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Recent reviews by Gupico

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749 people found this review helpful
515.3 hrs on record (387.3 hrs at review time)
If you are thinking to begin to play this game I suggest read what I wrote.
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>>>Before the recent update (heart of nightmares)

<Short Game Review>
Card game evaluation from 1 to 5

Mechanics 4/5
It has a grid on the field that is quite distinctive it has melee lane and shooter lane, gives 3 main types of creatures (shooters, melee and flyers along with hybrids) other than creatures there are fortunes and spells each have the ability to change the flow of the game. There are factions that all heroes of might and magic fans should be familiar with. Each faction has distinctive characteristics. There are also differnet spell schools which do determine your limits and openents battlefield tactics for example if you know they have fire spells you can assume they have fireball so you would avoid have any creatures near eachother. Mana is produced constantly by +1 each turn. It has heroes what is expected from might and magic. Life points that each hero has differs which makes it more ineteresting as it represents the idea that everything has a cost and to master the game you need to master your ability of making your deck efficient, which limits you in way since all decks will have a weakness, so you have to decide whether you want to invest more in rushing to victory or playing a steady slow game. Another thing that was intresting is that you can redraw your cards at the beginning, with consiquence which is weird to me, but I am staying neutral with it. I gave it a four because I feel like they could of added another lane, made it at least 5x5 instead of 4x4, so then it would five enough space to make it more strategic. What I mean by that there would be a middle row on both sides which would be harder to dominate since the center would be the most dangerious spot on the field. By making a small difference such as that it would increase the variaty of formations possible, not sticking to them would bring additional dangers to the player.

Flow/Economics 4.25/5
I was really happy with this game. Economics of it was most appreciated, since there was a daily reward that grows for 7 days and then is collected on the 7th day along with being awarded 10000 gold and 100 seals per level. There were also some achievements that rewarded in seals. Prices seemed reasonable to me except the fact that five towers set packs were not available for gold, which didn't make sense to me. If you look pass that then everything else is accessible each level as you go on (except the fice towers they are only accesible later when you have enough seals) cards in the game at a reasonable pace. I liked the fact that they have a sacrafice pit to recycle cards in a way but you need a lot to do that. Another thing that it makes it flow more is that there are such things as wild cards which you can use for getting specific cards in the altar of wishes, but first you hace to unlock them though by buying packs. It's a 4.25 because I think each set of cards should be accessible with gold and only the boxes should be priced with seals as they are now. Only when the set is really new it should be priced with seals for a month and then it should change to the ordinary price as the other packs.

Aestetics 4.25/5
It's organized each faction has it's own field look, quality pictures on the cards, nice log in menu background. There are also alternate art for some cards. The flying creatures move up and down, there is some other animation. I cannot give it a five though, because that would mean there is no room for improovements to be made. The aim of each card game should be to become more lively and more animated, so there would be movement and with it comes character of each creature. Everyone wants to see their creatures come to life and all spells become animated. I think even basic animations would be a start like one for each type of spell I guess. When thinking about makes you think about the ability to change the whole field and that change gives certain effects.

Story 1/5
I think there is something written on those 13 quests. I think it needs some story each hero at least to add more depth to the game. More quests some short animations or at least pcitures with writing on it or descriptions on cards.

Total: 14/20 I would recomment this game to all people that like card games and strategy.
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<<<After the update

Mechanics 4/5
Nothing changed that would have a huge impact.

Flow/Economics 1/5
There seems to be no more daily rewards just some daily quests and no award for leveling, it almost seems that they don't want to reward their players really for playing the game. All prices changed to seals which disguisted me. I think it is also not fair as other people that are further ahead get the advantage as they had the ability to earn more seals. If you start just now you will never go ahead of other people. I was really disappointed by their choices that they made in this area as they also removed the achievements that awarded seals. I mean how will you feel knowing that there is no way to catch up with people unless you empty your wallets. Before it was player friendly now it's not. From play to win to pay to win.

Aestetics 4.5/5
They added some spell animation for each type and menu looks cool. Event animaiton different.

Story 1.5/5
They added more quests. There were description on every one of them.

Total: 12/20 I would not recommend this game anymore after the update.

Final remark: They ruined the game after the update. Changed it from play to win into pay to win. If you want to play you will have to pay. Before the update I liked the game so much that I chose to support it by buying some seals as a sign of my appreciation, but now I began to regret doing so. I am very disappointed.

-Thank you for taking the time to read.
Posted 9 April, 2014.
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