15
Products
reviewed
903
Products
in account

Recent reviews by Topper

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Showing 1-10 of 15 entries
10 people found this review helpful
13.2 hrs on record
Very emotional. Much more than I was expecting. Top notch storytelling and the music was integrated perfectly. Well worth the time investment. The gameplay wasn't overly challenging, but a few of the puzzles were tough. Just the right amount of information to help you keep the story and the game progressing without feeling burdensome.
Posted 8 December, 2020.
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1 person found this review helpful
6.2 hrs on record (3.2 hrs at review time)
A fun adventure, full of surprises and very well written. Easy to pick up and put down, but always gets you to return for a little diversion of the imagination. Many avenues to success in this one, a game for the adventurous at heart.
Posted 29 December, 2017.
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No one has rated this review as helpful yet
187.3 hrs on record (86.4 hrs at review time)
Completely addicting, well rounded, the racing manager that is the best around since the old days of GPM2. Plenty of easter eggs, like driver development, random events that impact your team and your drivers, great graphics and incredible race strategy.

Three different levels to challenge your team and management skills, rule changes that modify each level with votes to make additional changes througout the year. Race weekend has practice sessions and qualifying.

An incredible accomplishment for a first gen game.
Posted 17 December, 2016.
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43 people found this review helpful
20.8 hrs on record (4.7 hrs at review time)
Here's the deal. This isn't a new game. It's the 8th iteration, modification, and improvement of the best American Football Franchise simulator around. A true indy, one man written and developed, you won't find fancy graphics or big budget presentation, but you will find statisical accuracy, the challenge of the draft, who to resign when your team runs up to the cap and all the frustration of running the Cleveland Browns franchise into the ground, year after year.

New and rewritten for FOF 8 are playbooks for teams, along with thousands of playcalling combinations, personnel packages. You'll be able to import entire playbooks for your team, design your own plays, or let the AI handle all of that for you. You'll have to deal with contracts, inactive players, injuries, pissed off rookies who think they are really something special. You'll have to deal with career ending injuries, cap management, the challenge of trading players, draft picks, or all of the above for that shot at Ricky Williams (GO YOU!!!!)

Players will boom and bust like in real life. You'll get to track their progress through training camps, and they'll need playing time if you want to get the develop quickly. The draft can be where you decide on who to fill out your roster with. There'll be players with skill but terrible combines, players with terrible skills who are amazing atheletes, and you'll eventually get a shot at players with the total package. How you manage all of that, who you draft, sign, trade will be totally up to you.

The game will track the stats for all players, all teams, for the life of the game. You'll create a world all your own. The game is very deep. There isn't a pro football franchise simlulator with the kind of under the hood mechanincs that this one has. There are numerous ways to personalize the game through settings, like alternate player files, importing custom graphics, fog of war settings, and getting fired for sucking ass. Start the game with stock teams, a full draft, or a preference draft where you put emphasis on player groups and the scout does the drafting for you.

If you didn't think that this was overwhelming enough, all this can be played against human managers in the many multiplayer leagues, some that have been going on for years and years, or new ones that are bound to start. There's no challenge like matching wits with human GM's in FOF. You're guaranteed to be humbled.

Even though the help file and manual is robust, you can find answers to questions on the game, strategy, modifications and find a multi player league to join at Front Office Football Central, the unofficial home for all things FOF.

http://www.operationsports.com/fofc/index.php
Posted 24 November, 2016. Last edited 24 November, 2016.
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11 people found this review helpful
2 people found this review funny
0.3 hrs on record
I've put more hours into this game than just about any other. I've played it since the first version was relased and found each version a nice step up from the previous. This version isn't the newest either, but I've still played this one more.

First off, this game is going to appeal to the gamer who wants to be an owner and matchmaker for an MMA organization rather than a fighter. This is not one of those take over a guy and see how high you can get him games, it more strategy and sand box than that. Think of Sim City meets UFC.

Graphics are not present in the game, and the fight play by plays can get repetitive after a few thousand fights, but that doesn't change the interest in the fight for me. With this being more of a sandbox game you have the option to watch the world unfold, or to actively grow your company. You can choose to stay small and thrive or go for broke and become the top company in the world.

It's still too easy to become financially sound in the game, so some house rules might need to be in order, but the fun factor isn't impacted. Fights themselves can be "watched" or simply simmed with the results shown afterward. Once you've become accustomed to the world it's easy to get locked into that one more turn feel. Setting up your next matchups, developing young fighters or deciding to let your icon leave because he just can't do it anymore are all choices you'll have to make.

You'll also have the opportunity to tweak the rule set for your company and that can have a massive effect on what guys are going to perform best for you and your relevance in the larger MMA world.

Overall, I'm very happy with this game and have no problem recommending the game for people who love MMA and contol over the business aspects of the sport.
Posted 8 September, 2015.
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44 people found this review helpful
2 people found this review funny
12.1 hrs on record (9.4 hrs at review time)
I've been a player of Front Office Football for over 13 years. I've got a lot of hours in this game both in single player and in multiplayer leagues hosted offsite. This game will cater to that desire to prove to the armchair GM's of the world that you could do a much better job than they do at running the organization. You'll find the game looks a little hard on the eyes with a lot of menus options to look at and data to process. But once you've gotten over the stark shock of it what you'll find is a rock solid game engine that has been developed over 15 years in the making. The idea is that the problems and issues that a GM would face in the NFL can be replicated here in Front Office Fooball.

You want to trade up to take that hot QB prospect with the first pick? You want to decide which aging team legend you should let go first to free up cap space? You want to watch your 5th round running back develop into a world beater? You want to throw slants from the 2 yard line with the Super Bowl on the line? You want to fire the guy who DID do that? You want to move to a better city because your fans suck?

This game gives you control over the entire franchise from the coaching staff, to the stadium, to the players on the field, the draft and right through training camp. The curve is a little high at first, but once you get the feel for the flow of the game there is no better American Football Simulation on the market today. There is already a solid community in place with an incredible amount of gaming knowledge out there to find answers and once you've mastered the single player game you can try your hand by going against a multiude of other players in an all out, throwdown battle for the bragging rights of your league.
Posted 4 February, 2015.
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2 people found this review helpful
302.4 hrs on record (22.4 hrs at review time)
My favorite baseball sim. Very customizable. Make your world as detailed and big or as small as you want. There is probably more baseball sim in here than most people will ever need, but you can't argue that the developers are small thinkers. OOTP has been the best baseball sim on the market for years. No baseball sim is perfect, but this one is clearly best where it matters.
Posted 25 December, 2014.
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No one has rated this review as helpful yet
13.8 hrs on record (7.6 hrs at review time)
You would think that a game with no sound and no graphics might not have a place on Steam or in your gaming library but I think you would miss out on a huge sleeper here. Here we have a game that has made me think on my choices and made me regret the things that I did or didn't do. I've played it through once already (about 4 hours) and immediately started a new game. If you loved Choose Your Own Adventure as a kid, this is that on steroids. The price is right and it will become one of the best value choices in your library.
Posted 21 December, 2014.
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5 people found this review helpful
1.1 hrs on record
Nope, not my cup of tea. Just not going to waste any more of my time with it after an hour.
Posted 16 November, 2014.
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1 person found this review helpful
3.5 hrs on record
I've tried a couple of times to get into this game, but nothing in it really grabs me. The gameplay is unimaginative even a fan of tower defense games just can't recommend this slow paced, lacking game.
Posted 16 November, 2014.
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Showing 1-10 of 15 entries