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Recent reviews by bruh

Showing 1-3 of 3 entries
2 people found this review helpful
92.8 hrs on record
Файно
Posted 7 February.
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6 people found this review helpful
2 people found this review funny
5
40.2 hrs on record (9.7 hrs at review time)
Final Review:

Pros:

+Good fight mechanics until you reach the broken boss with weird hitboxes
+Main bosses are good, except for the hitboxes again

Cons:

-Same enemies and biomes for the first 4-6 hours
-Additional bosses are just copy-pasted common enemies, and sometimes you encounter the same boss multiple times
-The storytelling expects your full attention from the beginning (it may become interesting at the end, but hours of dialogue at the start killed my desire to continue)
-Sometimes the game spawns you after hitting spikes directly onto an enemy, causing instant damage (similarly, if you spawn 1 pixel from a spike, you accidentally get damaged again)
-Upgrade system is boring (you have multiple identical upgrades in the tree)
-Getting new powers is also strange; you just find a camp, reach nirvana, and get the ability, which should have been available from the beginning
-Broken stealth mechanics

In Conclusion:
The game looks like it's in early access. A lot of issues should be fixed, and I could ignore them if it were a beta version. However, it's a full release, and I paid the full price for it. The game has good potential, but it is not ready. I am disappointed.

6h review:
- There are a lot of useless and uninteresting dialogues, which I really tried to read for the first half hour.
- The locations on the map are similar, and what's worse, the enemies are too. When I found a new biome, they added only 1 or 2 new enemies in addition to those from the previous areas.
- The skill progression is the worst ever. You just find a "campfire" and then realize, "Oh, I can dash in the air."
- The fights are all similar. I agree, the feeling of parrying feels good, but sometimes I want some variability—to dodge a boss, jump over attacks, etc. However, the developers decided to remove these possibilities by using grenades and fire.
- Continuing about bosses, it would be fine if you fought once and then forgot about it. Some of the bosses don’t provide any satisfaction even after beating them, but they add the SAME BOSS AGAIN AFTER 30 MINUTES, only with different HP and slightly different attacks.
- Ah, and they add bosses that are exactly the same as regular mobs, but bigger, with just one new effect to their attacks.
- I don't know why they added the screamer. There's no reason for it; only one moment at the beginning was creepy. It wasn't a bad moment, but why should it be there? (Maybe that’s explained later, but you just casually explore the map, the screamer appears, and you play as if nothing happened. Even the main character doesn't say a word.)

UPD: Reached stealth part, which totally broken, i dont want even explain why, but when you find "campfire" all stealth staff disappear, when get caught nothing happening at all, they raise an alarm and no guard coming for my soul. I understand who likes this game, but everyone should admit that this is beta version of the game, not full release and it's not worth 30$.

And this is not even everything, just what I was emotional about. Also, a lot of common Dark Souls elements were changed just to make the game harder, but in the end, it's just annoying.

Only main bosses are really good, feeling like they were made by other team.

In conclusion, if these developers had just copied Hollow Knight and added more elements from Dark Souls, it could have been a decent mid-tier game, which I probably would have recommended to others because there's not much in this genre. But we got what we got, and that's sad.

Everyone who wants to discuss it, welcome to the comments, i really wonder why someone would defend this game.
Posted 31 May, 2024. Last edited 14 June, 2024.
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3 people found this review helpful
1 person found this review funny
0.3 hrs on record
"free" game
Posted 23 July, 2020.
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Showing 1-3 of 3 entries