19
Products
reviewed
0
Products
in account

Recent reviews by Gui

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Showing 1-10 of 19 entries
1 person found this review helpful
8.7 hrs on record (8.6 hrs at review time)
Superb!
Posted 9 May.
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No one has rated this review as helpful yet
1 person found this review funny
13.0 hrs on record (2.5 hrs at review time)
I'm doing my part!
Posted 8 February.
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1 person found this review helpful
3.9 hrs on record (1.2 hrs at review time)
Early Access Review
A turn-based roguelite that's a must play, a blast with friends too!
Posted 27 October, 2023.
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1 person found this review helpful
6.4 hrs on record (4.0 hrs at review time)
Early Access Review
I think the gameplay loop here is more enticing than Phasmophobia's and so is the update cadence. Give the game a shot.
Posted 26 April, 2023.
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No one has rated this review as helpful yet
310.8 hrs on record (112.0 hrs at review time)
It's like a Diablo MMO with a heavier combat, it just feels so good to kill mobs that every skill use is enjoyable. Challenging late game content makes it even more enticing too.
Posted 23 February, 2022.
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No one has rated this review as helpful yet
7.6 hrs on record (3.5 hrs at review time)
Solid foundation and there is fun to be had, it will probably get better as the game is updated.
Posted 24 November, 2021.
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No one has rated this review as helpful yet
48.7 hrs on record (48.2 hrs at review time)
Weakest entry to the Souls series, Scholar of the First Sin tried to fix the messy design choices of the Vanilla Dark Souls 2, but core design choices couldn't be fixed. Enemy design, environment design and even the core encounter fights are bland and souless, no pun intended, easily skippable entry, buy at your own risk.
Posted 7 September, 2021.
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2 people found this review helpful
1 person found this review funny
84.7 hrs on record (34.2 hrs at review time)
Skill has it's weight but luck dictates what will happen in most matches, personally the bulk of the individual mini-games are good, even though some are quite uninspired and a chore after a while (looking at you memory game and block party, both eliminate very few people and aren't that fun at all). What is a real dealbreaker to me is forcing party games to get rid of the more experienced players, quoting the lead game designer FallGuysJoe on Reddit "As mentioned below, it gives lower skilled players a chance to progress as part of a team.", your skill matters little in those team games and they are designed simply to randomly eliminate people. I don't mind losing because I screwed up, made bad call and so on, but being thrown out because the devs think that being skilled and investing our time to get to learn the game is a bad thing shocks me. Notice that the team game is usually before the final match, that's not random, they really meant it to be that way, quoting dev Joe again "We want Fall Guys to be accessible for lots of players, and we like the way it gives people the chance to qualify who tend to go out in the 3rd/4th round.". There you go, they want you to lose on the team games.

TL;DR: The game is luck based by design, skill matters in the solo games but the team games are there to punish you and deny you the chance of winning so others can, regardless of skill.
Posted 19 September, 2020. Last edited 19 September, 2020.
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No one has rated this review as helpful yet
1 person found this review funny
23.3 hrs on record (11.9 hrs at review time)
Best way to develop trust issues.
Posted 27 May, 2020.
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No one has rated this review as helpful yet
14.2 hrs on record
Glory to Arstotzka!
Posted 23 May, 2020.
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Showing 1-10 of 19 entries