легкие драгсы
Berlin, Germany
 
 
SLAVA RUSSIA
acc for faceit(1): https://steamproxy.com/id/gooddaaaaaaaaaaaaaaamn (2)https://steamproxy.com/profiles/76561199026913229
https://www.faceit.com/en/players/XtentacionXD
18.03.20 F RIP
second acc https://steamproxy.com/id/gooddaaaaaaaaaaaaaaamn







̡̊̅̈́͆̀̆͒͘ ̴͕̄̈́̆̒̐̾͌̑̈̏͆͝͠͠ ̵̢̧̯̲̲͎̰͎̫͇͎͍̅̏͆͂͋̍̈́͆̈́̾͘̚͝ͅ ͕̱̊̀̍̌́͜͝ ̠͒̀̉̽̈͋̀̉̇̈́̐̕͠͝͠ ̴̢̢̛̛̥̣̜̩͐̿̍̾͂̈́̌͛̉͂̚͘ͅ ̰̤͉̫̈́͂̀ ̴̦͎̯̘͕̠̹̼̮̰̞̲̊̃̇̇̃̿͂̀͒̆͑͝ ̸̟̰͎̗͉͕̾̃̔̍̑̄͑͋̀̌̉̅̈́̏͝ͅ ̝̣̗̟̹̼̭̜͔̭̺̳͔͕̱̎́̒͂́͆̔͑̂̌͗͒͘͝͝ ̵̢̛̪͍̼̳͓͇̣̪̄̐͐̈́̽͋̓̓͂̈́̀̚̚ ̸̰͇̜̗͚͇̳͓̓̋̉̀͑̀̾̐̕͠ͅ ̴̡̧͙͉̖̬͚̳͕̲̝̯͕̪̈́̈́̀̃̅̕͝ͅ ̴̱̣̫̟̹͚͈̪͕̫͒͗̊͗͐̃͊̋̌͌̀̈͝͠ ̴̧̛̜̺̻͉͍̜̦̝̲̯͛͒̃̿̀̓͜͝ ̡̡̳̝̯͍̘̰̪̫̺̞̥̮̲̃͛̎̈́̈́̐̋̌̈́̚ ̴͕͍͖̩̇̆̈́́̓̃̽̀̋̍̚͝ ͍̫̗̱͖̱̻͎͎͊̓̇̚ ̸̡͍̖͙̱̉̈̒̎̂̉͆͂̏͠ ̸̬͖̞̈͒̒̀̍̃̔́͌͌͊̑̚̕͝ ̡̛̳̝͎̳̺̈̎̄̾̾͂̈̃͠ ̸̛̰̰̊̑̊̃͌̓́͗̄̇̒́̑͠ ̵̫͙̥̬̜̣͚̼͍͓͕͍̮͓͋̉͗̀̇̊͜͝͝ ̵̻̬̲̪͍̯̟̯̯͖̱̱̈́̀͆̚͜ ̸̧͍͍͎̲̼̣̜̫̱͇̲̭͂̑̈́̔̈̔͜ͅ ̩̼̆̇̍̔͒̄͝͠ ̸̬̯̺͎̪̅͒͊͗̿̓̿̂͗͐ͅ ̸̰̘̮̮͍̼͇̄̀͐̐̊ͅ
̵̢̡̣̖̜̰̲̺̯̰̜̟̇̀̃̓͝
̵̢͎͔̎̿̄̈́̈́̀̑̾̆̑͘͘̚͘͝ ̨̦͔̘͕͔̯͇͕̖̃.̴̹̙̞͖̞̹̤̭̮͑͂͆̓̑̊͛͋͑͒̆͋͒͜͠ ̸̡͕̻͉̅̀̃́̐̾̊̏̔͛̐͗̕ ̗͉̳͓̯̫̬̥̫͕̭̩̱̲͖̊ ̸̡̧̨̜̼̼̖̥̬̦̠̜̤̰̯̀̚ ̢̨͔͎̰͓̙͙̺͛̄̉ͅ ̤̦̖͔̬̣̲̒̓̆͊̃̀͋̋͛̂̃̕̚͝ ̴̡̛̻͚͓̝̓̎̍͒̋̓̋̐̀̄̋́̒͘ ̢̲͓͈͓͇͉͙̼̤̳̟̆̄̓̈͌͘ ̸͓̙̝̙͇̠̟̖̖̫̠̈́̓͂͗̇͋͗̌̂̃̽͘̚͜͝͝ ̵̭͖͖̪̙̳͚̒̎͒̐̈̈̕ ̲̘̬͍̦̳̳̞̌̀̅̋̆̅̾͋̎̋͝͠ ̴̟̩̞͇̗̭̠̮̺̔̔̽́̓͛̈̽͛̈́̐͝ͅ ̣͙̳͈̩̘̆̓̒͂̿̊̑̓́̓͠͝͠͝ͅ ̴̪̞͚͇̘̤̦̘̻̙̺̞̤͍̑̊͂̿̓̈́͜ ̡̜̱̝̟͍͚̔̑̌ ̴̧̢̜̰̜͕̰̊̿̀̄̓̀͑́̚ ̡̡̢̡̮̟̲̦̼̭̀͋̽̋̆̆̅̌̌͋̋ ͔͈̜͎͎̤͇̒̀̋̾͊̓̄̕͘͘͝ ̼̆ ̴̞̮̜̹̣͓͖͔̻̱̹̞̞͆̌̆̐̔̽̂̍̈͋̈̚͜ ̸̧̖̫͉̔ ̵͔̗̤̣͔̲̗̟͖̪̥̪̟̙̘̈́̎̔̊̾ ̸̫͎̟͍̤͉̲̯͚͚͖̯̿̈́̅͆͗̆̀̅̕͘͠ ̮́̔́̃̏̎̀̄ ̻̩̳̞͉̯̙̘̰̹̭̣͕̊̇͒̌͑̑̌͌͌̄̒͑͜͝͠͝ ̵͉̺̜̆͗͊̈́̽
̡̛̬͉̬̲͔͓̣̹͈̘̩̗̗̒͊̿̈́͐͊̊̈́̍̚̕ͅ


#pragma once

#include <Windows.h>

class CWeaponInfo {
public:
char pad00[0x18];
struct
{
unsigned int bCanAim : 1;
unsigned int bAimWithArm : 1;
unsigned int b1stPerson : 1;
unsigned int bOnlyFreeAim : 1;
unsigned int bMoveAim : 1; // can move when aiming
unsigned int bMoveFire : 1; // can move when firing
unsigned int b06 : 1; // this bitfield is not used
unsigned int b07 : 1; // this bitfield is not used
unsigned int bThrow : 1;
unsigned int bHeavy : 1; // can't run fast with this weapon
unsigned int bContinuosFire : 1;
unsigned int bTwinPistol : 1;
unsigned int bReload : 1; // this weapon can be reloaded
unsigned int bCrouchFire : 1; // can reload when crouching
unsigned int bReload2Start : 1; // reload directly after firing
unsigned int bLongReload : 1;
unsigned int bSlowdown : 1;
unsigned int bRandSpeed : 1;
unsigned int bExpands : 1;
} m_nFlags;
};

unsigned long* FindPlayerPed(int playerId)
{
return ((unsigned long* (__cdecl*)(int))0x56E210)(playerId);
}

char GetWeaponSkill(unsigned long* cPed, int weaponType)
{
return ((char(__thiscall*)(unsigned long*, int))0x5E3B60)(cPed, weaponType);
}

CWeaponInfo* GetWeaponInfo(int weaponType, unsigned char skill)
{
return ((CWeaponInfo * (__cdecl*)(int, unsigned char))0x743C60)(weaponType, skill);
}
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Recent Activity
881 hrs on record
last played on 22 Nov
150 hrs on record
last played on 19 Nov
60 hrs on record
last played on 15 Nov
Valdhall 25 Oct, 2023 @ 2:58am 



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⠀⠀⠀⠀⠀⠘⢿⡿⠇⠻⣿⠟⠀⠀⠀⠀⢿⣿⠇
󠀡󠀡 22 Sep, 2023 @ 11:45pm 
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󠀡󠀡 10 May, 2023 @ 12:34pm 
:alice_cat:
󠀡󠀡 1 May, 2023 @ 9:53pm 
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ :teddyb:
󠀡󠀡 24 Apr, 2023 @ 1:16am 
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ:HappyCoder:
󠀡󠀡 23 Apr, 2023 @ 2:56am 
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ :drstar: