of new content. No ♥♥♥♥♥♥ cash-grabbing pay-to-play mechanisms.

Highly recommended.
发布于 2023 年 7 月 9 日。 最后编辑于 2023 年 7 月 21 日。
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1 人觉得这篇评测有价值
总时数 22.1 小时
First played this game as a kid and thoroughly enjoyed it. Played through it again as a teenager and still thoroughly enjoyed it. In my junior year of college, I (you guessed it) played this game yet again. Only this time I wrote a thirteen-page essay analyzing WOG's take on capitalism and human resilience for my Literature class and somehow still enjoyed it.

The puzzles, story, music, and art alone are more than enough to keep things engaging. Additionally, the game provides plenty of material to analyze (for those of you who enjoy that kind of stuff) without it being intrusive or obnoxious. If you enjoy puzzle games or games with lots of depth, I'd definitely recommend this to you.
发布于 2022 年 3 月 19 日。 最后编辑于 2022 年 3 月 19 日。
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